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Quake Shambler remodeled
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© 2010 - 2019 FredrikH
download for the in game model.

place the pk3 file in your ID1 folder and you need the darkplaces engine that can be found here [link]

made using blender + zbrush3.5r3
this image is rendered using the marmoset toolbag (could not get a good screenshot while it tried to kill me in game ;) )

(edit) ops had the wrong file selected so it would not go for the pk3 file on the download button
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Comments (27)
LaserraptorCoderman's avatar
LaserraptorCoderman|Hobbyist General Artist
Will eat your face in .34 seconds.

Excellent model, would love to see it in-game. :)
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DiscoB1tch's avatar
To be honest I prefer the original shambler and would prefer a new model that is true to the original. This guy above looks like he should be in Doom 3!
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Kakumei-Tifa's avatar
Wow, looks great!!
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Butterface93's avatar
I really like this.
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GoreduhnFriamayn's avatar
GoreduhnFriamayn|Hobbyist Digital Artist
"GIMME A HUG, BITCH!!!"
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fer2306's avatar
good job i love it
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fer2306's avatar
good job
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Broodcity's avatar
Broodcity|Hobbyist Digital Artist
Lovely Model I've got to say :iconiloveitplz:
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mattbentley's avatar
mattbentley|Hobbyist General Artist
Nice model but moves very jerkily in darkspaces - otherwise, brilliant work.
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LimLam's avatar
LimLam|Hobbyist Digital Artist
The game freezes when i start a map that ´has a shambler in it. Only when i use this. Why?
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FredrikH's avatar
you did try it with the darkplaces engine that i linked in the description?
cause using this with vanilla quake should not work at all.
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LimLam's avatar
LimLam|Hobbyist Digital Artist
Yes i did. At first i thought you meant a modified pak0.pak or something. But YES, i tried it on darkplaces and that's when it crashed.
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FredrikH's avatar
just tried it myself with a fresh install of darkplaces and it worked just fine.
here is what i did first got myself the darkplaces engine with the "DarkPlaces engine Windows/Linux/Mac OpenGL build 20110628 " link unpacked that into a my quake folder with only the id1 folder with its pak0.pak and pak1.pak files then unpacked my model to quake\ID1\progs
started the darkplaces.exe and went to the final level. not sure what it could be if that won't work.
one thing to note however you need to set the lighting to the highest setting or its going to look all flat.
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LimLam's avatar
LimLam|Hobbyist Digital Artist
Oh, i guess i didn't. Thanks for telling me. :aww:
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nnq2603's avatar
When someone created a asset for themselves playing in game, that always be awesome :D U're coool :thumbsup:
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FreemanBG24's avatar
Hey,that's awesome!
But is it an actual npc? Also is it easy to integrate a model to this engine?
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ooppee's avatar
LOVE the model
I did a reskin as I do like fur being present on the Shambler, just personal tast.
[link] (screenshot)
[link] (download)
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NeronDarkiuss's avatar
Purely Super Mega Awesome! Trying now! Thankssss from old Quaker!!111
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predatorwarrior1985's avatar
predatorwarrior1985|Hobbyist General Artist
im going to try this later ;)
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thecthul's avatar
Very professional.
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tuin209's avatar
nice job looks awesome in game :) I hope you make more :)
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Harry-the-Fox's avatar
Harry-the-Fox|Professional Digital Artist
Holy fuck!

That is just pure awesome!

(counts down seconds till being able to see it in-game)
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MRexx's avatar
MRexx| Digital Artist
wow nice work
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anonymous's avatar
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