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About Varied / Artist Leo B.21/Male/Unknown Recent Activity
Deviant for 4 Years
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Sekiro Prosthetic Art Challenge:Claw of the Spider by Exidelo Sekiro Prosthetic Art Challenge:Claw of the Spider :iconexidelo:Exidelo 37 0 Portrait Study 10 by Exidelo Portrait Study 10 :iconexidelo:Exidelo 24 2 Sculpture Study by Exidelo Sculpture Study :iconexidelo:Exidelo 15 0 Tormented Death by Exidelo Tormented Death :iconexidelo:Exidelo 33 2 Giants' Forest by Exidelo
Mature content
Giants' Forest :iconexidelo:Exidelo 95 12
Ramses II Study by Exidelo Ramses II Study :iconexidelo:Exidelo 12 0 Khafra Study by Exidelo Khafra Study :iconexidelo:Exidelo 26 2 Portrait Study 9 by Exidelo Portrait Study 9 :iconexidelo:Exidelo 50 3 Fenrir and Odin by Exidelo Fenrir and Odin :iconexidelo:Exidelo 53 11 Cat Painting by Exidelo Cat Painting :iconexidelo:Exidelo 25 0 The Rise by Exidelo The Rise :iconexidelo:Exidelo 30 2 Portrait Study 8 by Exidelo Portrait Study 8 :iconexidelo:Exidelo 62 0 Flute Player by Exidelo Flute Player :iconexidelo:Exidelo 201 15 Fabric Study by Exidelo Fabric Study :iconexidelo:Exidelo 23 2 Charlemagne Painting Study by Exidelo Charlemagne Painting Study :iconexidelo:Exidelo 16 0 Portrait Study 7 by Exidelo Portrait Study 7 :iconexidelo:Exidelo 28 1



Sekiro Prosthetic Art Challenge:Claw of the Spider
My entry for Vaatividya's prosthetic art challenge.
The main two things going on with the design that I'd like to mention is the spider theme, which relates to the main character's absence of an arm as spiders regrow their limbs after losing them, and the second one is the death theme, which has to do with the weapon's special effect (covering living enemies with webs), which puts an emphasis on the fact that the player's arm is gone and he has a prosthetic one instead, or basically a dead non-organic one.
Sculpture Study
A small study I did today of a reconstruction sculpture of the "Belvedere Torso", depicting as Ajax contemplating suicide.
Giants' Forest
Piece I did recently for a challenge over on Pixeljoint, "The Jungle Level", where the task was to create a mockup of a game using the provided 12 colour palette.
This idea of a forest level in a top-down game with giants populating it just popped in my head almost as soon as I started, so I went with it and I like how it turned out.
A summary of the way I went about creating my palette "Equpix15" for the 15 colour palette competition over on Pixeljoint.

First, I decided to reduce the palette into 14 colours, leaving the 15th for later under the assumption it’s probably going to be a neutral mid-tone.
Then I divided the palette into two main groups (A & B) 7 colours each – shadows and lights. I decided to further subdivide the existing groups; requiring me to subtract one colour from each group, so that the new groups remain balanced and even.
Under the shadow group (A), the two major groups  (1-3 & 4-6) each represented a different shade of shadow with one being darker than the other, and the remaining colour (13) which is also under the umbrella of “shadow”, I decided to categorise as “black”, basically being the darkest colour in the palette.
Very similarly, the light group (B) had two major groups (7-9 & 10-12), with one being darker than the other, and then the remaining colour (14), I categorised as “white”, being the lightest colour in the palette.

Dealing with the colouration of the lights and shadows I went with a pretty classical approach, I first deiced that the shadows should lean to blue and the lights lean to yellow , imitating the blueish colour of shadows from the sky and the yellowish tint of lights from the sun, as seen in nature; doing this both unifies the entire palette , and creates a strong complementary contrast between the lights and shadows.
Knowing this, I also knew that the yellows technically should be more desaturated than other colours in the shadow group, and that blues should be more desaturated in the lights group.
Additionally, the shadows and lights followed the simple idea of shadows being greyer, and lights being more saturated, which makes the colours glow somewhat.

I ended up going with 3 base colours with different alternations in all the subdivided groups, those colours being blue, red and green, each colour respectively being generally darker than the one after.
The reds in the shadows group (1 & 4) ended up becoming more akin to purple, and the reds in the lights group a lot more saturated (7) and yellowish (10). The blues in the light groups essentially became cyans (8 & 11), or greener. The greens became lime coloured (9) and yellow (12).
Following the logic established before about the colouration of lights and shadows, the darkest colour (13) leans to blue, and the lightest (14) to yellow.

With the remaining colour (15), I went with a brownish one due to it being an important colour when it comes to nature, and also to give the yellow a proper shadow colour, and to balance the transition of the orange slightly to the shadows.

Some of the weaknesses that are quite apparent to me are the difficulty of creating skintones, the possible heavy reliance on purples when it comes to shadow transitions, and the lack of greys.


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BlackGearCompany Featured By Owner Jan 6, 2019
Happy Birthday :D
DamienDed Featured By Owner Jan 6, 2019  Hobbyist Digital Artist
Happy birthday. :)
Siara-chan Featured By Owner Jan 6, 2019  Hobbyist Traditional Artist
Happy birthday!~ :hug:
JassysART Featured By Owner Aug 28, 2018  Professional Interface Designer
Bouquet by KmyGraphic Hello and Welcome to our group :iconeyecatchart:
DragonLord1975 Featured By Owner Aug 23, 2018
Saw your sprite art with (card) attached to them. Impressive! Is this for some card game? If so, I'd like to know. I LOVE gaming!
Exidelo Featured By Owner Aug 23, 2018   General Artist
Thanks; it was for a game I was working on, but it never got made unfortunately.
AMA-3 Featured By Owner Apr 13, 2018
I love your work:)
Exidelo Featured By Owner Apr 14, 2018   General Artist
Thank you, I appreciate it! :D
ArcticWolfMagic Featured By Owner Jan 6, 2018  Hobbyist Digital Artist
Happy B-day!
Exidelo Featured By Owner Jan 11, 2018   General Artist
Thanks :)
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