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Literature
Nation Profiles: The Empire
Nation: Human
Capital: Ganpon
Government: Imperial Monarchy
Offshoots: The Islanders
The human race is split into two factions. This is about the aptly-named Continental Humans, descended from the Twelve Nomadic Tribes. They reside as citizens of the Human Empire and subjects of the High Kings. The Empire has been around since the start of the Second Epoch when the Nomadics decided it was time to take a piece out of the Animal Nations' playbooks and create their own united civilization. At the time, the Continent was still in the Isolationist Age where the High Kings ruled from their castles as distant entities and Quetzalcoatl was still the mortal Wanderer. The Nomadic Tribes met in a location now lost to time and there, the idea of the Empire was born. The Nomadics then wandered the Continent looking for a suitable place to build their first city. Their travels took them to the Suzaku's South side of Verboden Bereik, the so-called Forbi
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Literature
The Next Chapter Begins (Skyrim)
The sun rose over Riften and filtered into the windows of Honeyside. Sleeping in bed was the Dragonborn, Eriah, and her new husband, Farkas of the Companions. Farkas was the first to awake and he slowly looked over to see his wife lying facing him. They had married the day before. Sighing a little, the werewolf turned onto his side and brushed her hair from her face. He thought about the night before. He had learned that she had never been with a man before and was understandably anxious. She almost didn't go through with it but his gentle guidance and communication managed to break the barriers she had had since she was young in order to protect herself. He was also rather amazed that she had remained, as the more conservative people would say, a maiden up until now. Most men and women would give themselves up at a younger age, including himself. He wondered if Eriah had wanted to save herself or if it had something to do with the fact she couldn't have children so she just never
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Literature
The Bonds Between (Skyrim)
Shor's Hall glittered like a jewel. Eriah looked at the mead hall before turning to head out into the wilds of Sovngarde. It had been quite some time since she had arrived there after her mortal life on Nirn ended. Quite some time since Akatosh pulled her into his realm, was reunited with Alduin, and freed of the many dovah sil she had carried. Quite some time...since he was allowed there with her. Miraak was a banished soul, as decreed by Akatosh and Shor. He was barred from the Hall of Valor but was permitted to wander the wilds. It was only though Eriah following through her destiny that earned her this very rare favor from both her patron god and Shor himself. The Last Dragonborn now sought the First out because she remembered something and decided that she had to get answers. 
Long ago, when she was alive and young, she had come across a certain tome in the Temple of Miraak. It was a journal that the First himself had kept. There were certain things in that journal she
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Literature
Memories of the First (Skyrim)
Eriah was approaching the Temple of Miraak on her way to Raven Rock after leaving the Skaal village. She felt a strange compulsion to go inside for one last look around and make sure things were put to rights. Combing through the rooms, the Last Dragonborn came upon a leatherbound book she must've missed the first time around with Frea. It was likely, given she hadn't been combing the Temple for items like this, making it easy to overlook. Curiosity got the better of her and she opened it. She read a few entries and was a bit shocked that it had belonged to Miraak himself.
19 Morning Star
I dreamed last night and within that dream, I was in a realm I recognized as Apocrypha from various texts. I do not know why I'm there. Before me, prostrate on the ground with tendrils of magicka wreathing her body, is a woman. She wears foreign armor and wields a warhammer that appears to be of elven make. She glares up at me with loathing. I do not understand why sh
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Literature
Science Behind: Phoenixes (Lore)
Phoenixes compose the smallest Nation of All World, numbering a total of 500 birds, including Suzaku High King. They're firebirds that cover a wide range of powers and are most well-known for their life-death-rebirth cycle. As Suzaku is the most famous member of the species, he'll be used for examples going forward.
Physical Appearance   
Phoenixes tend to change appearance every time they rise from the dead. They can look like any bird in existence that is capable of flight but they are always recognizable as phoenixes due to their plumage. Phoenix plumage covers an entire spectrum of red, yellow, and orange shades. Some colors are more predominate than others depending on how they're reborn. Suzaku is predominately scarlet but he also has orange and yellow mixed in. While he's appeared in just about every form of flight-capable bird known, he's usually in the form of a raptor with the harpy eagle being his favorite shape.
Diet 
Phoenixes are omnivore
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Literature
The Abhorred, The Vanities, The Outcasts (Canon)
Within the Unicorn Nation's culture, they have three terms to describes the outliers of their kind. There's the Abhorred, the Vanity, and the Outcast. All three may seem to be one and the same to outsiders but each term describes unique qualities about the unicorns labeled with them. Let's start with the Vanities.
