LitoPerezito's avatar
3.8K Watchers386.6K Page Views1K Deviations
Artist // Hobbyist // Digital Art
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My Bio
Worked as character modeler, cinematic artist (animator) and composer for two years on Fear Effect Sedna. I speak French, Spanish and English. I'm a huge Nivanfield shipper.

Favourite Movies
Tomb Raider, Hunger Games
Favourite TV Shows
Grey's Anatomy, Nikita, Arrow
Favourite Bands / Musical Artists
Two Steps From Hell
Favourite Games
Tomb Raider, Fear Effect

Comments 271

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CyanFlakeStudent Digital Artist

Hows progress on Far away north? :D love your stuff

LitoPerezitoHobbyist Digital Artist

Well, still work in progress! Thanks :D

Hiya! I just wanted to stop by to say that your art is stunning! :heart: :love:

I welcome you to a new bright future where North American and European countries have been dissolved and disbanded. We believe that a central run global government run from China is the best possible goal. We wish you happiness in joining hand in hand with this golden future.

AgentFoxESStudent Digital Artist

Hello!Can I ask you to make xps or fbx model?

Hi Lito 👋 before i start off, ii just want to say that your art is GREAT and i love the Reed900 comics you make

I also want to make 3d comics like you do, (i already know how to use blender so that’s out of the way) I wanted to know your process on how you make your models, scene, etc

like do you create your models from scratch or do you use a base? do you add textures on the model and then render or add them later in photoshop? Particle systems? Rigging? Renders? Post-processing? Etc?

sorry i know this is a lot, and you don’t have to answer everything (just my questions about the modeling would be fine), I just want to know what is good way to make 3d comics effective without have to spend hours on modeling and texturing a single hair strand

I hope you look at this! And when i get the time i gotta catch up on your comics :)

LitoPerezitoHobbyist Digital Artist
Hi, I make most backgrounds from scratch, and outfits, but most of the time I use models from the XNA LARA community and mix them all together/change them. The rest is done with blender. I only use photoshop to polish the pitures. :D