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Displacement

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This was just an experiment to see how displacement maps in Octane work. I multiplied the displacement map and the bump maps, and put that in the sweater displacement.  The result is a more realistic material which really is bumpy over the shoulders.  I used GIMP to apply a sharpen filter to the scene.  I find it pops a lot of highlight details.

Daz -> Octane -> GIMP
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© 2015 - 2021 FluffyBush
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