3D Character Artist for games, modeling- Texturing - Animation - Rigging - Mocap - and more.
Pipelines include - Zbrush, blender, 3Dsmax, Maya, Photoshop, substance.
Working hard to get better everyday with all the latest and greatest 3D industry Pipelines.
Horror, Sci-fi, Geek, Gamer, Megafan!
I also dabble in photography and editing for textures and mood testing for recreation.
more work info - Low-high-low poly - baking - UV map and unwrap - video editing - lighting - rendering - props - environments - character and level design. dabble, dabble, dabble but mainly 3D character artist from start to finish.