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By FluffyBush   |   
© 2015 - 2020 FluffyBush
This was just an experiment to see how displacement maps in Octane work. I multiplied the displacement map and the bump maps, and put that in the sweater displacement.  The result is a more realistic material which really is bumpy over the shoulders.  I used GIMP to apply a sharpen filter to the scene.  I find it pops a lot of highlight details.

Daz -> Octane -> GIMP
Image size
1920x1080px 551.28 KB
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