FredrikH's avatar

Quake Shambler remodeled

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By FredrikH   |   
Published:
© 2010 - 2020 FredrikH
download for the in game model.

place the pk3 file in your ID1 folder and you need the darkplaces engine that can be found here [link]

made using blender + zbrush3.5r3
this image is rendered using the marmoset toolbag (could not get a good screenshot while it tried to kill me in game ;) )

(edit) ops had the wrong file selected so it would not go for the pk3 file on the download button
Comments30
anonymous's avatar
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LaserraptorCoderman's avatar
LaserraptorCodermanHobbyist General Artist
Will eat your face in .34 seconds.

Excellent model, would love to see it in-game. :)
DiscoB1tch's avatar
To be honest I prefer the original shambler and would prefer a new model that is true to the original. This guy above looks like he should be in Doom 3!
GoreduhnFriamayn's avatar
GoreduhnFriamaynHobbyist Digital Artist
"GIMME A HUG, BITCH!!!"
fer2306's avatar
good job i love it
Broodcity's avatar
BroodcityHobbyist Digital Artist
Lovely Model I've got to say :iconiloveitplz:
mattbentley's avatar
mattbentleyHobbyist General Artist
Nice model but moves very jerkily in darkspaces - otherwise, brilliant work.
MissWeavile's avatar
MissWeavileHobbyist Digital Artist
The game freezes when i start a map that ´has a shambler in it. Only when i use this. Why?
FredrikH's avatar
you did try it with the darkplaces engine that i linked in the description?
cause using this with vanilla quake should not work at all.
MissWeavile's avatar
MissWeavileHobbyist Digital Artist
Yes i did. At first i thought you meant a modified pak0.pak or something. But YES, i tried it on darkplaces and that's when it crashed.
FredrikH's avatar
just tried it myself with a fresh install of darkplaces and it worked just fine.
here is what i did first got myself the darkplaces engine with the "DarkPlaces engine Windows/Linux/Mac OpenGL build 20110628 " link unpacked that into a my quake folder with only the id1 folder with its pak0.pak and pak1.pak files then unpacked my model to quake\ID1\progs
started the darkplaces.exe and went to the final level. not sure what it could be if that won't work.
one thing to note however you need to set the lighting to the highest setting or its going to look all flat.
MissWeavile's avatar
MissWeavileHobbyist Digital Artist
I did all that.

I got Windows 7 Home Premium 32bit with ATI Radeon HD 4300/4500 and 211 gb space left on my hard disk C.
FredrikH's avatar
the only thing i can think of is to type "log_file log.txt" in the console and look into the file for any error message haven't tried it on an ati card but i doubt that it should be the issue.
as for my setup vista ultimate 64bit with an geforce gtx 470 but as the engine isn't exactly state of the art it should work on pretty much anything with shaders ;)
MissWeavile's avatar
MissWeavileHobbyist Digital Artist
Meh, i like the model but i like the old and extremely low poly orginal models the best. I dunno why but i just don't feel comfortable with extremely high graphics.
MissWeavile's avatar
MissWeavileHobbyist Digital Artist
Oh, i guess i didn't. Thanks for telling me. :aww:
nnq2603's avatar
When someone created a asset for themselves playing in game, that always be awesome :D U're coool :thumbsup:
FreemanBG24's avatar
Hey,that's awesome!
But is it an actual npc? Also is it easy to integrate a model to this engine?
ooppee's avatar
LOVE the model
I did a reskin as I do like fur being present on the Shambler, just personal tast.
[link] (screenshot)
[link] (download)
NeronDarkiuss's avatar
Purely Super Mega Awesome! Trying now! Thankssss from old Quaker!!111
predatorwarrior1985's avatar
predatorwarrior1985Hobbyist General Artist
im going to try this later ;)
thecthul's avatar
Very professional.
anonymous's avatar
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