The Vanity/Loner
Vanities are unicorns who are too vain and narcissistic to be among their own kind. They voluntarily leave their herds to wander the Wilds when they come of age, content to be by themselves to devote to their beauty. Unicorns, by nature, are beautiful animals but their beauty means very little to them, preferring the inner beauty of those around them and to show a hospitable attitude towards themselves and other races. Vanities lack this humble nature, which runs counter to the values instilled in them by the Almighty. They were the ones the Enemy got after his grand plan of turning the unicorns more openly failed. Keep in mind that while outer beauty
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Literature
Shadow of the First (Skyrim)
"You will never escape me."
Eriah Quintence brought her horse to a stop outside High Hrothgar and dismounted, pulling off her Daedric helmet afterward. She had been traveling to the Throat of the World for several weeks, after having joined the Companions. She put off her Trial for a particular reason, one she needed Paarthurnax's input for. The Master of the Greybeards was a dragon and he alone was the one she trusted the most to help her with her current predicament. About a month or so back, she had returned from Solstheim, an island holding of Morrowind. She had been there to deal with the threat of Miraak, a long-thought-dead Dragon Priest who was actually held prisoner in Hermaeus Mora's realm of Oblivion. He was also Eriah's most ancient predecessor to the Dragonborn title. He was the First. Miraak had been trapped there since the Dragon War thousands of year ago and sought escape. It was through Mora's manipulations that Eriah made it to Apocrypha and put an end to
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Literature
Shifting Feelings 3/3
It just wasn't working. Farkas and Eriah had been traveling for the past several weeks, making their way to Eastmarch. In all that time, they hadn't had the conversation they needed to. The most they said to each other was deciding the basic things like where to set up camp and who would take first watch. Eriah's depression wasn't getting any easier to manage and every time her mind went back to the memory of what happened between them in Farkas's room, she felt her stomach flip and a little twinge of fear. They were passing a clearing a ways off the road when she felt Farkas lay a hand on her shoulder. "Let's stop for a bit. We both need a break," he said, before leading the way. Eriah just followed, leading Keizaal by the reins. The day was still fairly young, the noon sun breaking through the treeline. Finding a couple downed logs, Farkas sat on one while Eriah dropped her horse's reins and sat down on the other. Silence fell with only Keizaal pawing at the ground as she looked for
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Literature
Shifting Feelings 2/3
Eriah returned to Whiterun, having spent several weeks in Solitude. She and Farkas had had a close encounter in his room in Jorrvaskr before she had left. In fact, that encounter was why she left. Eriah had needed to get out of Whiterun so she could sort things out. After her sojourn to Solitude, she decided it was time to go home. Not that the time away had done any good. She was still confused where Farkas was concerned and her heart was still aching in regards to Ulfric. She was still in the dark about what she wanted. Walking towards the mead hall of the Companions, she paused outside the door and took a deep breath while removing the Masque of Clavicus Vile. Things were bound to get awkward. She opened the door and went in. Vilkas came to greet her. "I have a mission for you," he said. "Really? I just got home," Eriah said. "And this is important," Vilkas replied before they saw Farkas coming up from below. Eriah's face went red as memories of their rather intimate time came back.
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Literature
Shifting Feelings (Skyrim) 1/3
Eriah was sitting out in the back of Jorrvaskr. She was thinking about the mission at Dustman's Cairn and learning her friend, Farkas, was a werewolf. In fact, the entire Circle was. That had been a long while ago. She kept the secret for his sake, never letting on to the other Companions that Farkas, Vilkas, Aela, Skjor, and Kodlak were beasts of Hircine. There was also the fact she noticed she was starting to look at Farkas differently. He was always so kind and friendly to her and she remembered overhearing Njada and Ria discussing that. Farkas was always friendly to newcomers, evidenced by Ria who had been the newest member before Eriah came, but it seemed he was especially talkative to Eriah. The Dragonborn had to wonder why. It wasn't that she minded, naturally. It was just that her own perception of the man was changing and it was starting to cause an internal clash with her still strong feelings for Ulfric Stormcloak.
The thought made her depressed. While it had always been her
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Literature
Attack on Helgen (Alternate Version)
Author's Note: This was inspired by a video detailing cut content from Skyrim where the beginning of the game would've given you the chance to follow Ulfric in addition to Hadvar and Ralof. I decided to turn the cut content into an alternate version of the original Attack on Helgen two-shot. Please note that this version begins just before Alduin appears, which was transplanted here from the original, and some bits and pieces after that point have also been lifted.
