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Weapons concept 04
By FirstKeeper
693 Favourites118 Comments37K Views
WOW style weapons study
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1000x530px 202.34 KB
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© 2012 - 2021 FirstKeeper
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Hello, I used one of your concepts here to practice handpainted textures. Here!
I hope you don't mind me using your concepts
I hope you don't mind me using your concepts


Hi !
I have done an original costume, and I am currently making the weapon. It's a trident, I already made the "lamina part" and I was wondering, would you mind if I used the model of the central wand to dress my stick a little ? I would change some colors to fit with my costume, but except for the ring at the bottom I would use the same model as on your drawing.
Whatever you say, thanks for your reply !
I have done an original costume, and I am currently making the weapon. It's a trident, I already made the "lamina part" and I was wondering, would you mind if I used the model of the central wand to dress my stick a little ? I would change some colors to fit with my costume, but except for the ring at the bottom I would use the same model as on your drawing.
Whatever you say, thanks for your reply !

amazing stuff! I modeled one of them, I hope I did it justice
linkgilbs.deviantart.com/art/H…
linkgilbs.deviantart.com/art/H…

What are the key features and or reoccurring patterns for the World of Warcraft style that you have discovered for your intimate experience? And why are they used Tamara?
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[Also If a question or aspect is hard and or difficult to answer fully just say what is not about said question and possibly why.
As in like this:
(Example Question: 'Fantasy' Exaggerated Qualities: Why?)
-*Hard time answering* [Just Re-ask an opposite version of the question:
(Opposite Version: Why not have Realistic subtle features?
Example Answer: -So the Items / Characters are Easy to distinguish in crowds, Have Heightened fantasy 'vibe', and approach-ability'
Or one could even answer the 'Opposite Question' like this:
-'So they don't look like a wash of brown and grey, unapproachable and loses that simple fun of the Warcraft universe.']
-------------------------------------------------------------------------------------------------
[Also If a question or aspect is hard and or difficult to answer fully just say what is not about said question and possibly why.
As in like this:
(Example Question: 'Fantasy' Exaggerated Qualities: Why?)
-*Hard time answering* [Just Re-ask an opposite version of the question:
(Opposite Version: Why not have Realistic subtle features?

Example Answer: -So the Items / Characters are Easy to distinguish in crowds, Have Heightened fantasy 'vibe', and approach-ability'
Or one could even answer the 'Opposite Question' like this:
-'So they don't look like a wash of brown and grey, unapproachable and loses that simple fun of the Warcraft universe.']

All design choices made based on the best reading in a game. Camera angle = specific thickness in details, shoulder size and helm, also relatively big feet - most seemed area from in-game view. Stylized hand-painted textures have a long lasting visual quality that can be carried on through many-many ages.

Hey! Thanks for the awesome concepts! I used your axe skull for some 3D modelling and texture practice. If you'd like to see, it's on my blog:
stephaniecolemanart.blogspot.c…
stephaniecolemanart.blogspot.c…
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