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GuildWars Necromancer redux by fledermaus GuildWars Necromancer redux by fledermaus
Trying my hand at some designs that fit with the character design as is in game. Partway through I decided I hated those skulls on the shoulders, which the whole thing was built around- while they stand out more in a nice bone texture, this way they're less "oh look! great big random white bits!"
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:icondorothy:
dorothy Featured By Owner Jun 25, 2004
that is SO cute
how did you get that design all over her armor like that?
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:iconfledermaus:
fledermaus Featured By Owner Jun 25, 2004
It was a pain in the ass. This time I penciled in the swirls but didn't ink, and scanned the original twice- once my standard lineart (no greys), once greyscale (I scan huge- 600dpi for working, so lineart with no greys make no difference, and I find it easier to play with effects and pull out areas). Then popped the greyscale into Illustrator because its a bit easier to work with than Photoshop paths, and pathed in all the swirls. Transferred that back to Photoshop, as a path layer. On a new regular layer, stroked the paths with a 5px black pencil to get the lines. I would just ink in the future and pull them out from the edges like I did with the other- it is easier that way really (that did have less to pull out from the edge lines, but I still think it would have been easier here too).

Then new hue/sat adjustment layers under the lines, but above the straight red, select the paths, guas blur a bit, and offset, a lighter version moved down and to the right a bit, a darker version up and to the left- offsetting to give the "embossing." And then cleaned up the bits that offset outside of the areas it should.
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:icondorothy:
dorothy Featured By Owner Jun 26, 2004
oh ^.^; (wish i had photoshop -.-;; )
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:iconfledermaus:
fledermaus Featured By Owner Jun 26, 2004
Wow. I already thought your colouring was absolutely amazing, but to be doing that sort of work without Photoshop is extra incredible.
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June 24, 2004
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