The man looked at Eriah, an apology in his expression. "To the block, prisoner. Nice and easy." he directed. Eriah's legs felt like rubber as fear started building again. She walked forward, still feeling the eyes of the Jarl and the Stormcloaks on her. While the strange roars caused concern to nearly overtake her fear of death, Eriah decided that it no longer mattered and she should prepare herself for the afterlife. Would she be welcomed in Sovngarde where Shor's Hall was said to stand tall before a whalebone
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Literature
To Solstheim (Skyrim)
Eriah was walking through Windhelm on the way to the Palace of the Kings. She had been in the area and decided to see if Ufric Stormcloak had orders for her in regards to the civil war. She was passing Candlehearth Inn when she was approached by three people wearing strange garments and masks. "Are you the one they call Dragonborn?" one of them, a man, asked. "Who's asking?" Eriah asked back, getting a really bad vibe. They looked like cultists of some sort and their accents were strange. "Hear this, False Dragonborn. The true Dragonborn will soon return. Now you must die." said another. Before Eriah could get any answers as to what they were talking about, one of the cultists launched a fireball at her. Dodging, the Dragonborn pulled her Elven warhammer from her back and engaged in battle. Civilians moved to get out of the way and watched, terrified and wondering what in Oblivion was going on.
One by one, the cultists fell to her hammer. Eriah, breathing hard, slowly stood straight an
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Literature
Prophecy in Motion (Canon)
Byakko, High King of the West, was approaching the Glade. His reason for coming to the Unicorn Nation's capital forest was for the presentation of the Royal Family's heir. Many of the minor kingdoms made it a tradition for their heirs to be presented to one of the High Kings so the collective decided to add it to their kingly duties. As the Glade was in the West Domain, it fell on Byakko to visit the unicorns when a foal was ready to be presented to him. His duty aside, another reason Byakko was eager for this visit had to do with a prophecy he received 600 years ago. Austro, a black unicorn with garnet red eyes, was known among his kind as an Abhorred Loner. He was an outcast who was banished from his home forest just because he looked like the Enemy, who had come to the Unicorn Nation in such a guise eons ago.
Austro's final two prophecies detailed the rise of his immediate successor to the Abhorred Look and what would happen after. His immediate successor, a mare named Desdemona, ha
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Literature
Science Behind: Chimeras (Lore)
Chimeras are a species of genetically diverse animals which are created via alchemy, where the science is used to splice and sequence the DNA of various animals together and trigger the start of life. Creating these creatures is illegal and unethical. Any alchemist discovered to have created one is disgraced and thrown out of the Alchemy Syndicate, a branch of the Human Empire's government that regulates the science and its uses. Humans have the greatest talent for alchemy, though legend holds that it was the dragons who taught them the science and it's since fallen out of favor with the sapient races because of their greater talent for magic. 
Despite negative perceptions, chimeras are a fascinating species and Genbu High King has been studying them since Chimera, the first of her kind and the species' namesake, appeared and was put down by Genbu himself in 1753. They're a young species, having been in existence since that year.
Physical Appearance   
As the
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Literature
Science Behind: Kelpies (Lore)
Kelpies were a race of undead equines that were as horrific in appearance as they were in nature. The original herd comprised of normal horses that were corrupted by the Enemy and their slaying allowed his corruption to reanimate their corpses as the undead monstrosities that plagued the Continent. As such, they were one of the very few beings that were classified as true demons in All World. All sub-groups of the kelpie race shared the same basic appearance with variations depending on their types. Below are the physical traits and characteristics of the now-extinct race.
Physical Appearance (Undisguised)
All kelpies share the base appearance of an equine covered in rotting flesh and have soulless white eyes. It was not uncommon for them to have patches of exposed bone here and there as if the animals themselves were in varying states of decay. Their manes and tails were stringy and filled with bulrushes since their natural habitats were murky lakes and swamps. Their
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Literature
Elder Creatures (Canon)
Elder Creatures are any being still living who either were created in the First Week (aka the Week of Creation), predate the Second Epoch, or both. To further illustrate what denotes an Elder Creature, one must know a bit of All World's timeline. The First Epoch lasted from the First Week to the Landless Time, also known as the Year of Cataclysm. This was the year that saw the Continent and the then-unknown Island Reptilia completely underwater with all land life, save the Chosen Few on an ark, extinguished. The Second Epoch began after the floodwaters receded, thus bringing the Year of Cataclysm to an end, and continues to this day. 
