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TF2: CJ CLL

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“Cave Johnson, here.

You know, recently I'vd adopted the motto "When life gives you lemons, burn Life's house down." and this has been causing people to come up to me and ask "How in the world do you plan to do that?" Well, my guys here down at Aperture Science have looked into the technical and scientific mumbo-jumbo of the idea and after a few rounds of testing, I'm happy to present you all with this:

The Cave Johnson Combustible Lemon Launcher!

This small citrus-stuffed gun will provide you all the firepower you'll ever need to burn down Life's house, plus 10 others and whoever dares stand in your way. Each lemon is pumped up with a deadly amount of explosive chemical, that when heated, will cause the lemon to explode in a vengeful rain of lemon juice and satisfaction. Each gun is also equipped with a warming system that heats the lemon to the ideal combusting temperature as it leaves the barrel of the gun, making that once harmless yellow fruit a dangerous projectile of "I won't take your crap" pain. Better yet, it can hold up to three deadly lemons, tripling the amount of rebellious damage you'll do! This sucker truly is the ultimate way to show Life who's boss!

Which would be me.

But you can be like me if you get your hands on one of these puppies. They're not cheap of course - pumping that much chemical into one lemon's dangerous. And expensive. But I'm sure that your check book will easily remedy that problem.

Burn his house down!”

Yes, both Cave and I are proud to present you all with the Cave Johnson Combustible Lemon Launcher, or the CJ CLL. This is a design for a Portal 2-based weapon for the Pyro class in Team Fortres 2. It only seemed fitting. Now, let's look at some of the featurseof the CJ CLL.

As Cave mentions above, the CJ CLL can hold up to 3 lemons. Each lemon is pumped up with an explosive chemical and the fruit is heated to the temperature needed for ideal combustion. This is achieved via heating ports attached to the opening of the barrel that are activated when the trigger is pulled, instantly warming the lemon as it flies out of the barrel. Lemons are loaded into the holding chamber through an opening on the back. The light located on the top of the CJ CLL indicates whether or not your gun is full – when it's on, you're loaded and ready and when it's off, you better get some more fruit in there. All the lemons used for the CJ CLL are provided generously by Life.

The fuel for the heating jets is located on a small canister located on the left side of the gun. A pipe running from this to the barrel supplies the fuel to the heating jets and can be refilled through the port on the back of the canister. The gun's design is based off the poster seen in Old Aperture, where the Portal Device, there referred to as the Quantum Tunneling Device, still requires a monsterous backpack for the gun to function properly. The materials the gun is made from is similar to those used for the Portal Gun except for the handle, which is made from 100% Endangered Rainforest Tree Wood – Cave spared no expense when it came to burning Life's house down.

The gun is also designed to look like it was made between the periods of Cave's passing (rest in peace, Mr. Johnson) and the events of Portal – hence the mix in styles – the old bulky bits and the smoother bits, such as the faceplate which is heavily based off the design of the Portal Gun.

Again, the CJ CLL is designed as an unlock/drop weapon for the Pyro, serving as an option in the class' Secondary weapon slot. The gun itself packs a lot of punch with it's small projectiles of lemony doom, but has a rather low ammo count when fully loaded. The lemons explode on impact and can cause short-lived burns if an opponent is hit by splash damage. The burning process can be lengthened if those opponents are also covered in a Sniper's Jarate. The gun has no charge to it and usually projects the lemon pretty far. However, it has a lot of kickback, so aiming can be somewhat tricky and takes a bit to get used to. Fuel is also used up as the gun is used and requires occasional recharging.

On the behalf of Aperture Science, Cave and I hope you all enjoy the new gun, but for now: We're done here.

EDIT: Okay, based off comments, I've decided I will switch this weapon to the Pyro over the Demoman. I have another weapon design for the Pyro anyway and just thought of a third item to where I could make it a Portal based pack for the Pyro. Thanks for the tips guys : )
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I actually came up with an idea for a Secondary or two to make this part of a set with Demoman. I had two ideas, a shield that's actually just a Panel, and a Stickybomb Launcher that can fire different types of bombs filled or covered with different gels, that look similar to the bombs Wheatley throws at you. I made stats for this weaponas well in r/Tf2WeaponIdeas, perhaps if you can you coudl tell me what you think?