The Divinity class supercarriers Nineveh and Uruk pick up damaged ships and resupply others during combat operations. A Mi'arr Unity class Destroyer can be seen being brought on board via tractor beam while a Morris class guided missile destroyer docks under it's own power. A Tunguska class cruiser receives fuel and ammo while another prepares to land on Nineveh's external carrier deck.
Both ships, though built very differently use identical holographic guidance systems for incoming ships that most large stations use. They are standardized as much as possible so that all approaches feel roughly the same to the pilots.
They're color coded, Red = dead / unsafe approach and blue = safe approach. These two colors squares taper inward towards the green ovals which indicate the ideal approach vector. It's pretty simply and straight forward, As long as you stay within the blue lines, you're good. There are also arrows which indicate the direction of travel and white rectangles that also move in that direction. Some ships, like the Morris class are small enough that one can go either way. But with a Unity class being brought on board, any outgoing ships must wait until it's inside and out of the way before the arrows switch directions and they can launch.
You can't see it in this image, but there are some in my gallery that do. But there's 4 adjustable runways on the "floor" of the hanger enterence. Each of these runways is over a mile long. They are designed for fixed wing aircraft. The Divinity class can land, and on many worlds that they visit the best they have is traditional aircraft or airships. Large jets and the like are actually quite common. Her runways is plenty long and wide enough to accommodate even the largest "super-jumbos" of the 20th and 21st centuries. The main hanger makes up the majority of the internal hull. In fact, the hanger bay ends at the aft "access supply bridge"
"adjustable runways" means just that, they move and shift at will. They can be "fused" to make one really wide, empty lot. Or made into 4 runways with full refueling, loading, and unloading facilities. These are used much less frequently, as they're literally only there for diplomatic aircraft to land. For example, an aircraft such as Air Force One would be the type of visitor they'd expect to see. The ship also doesn't have to land to make such a landing possible, it can just remain stationary and allow the plane to land. It's probably possible to "catch" the plane from behind, but these ships just don't maneuver that well. They'd be far more likely to hit the plane.
The main reason for this image is the new saucer. It's looking good but not done yet. Mostly, but not totally. You can see one spot, where at some point, Someone thought it would be a good idea to fire a fairly large machine gun at Nineveh. On most Terran ships, this would be cleaned and repainted quite quickly. But CJ-V believes that's a waste of time and resources, and that "The battle scars show the enemy we're not afraid to fight"
There's also a massive amount of scratches, which were caused during a conflict known as the "J2 Incident" in which a massive spaceport was held for ransom by Voidrunner pirates. The spaceport SS107-J2 on the Terran / Indus Voidrunner boarder was built with a massive internal space where vast numbers of small ships could dock. This space had 2 massive doors that slid open around the cylindrical station. These doors were shut and locked tight. The pirates refused to negotiate and at the end of day 3 the pirates began to shut off the stations life support and vent the station of atmosphere. With time running out, the door needed to be opened, fast. There were other ways in and out, but there would be no way to get all the occupants of the station out through a few small maintenance hatches. Or to get enough troops in fast enough.
So, to open in the door. Instead of shooting it open and risking hitting one of the many docked ships antimatter or neutronium tanks. CJ had 3 large Marines elements assemble in drop ships, had his crew strap into to their crash potions, and had his pilot set a collision course with the doors. Upon impact, the armored warship blasted through the civilian station like bullet through a tin can, wedging Nineveh into the station and causing both ship and station to spin. This was enough to get the Marines on the station, who secured it fairly quickly. It took another 2 days to get the occupants of the stations off, and to get Nineveh unwedged without tearing the station in half. When they were separated, SS107-J2 was deemed to damaged to occupy until it could be repaired, which it eventually was. Nineveh had some damage as well, The entire particle deflector unit had to be replaced, a few panels got bent or torn off, all of the holo-emitter towers on the top of the forward saucer were all sheared off as well.
The most tedious repair however was the airbags and seatbelts. (Yes, ALL Terran ships have both seat belts AND airbags, and enough for every crew member, that's over 5000 airbags and seat-belt tensioners that had to be replaced) When she hit the station, it was likened to a 30mph+ car accident. So not pleasant or smooth by any means. No one was seriously injured, but many people were a bit sore, had bumps and bruises, a few bloody noses and broken bones. Nothing the infirmary can't fix in under an hour. The worst part was the entire inside of the ship smelled like burnt rubber, metal, and electronics for the next 2 weeks. It was so bad the first few nights that large numbers of the crew camped out in the main hanger as it was the only place that it was bearable. The smell soaked into everything and it took multiple air circulations and cleanings before it went away. The only people who didn't seem to mind were a few Unalli exchange officers who actually seemed to quite like it, and CJ-V. As an android he's capable of smelling it, and wouldn't find it pleasant either. Difference is he can block the smell from registering.