New Neverwinter: A colony of Neverwinter that has a small chapel to Selune (House of the Moon) run by a cleric named Deveron. It's protected by a wooden stockade and is constructing a quay to help moor ships. New Neverwinter has a stables, blacksmith (run by an old one eyed dwarf named Helgor), a tannery and an inn called the Inn of Wayward Splendors, a trading post run by a halfling wizard called Fenton Lodd (Lodd's Logistics) is near the center of town, while another is by the Sea Gate run by a old Waterdavian merchant named Roggs. A half built manor is under construction just northwest of town, on a hill surrounded by trees, owned by a dark elf woman named Malice Baenre.
Nasherstown: This small settlement lies north of Fort Flame and New Neverwinter, and has established a trade trail between the two colonies. No more than eighty people call this town home, and it has no inn, temple or tavern. The folk here have sworn off drink, and many of them have a strong allegiance to the Triad (Torm, Tyr and Ilmatar).
New Waterdeep: A ruined town on an island northeast of Helmsport, but also a newer town on an island.
Fort Flame: A walled community founded by Baldur's Gate. Fifty Flaming Fist officers protect the town, led by Blaze Padin Grent. The town has a small shrine to Gond, led by Gondsman Ignorb, a gnomish tinker, as well as a shrine to Tymora.
Harvest: Founded by clerics and followers of Chauntea as a farming village, this community was wiped out by were-mammoths. The log and sod houses still stand, but most are in poor repair now.
Barrow Mine Village: This inland hamlet supports the Barrow Mines, a rich load of iron that sits deep within the Ash Fields. A rough trail winds through the fields to New Neverwinter.
Lathander's Landing: This village of two hundred folk was founded by a group of Lathander worshipping clerics from the Spires of the Morning in Waterdeep, although they pay no allegiance to any city or country, only Lathander. They denounce the idea that Lathander has become Amaunator once again, and exile those who preach such ideas. They have a small temple to Lathander, the House of Newfound Light, an inn called the Bright Lantern.
Lonely Rock: The midsummer meeting group for the Buffalo People, The Lonely Rock is a flat granite area atop of a rise that overlooks the grasslands in all directions. The Buffalo People it was the site of the foundation of the world, where the first buffalo was born. During the summer the majority of the Buffalo People come here and erect a teepee city with a population of four to five thousand people. Here they trade, marry, tell tales of the lands and form alliances. Lonely Rock has no services that Faerunians would recognize in a traditional town, but many simple goods can be bought here. However, by late fall the rock is empty after all the tribes have left for warmer lands in the south, and in the winter it's buried in snow. A large hot spring in the area is said to have healing powers, and some say is the source of the Buffalo People's ability to transform into their favored animals.
Old Pagunkee Copper Mine: An abandoned copper mine established by the Pagunkee but abandoned seventy years ago after the lower levels flooded. The upper levels are home to hook horrors, while a hydra lairs in the depths.
Murderville: A town in the remote north of the continent, founded by a group of devote Cyricists who fled Waterdeep. Cyricsville is led by a Truthgiver, with a council made up of prominent clerics of Cyric beneath him. The people here are forbidden to murder members of their own faith without approval from the church, but have free reign to murder others (which they see as a holy right). The people of Cyricsville are reclusive and keep the knowledge of their town's existence a secret, although some of the Buffalo People do trade with them, and have spread knowledge of “a town of two tongued men with knives” to the other natives. Cyricsville has a temple to Cyric (The Throne of the Cyric's True Kingdom), a blacksmith, a stables and a tavern called The Sharpest Knife. It lies north of the Thunder Forest and beyond the most distant Ash Fields.
Algowak: This Pagunkee settlement is built around an earthen mound where a shrine to Anchorome once sat. Twelve log longhouses stand around the mound in a crude circle. However, the town has been overtaken by the pressence of a cleric of Talona, who has begun practicing human sacrifices to stop the spread of Faerunian diseases here. Although many of the native people still worship Anchorome and other native spirits, most of them burn offering to Talona on a daily basis (calling her Tala-Oh-Na), who they believe keeps away diseases and banishes rats from their homes.
