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Overcoming Demons by evilded777 Overcoming Demons by evilded777
"Like 'love', 'hope' is one of those totally disproportionate words that by all rights really ought to be longer." - Harry Dresden
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:iconmmitchellhouston:
mmitchellhouston Featured By Owner Mar 10, 2018  Professional Digital Artist
Very nice use of D-Force. In fact, some of the best I've seen so far. Nice character design and the render is solid (yeah, I see the scabbard problem). My only suggestion would be to add some sort of "blood" to the blades, so that this better told the story of this being after an epic battle. The rest is pretty darned good.
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:iconfyranuanser:
FyraNuanser Featured By Owner Feb 14, 2018
Yes, I see it, but I think it needs a fairly expert eye ;)

Have you tried using spot render (to a new window) to just re-render the specific area where there is a problem? You can then just merge that in with the main render using Photoshop (or whatever) and the spot render is much quicker, especially if you hide items that don't affect that part of the render. I'm using that technique a lot now, not just to correct small localized mistakes, but also to add features or even characters that would take up too much memory to render all at once—as long as the features don't interact with each other in some way. I used it in my recent "Fighter, Mage, Thief" render several times!
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:iconevilded777:
evilded777 Featured By Owner Edited Feb 14, 2018  Hobbyist Digital Artist
I don't think that would really be economical, there's a lot of dynamics in the surrounding area (if we are talking about the same thing) and I would have to reprocess the dynamics which would lead to other things being different.  I'm a just gonna leave it the way it is. Also, I'd never be able to exactly duplicate all the post processing I did.
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:iconfyranuanser:
FyraNuanser Featured By Owner Feb 14, 2018
I'm not really sure what you mean by dynamics, but if you've done a lot of post then of course it's not going to be so easy to merge-in spot renders. I guess that would only work if you discover the mistakes at the raw stage. I do little global postwork so it's not much of a problem for me. I agree, though, that it's fine to leave it as it is—I would do the same.
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:iconevilded777:
evilded777 Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
The cape and the fabric of the skirt were draped with dForce -- dynamic cloth.
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:iconevilded777:
evilded777 Featured By Owner Feb 10, 2018  Hobbyist Digital Artist
After all that work, NOW I see the glaring error...
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Submitted on
February 10
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