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funkyalien

Bow chika wow wow.
Deviant for 22 years
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Artist // Professional // Film & Animation
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My Bio

I'm just a pretty laid back kinda guy that likes drawing :) (Smile)

Music: Pretty much anything with a good beat or melody
Art Style: A mix of Anime/Manga and Western Comic style
Personal Quote: Remember yesterday, prepare for tomorrow, live for today.


Favourite Visual Artist
Tetsuya Nomura, Yoji Shinkawa, Patara, Joe Madureira
Favourite Movies
Spirited Away, The Matrix, Bruce Lee movies, Bad Boys, anything with a good story.
Favourite Games
Rock Band 3, Mass Effect 2, Zone of the Enders 2, Gears of War 2
Favourite Gaming Platform
Xbox 360
Tools of the Trade
Photoshop CS2 & Cintiq 22HD / sketchbook & mechanical pencils
Other Interests
Drawing, Animation, Drumming, Sleeping

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Comments

Thank you very much for this critique! I'm very glad to hear that, despite these types of characters not being to your interests, you watched and enjoyed the animation. I want to make more like this in the future - hopefully longer and of a higher quality.
WS - The Sandwich
Thank you very much for taking the time to write up a critique for this one! Hm, this is the first critique I've got since this system was put in place :)

I tried to keep all the lighting consistent and coming from the fridge. The shadows do actually warp at times, as if the light direction has changed, but I think it's fairly minor - just something for me to be mindful of next time.
Outside of that (and the lack of sound that everyone's pointing out, hehe) I'm glad the action plays out clear enough for people to read the characters' emotions at any given point. Feels good to know I'm doing that right :)

Thanks again!
WS - The Sandwich

Thank you very much!

Six Fanarts

I would like to try a much lower poly model with the hair layers and opacity maps, but yeah, for this model I was thinking more of the solid style since it would suit it better with what I'm going for. I'll likely experiment with all three methods in future models though, or possibly use the hair system on this one to see how it works.



And I don't dislike the weight painting as such - I actually started to enjoy it once I figured out why parts of it kept going haywire (always normalise those weights!)

The rigging is only really frustrating since it's hard to find good information on how to do it properly. How to set up twist bones for the arms and legs for example, since currently her hip disjoints if she turns her knee outwards. Like I said though; I'm the maniac trying to do it all from scratch rather than learn how Rigify works, so I brought this on myself ^^;

3D Fran wip

Oh I was used to Maya as well. Haven't had the chance to use it for years, though.

And my first attempt at Blender a few years ago was a disaster as well. I couldn't figure out the interface at all. Decided to give it another shot a few months ago though, and after some good tutorials I find it's actually pretty intuitive much of the time. It's just got a bit of a steep learning curve, initially.

3D Fran wip