Shi'Niak: The Shadowhair People village of Shi'Niak (The Dark Tooth) is the largest of their towns. It's built around an unusually large chunk of obdidian, the size of a castle, which they know as the Dark Tooth.
Canolaki: A sizable human city north of Maztica is the river settlement of Canolaki, lying on the southwestern side of the Thunder Forest. Canolaki is a trading center where various indigenous tribespeople come to trade including but not limited to the Pagunkee, the Dog People of the Desert, the Buffalo People, and the Shadowhair People. The city itself and the villages around it are made up of an indigenous group of river folk who call themselves the Sherook. Canolaki does not have anything like a Faerunian inn or tavern, but it does have earthen warehouses for storage and graneries. The center of the city is dominated by a huge earthen mound where stands a wooden structure that is built to venerate Anchorome, who the locals see as their creator. The city ranges in size from one thousand people to up to ten thousand or more, depending on the season, as large numbers of traders rely on it for unique items, especially after Faerunians began colonizing the eastern coasts and in Maztica to the south. Following the founding of New Amn, the leaders of Canolaki began building a stone and timber stockade around the city, and have armed more men to defend the area.
The She'el Umsha: A She'El river village that goes from fifty people in the winter to a thousand in the summer when the She'el migrate back to the northern forests. The She'el see Umsha to be a holy place where they traditionally gather with distant kinsmen and share stories and to trade. Few other She'el settlements are like this as most are remote collections of seasonal wigwams.
Swordsthorpe: A thorp just to the northwest of New Neverwinter, where twenty people live as lumberers. A half built manor house is in the area, as is a halfling pipeweed farm.
Toil: The most inland of the Faerunian colonies, Toil was founded by a group clerics from Zazesspur in Tethyr, and lies right against the Thunder Forest. The village is small, numbering no more than fifty people, half of which live in the Halls of Toil, a temple of Ilmatar. The Alzedo speaking clerics have made it their mission to teach the natives about Ilmatar, but have also taken up the task to learn about the religions and people's of Anchorome as well. The remainder of the town is made up of a few shod cottages, and a Pagunkee longhouse that holds a fur trader family, along with a halfling family who maintain a wheat farm.
Wi'aki: A village of five hundred fishermen and mammoth herders that dwell in the shadow of Yul'i'aq, the primordial and who worship shards of ice that represent it. The village has little to offer outsiders and is rarely visited by anyone except a few Shadowhair People traders. The Wi'aki are an aloof people, who shun the rest of Anchorome and see the cold lands to the south as weak and unholy. The people here live in halls made of ice and stone, and lined with mammoth furs in the interiors.
The Thunder Forest – A vast forest inately linked with the Feywild.
The Ash Fields – Volcanic and earthquake prone wasteland of smouldering black rocks.
The Lonely Lakes – Dozens of large lakes litter the central and eastern regions of the continent, some of which are connected by river systems. Massive waterfalls flow from the glaciers of the Purple Mountains, with rivers heading east to the Trackless Sea.
The Purple Mountains – Towering mountains filled with glaciers, and the domain of the fearsome primordial known as Yul'i'aq. These mountain are also home to ice trolls, remorhaz, white dragons and wendigo.
Frostmourn Isle: A bitter, glacial island where tall hills stands, surrounded by sandy beaches. A white dragon is said to dwell in the caves here, but little else but a few wrecked ship litter the shores.
Godsteeth Isle: Waterdavian sailors named this isle for the two sharp peaks that resemble teeth. Rocs have been spotted nesting here, and thus the isle is uninhabited. A ruined Pagunkee longhouse sits on the western side of the island, it's people eaten by rocs. A few Pagunkee totems are carved from the small woodland on the western side of the island. Visits have claimed that ghosts dance near midnight on the island.
Green and Wood Island: This large island is very grassy and wooden an oaken forest. An old hermit named Edvard who dwells here from Candlekeep who maintains a vast library (the largest in the Newfound World). The hermit is a low ranking cleric of Oghma who maintains several rare sea charts he bought from sailors.
Hamfast Sands: This arid isle is little more than a large sandbar, named after sea trader who was marooned there, and rescued after five years of isolation.
