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Fractorium 1.0.0.20 Released
This release is only contains bug fixes, no new features have been added.Despite the number of fixes only being two, I decided to release because @triptychaos was able to track down a rather severe bug that was crashing the entire program on AMD cards when using cubic3D and cubicLattice_3D. I had known about it for quite a while as a result of a report from @b33rheart but was never able to reproduce it on my machine. After @triptychaos told me he was able to reproduce it, he went to work solving it. The solution was embarrassingly simple: the OpenCL code for those two variations contained a switch statement without a default case. Once we ...
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Apophysis Resources
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Chaotica Resources
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Gradient Packs
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Fractal Journal and Profile Skins
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Fractal Stock and Brushes
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Fractal Explorer Resources
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Fragmentarium 1.0.31 (mod. by 3dickulus) is out
The newest version of Fragmentarium, based on the original code by Mikael Hvidtfeldt Christensen a.k.a. Syntopia, with lots of added features and some bugs fixed by @3dickulus (with the help of people on Fractalforums.com). Thank you for sharing, @3dickulus ! :)Download here: http://www.digilanti.org/fragmentarium/
Fragmentarium Resources
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Incendia Resources
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JWildfire Resources
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Mandlebulb Resources
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Miscellaneous Fractal Resources
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Ultra Fractal Resources
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Fractorium 22.21.4.2 Released
The last release had a severe animation bug in it that has apparently been present for quite some time. Thanks to @gameryamen for reporting it. Please update at fractorium.com
--User changes
-Allow users to set the Exp value when using the Exp temporal filter type.
-Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images.
-Clarify what the temporal filters are doing in their tool tips.
--Bug fixes
-Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered.
-Temporal filters were being unnecessarily recreated many times when rendering or generating sequences.
-Exp filter was always treated like a Box filter.
Fractorium Resources
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Chaotica Resources66
Sub-Galleries 4

Chaotica Params
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Chaotica Plugins
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Chaotica Tutorials
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Chaotica Gradients
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Chaotica Resources
Chaotica Tutorials 25