Illusion of Gaia Back-story by Ganymede105, literature
Illusion of Gaia Back-story
The Illusion of Gaia
The Age of Discovery
Long ago, some time between 2000 and 4000 B.C., humanity stumbled upon a remarkable secret: The course of natural selection could be controlled. This had substantial implications, as it meant creatures could be "developed" as a form of technology.
The exact nature of this control was never fully explained, although there are some obvious initial theories ( such as selective breeding ).
It took many generations before the art of genetics were ready to be used on a massive scale. Perhaps as long as 1000 years passed, during which time this technology progressed. Eventually, however, the a
Current Residence: The Polar Ice Cap on Mars deviantWEAR sizing preference: N/A Print preference: N/A Favourite genre of music: Classical Music of the Late Romantic / Early 20th Century Era Favourite photographer: Don't have one Favourite style of art: Toonish, Fractal, and anything else good Operating System: Windows XP MP3 player of choice: Ummm...Windows Media Player? Shell of choice: Turtle! Wallpaper of choice: *Looks around* Nope, no wallpaper! Skin of choice: The genetically-engineered kind, that can't get cut. Favourite cartoon character: Plucky Duck Personal Quote: "The hardest thing in the world to understand is the income tax." -Albert Einstein
Favourite Visual Artist
Don't have one
Anything Pixar...Pulp Fiction...and probably a few others...
Favourite Bands / Musical Artists
Dvorak, Shostakovich, Copland...
Philip Pullman...J.K.Rowling...and a few others...
UNREAL!!! (Best freakin' game EVER!!!)
Favourite Gaming Platform
Tools of the Trade
Notebook Paper, Pencil, Adobe Photoshop, Unreal Editors 2.0 and 3.0, and Finale 2004
Making Unreal Maps, Coding things in Java, Writing symphonic/piano music, etc...
So, basically, the reason I've seemingly disappeared off the face of the Earth is because I've been working on a fan-based Flash Game.
And actually, by "working", I don't mean making art...or programming...or even design. I mean just getting past all the legal stuff!
What legal stuff, you might ask?
Well, in terms of getting permission from the owners of the media that the game is based off, that's no problem. In fact, they openly encourage fan-based projects! So that's a plus.
The real thorn in the side is that I work at a game company. This means that any work I do on a game, whether it's official to that company or not, is going to bel
Okay, so much for a few weeks.
Yes, we hit crunch time. Technically crunch time is still going, actually, but it's nearing an end. ( I hope... )
I'm over 50% done with my first picture. It's actually more ambitious than my portal pictures, but I have it down to a science now, and when I get going I'm able to work pretty fast.
Don't expect anything to come in the next month, though. As of this post, Portal 2 comes out in the morning, and I will be so busy "portalling" I will most likely forget all about my pictures for a while.
*picks cobwebs off photoshop*
Okay, so it's been a while since I've uploaded anything. Not that it matters or anything. Kinda been busy with my new job and everything.
So, I'm thinking about another "toons in a game" theme, much like my Fifi-in-Portal trilogy. This time, it's going to be Unreal. ( No, NOT Unreal Tournament. Believe it or not, there was another game that came BEFORE Unreal Tournament, called Unreal ).
So, basically, I'm going to put my favorite toon girls into the fight for their life on the planet Na Pali. This is gonna be fun! It's finally time for the girls to show off their badass side. Just wait til I get to the scene