Isle of Banter: Named by the halfling captain Arden Lodd, who also named several isles in the area, when his ship, the Westreacher, came to explore these islands in 1384 D.R.. A small oak forest stands on the island, inhabit by deer sized rothe. A halfling settlement, West Northlington, was founded by Arden Lodd when his ship beached here, and stranded the rest of his crew and family. Lodd named the town after his hometown of Northlington, a tiny hamlet of halfling holes in an area called the South Downs, ten miles southwest of Easting, in the Western Heartlands.
Isle of Wit: Named by the halfling captain Arden Lodd, who also named several other isles in the area, when his ship, the Westreacher, came to explore these islands in 1384 D.R.. The isle of Wit is mostly a sandy oval with a rocky promitory. Dead whalebones litter the shores for unknown reasons, gaining the island the nickname “Whaledeath Shores” as well.
Littlebig Isle: A small island named by a halfling adventurer named Arden Lodd. It was suggested to Lodd by his crew that this isle should be called “Little Isle” as a joke, but Lodd replied “Littlebig Isle it is then!” Littlebig Island was uninhabited when Lodd discovered it, but since then two halfling families from his ship settled the island, the Tanglefingers and the Rootsworths. The isle has one small hill, which the halfling have filled with holes and have named Reallybigsmall Hill.
Nan Isle: Named by a half-orc called Baron-Nan, a cousin of the half-orc barbarian Co-Nan (Cornelius Gruumsh Nan). Baron-Nan settled the island by himself and build a farmstead and raised sheep here. When passing ships came by he'd trade with sailors from a rock peer he build.
Paw of Nobanion: This collection of Islands (counting Hamfast Sands) was named by a resident of nearby Piergeiron's Port, not long after the township was founded. The largest island is mostly barren, save for thick grassy hills, although rothe herds dwell here. The other islands are small, rocky and tree-less.
Roc Island: This rocky, bleak place has no trees and is littered with the shells of roc's eggs, and rocs are said to land here, thus the waters and shore are usually avoided by sailors.
The Ear of Melikki: This large island sits off the eastern coast from where New Neverwinter sits. Two small hills and one large hill that has a thick oaken woodland stands here. Pagunkee and a group of druids from Faerun dwell here in harmony within the woodland. On occasion they trade with New Neverwinter. The island is said to be home to an assortment of odd animals, brought there by one of the druids, a half-elf woman called Fyraxah.
PEOPLE OF THE NEWFOUND WORLD:
The Pagunkee: The people who dwell on the eastern side of the Thunder Forest and within it. The Pagunkee are mostly peaceful traders who live a semi-nomadic life. They build log longhouses where entire family units dwell.
The Buffalo People: The Buffalo People dwell in the lands northwest of the Thunder Forest. They live with and follow the herds of buffalo across the midlands of Anchorome. All Buffalo People have been blessed with the ability to change form into a Buffalo at will, said to be a gift to their bloodline by Anchorome herself. Buffalo People, who refer to themselves as the Preek, live in a nomadic towns built out of tall tents (teepees). Many of their members are druids, while the practicing of arcane magic is unheard of.
The Iroccans: A confederation of people that dwell along the southern flanks of the Thunder Forest, near Fort Flame. The Iroccans are made up of five villages that each elect a Grand Chief.
The Shadowhair Folk: The Shadowhair People are native to the Ash Fields and have learned how to pass back and forth using the dark rocks there into the Shadowfel. They often raise Shadow Mastiffs to guard their villages. The Shadowhair People occasionally war with the Pagunkee and Buffalo People over resources, but conflicts are usually between isolated tribes, not the entire people. Unlike many of the Anchorome natives, the Shadowhair People, although few in numbers, form permanent settlements, of which there are three. Shadowhair People are closely related to the Pagunkee and speak the same language.
The Sheroke: The river people are natives to the southwestern lands of Anchrome, beyond the edge of the Thunder Forest.
Wi'aki: A small tribe that has a village in the foothills of the Purple Mountains, who venerate the primordial ice elemental known as Yul'i'aq.
The She'el: The She'el People dwell on the western and northwestern coasts of the continent, and live among the forests and mountains there. They have trained mammoths as herd animals and mounts, and feast on mammoth cheese, which they trade with the Buffalo People. They live in woven huts that are connected together called wigwams. These people are human, but are said to be seven feet tall on average.