
He is a Madrid-based illustrator, art director and graphic designer with more than 25 years of experience in editorial design, illustration and video-game production. A lifelong enthusiast of video games, comics and horror cinema, he has been fascinated by interactive worlds since first playing on the ZX Spectrum. The cover art of Spanish masters Luis Royo and Alfonso Azpiri was a decisive early influence, inspiring him to turn that passion into a professional career.
His early artistic interests led him to airbrushing, which he studied at Madrid’s C-10 Academy under Carlos Díez. After specialising in pin-up illustration, he published his first work in Kiss Comix in 1997 and went on to create cover illustrations for publications including Eros Comix and Wet Comix. Since then, his work has developed across traditional and digital illustration, concept art, cover design, layout and visual communication.
Throughout his career, he has worked with publishers and creative organisations such as La Factoría de Ideas, Dolmen Editorial, PROGRESA and Redbook Ediciones. His editorial work includes the design and layout of books, manuals, magazine content, covers, logos and infographics, in both print and digital formats. He has also taught illustration, Photoshop, character design and UX/UI prototyping at institutions including U-tad, Escuela SUR and C-10 Academy.
From 2006 to 2015, he spent nine years at FX Interactive as an illustrator, art director and graphic designer. There he created concept art and cover illustrations for titles such as Death to Spies, The First Templar, New York Crimes, Real Warfare, The Lost City of Zerzura, FX Fútbol and several entries in the Men of War series. His role also included designing game logos, manuals, maps, packaging, promotional materials and in-game assets such as textures, loading screens, icons and interface elements.
He has built extensive experience in editorial design through long-term collaborations with publishers including Dolmen Editorial, RedBook Ediciones and Dimensiones Ocultas. His work spans cover design, interior layout, illustration, visual identity and the production of books and specialist publications for print and digital formats. At Dolmen Editorial, where he has collaborated as a freelancer since 2002, he has contributed to more than 190 titles, particularly in the fields of comics, fantasy, horror and video-game culture. Selected projects include De Super Mario a Lara Croft: La historia oculta de los videojuegos, La Biblia de Dragon Ball, El mundo invisible de Hayao Miyazaki, De Microhobby a YouTube, La historia de Nintendo, El mundo del Spectrum and ZX Spectrum: Un recorrido visual.
He now works as a freelance illustrator and graphic designer, collaborating with publishers, studios and educational organisations. Combining a deep knowledge of video-game history with solid editorial and production expertise, he continues to create covers, books, visual identities, illustrations and digital projects—always bringing the same curiosity and enthusiasm that first began in front of a Spectrum screen.