Currently only nine of such beings are known to still exist. They are the five World Masters, Shogun Yamata no Orochi of the Adder Shogunate, Grandmaster Fenrir of the Assassin Wolves, Queen Celaeno of the Harpies, and King Varjú of the Stormcrows. Of those nine, the World Masters, Orochi, and Celaeno are known to have existed since Creation. Fe
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THIS JOURNAL IS SURROUNDED BY SPOILER SHARKS FOR DRAGONQUEST XI: ECHOES OF AN ELUSIVE AGE. IF YOU HAVEN'T FINISHED THE GAME OR DON'T WANT TO BE SPOILED, TURN AROUND AND LEAVE.

Hello, Internet. Welcome to Afterthoughts, the journal series where I talk about the current object of my obsession. Before I get into the meat of this entry, I haven't beaten the game just yet. I'm at the Final Boss, Second Round, which is close enough really. This will mostly be talking about certain aspects of the game, rather than the story itself. All I'll say in that regard is that the end of the first act and start of the second will give FF6 players a familiar vibe because Act 1 ends with the sundering of Yggdrasil, which leads to the party getting scattered, and you spend a good majority of Act 2 Putting the Band Back Together. So if we're all buckled in, let's get started.

DragonQuest XI was a game I was excited for when I first saw the trailer. Having played DQ8 multiple times on the PS2 and 3DS over the years, I was excited to explore a whole new world and story with Echoes of an Elusive Age and it did not disappoint. Everything was fresh, colorful, and the cast was top notch. It's a linear game but also has a pseudo-open world feel to it. Erdrea is one of the most interesting worlds I've been to in video games. All the major cities and towns take inspiration from many real-world locations but with a bit of a twist. 

Some of the overworld locations have the aesthetic of a particular culture but the main town or city in it will have the aesthetic of another culture entirely. For instance, Gallopolis. It has a Greek-inspired name, Egyptian-inspired architecture, and a Middle Eastern-style government (sultanate). What makes it work is the real-world history and locations of Gallopolis's roots. Greece and Egypt have a history together and the Middle East is a stone's throw away from both of them. The cultural aesthetics weave together in such a way that it never seems out of place. About the only place that bucks this is Phnom Nohn (a play on the word phenomenon) where the town has a Chinese aesthetic but the region outside looks more in-line with Aztec ruins. Places like Puerto Valor, Sniflhiem and Angri-La took inspiration from singular locations in the real world. Puerto Valor is clearly Spain, Sniflheim is Scandinavia/Norway, and Angri-La is Tibet with the name being an obvious take on Shangri-La. Then you have the standard European-looking places like Heliodor and pre-destroyed Dundrasil where I couldn't tell you if we're looking at English or Germanic influences. Odds are the destroyed kingdom of Zwaardrust would've had a Germanic influence since the name looks like it could be German. We never do find out because the Kingdom was already destroyed before the game began. There are windmills in that region so it equally likely to be Dutch as well. Probably both, in the same vein as Gallopolis. Dundrasil is also hard to pinpoint since you only see the castle in its former glory during a flashback sequence.

The modge podge of different cultural influences is unlike anything I had seen before. It seems to turn what I've seen in DQ8 up to eleven and does so in the most natural way possible. Some of the places even used language in a gimmicky way and it helped enhanced an already-impressive world. Hotto's people, for instance, spoke only in haiku. Nautica, an undersea mermaid kingdom, had their residents speaking in rhyme. Puerto Valor threw in a ton of Spanish. For someone like me, this was super exciting.

Now, characters. I love the entire party but I want to talk about my favorite overall. My favorite character in the entire party happens to be Hendrik and he doubles as my Marcello figure, meaning the moment I saw him, I was intrigued much like I was when I saw Marcello for the first time. This dude is awesome. He hits like a fucking tank with many of his Greatsword Abilities and tanks a lot of damage from enemies as well. He's the perfect meatshield. He and his counterpart, Jasper, both invoke the opposing tropes of Dark is Not Evil and Light is Not Good both in mannerisms and armor sets. Hendrik wore black armor and Jasper wore white.

Hendrik starts off as an enemy but you'd have to try really hard to see him as an evil character, black armor notwithstanding. He was definitely characterized as a misguided knight and he carries that vibe all the way through the first act. He only hunts you because he truly believes the words of his king that you, the Luminary, are the Darkspawn. Even when he's opposing you, I never saw anything remotely malicious in anything he did. He just wanted to protect Heliodor, like a true knight. Jasper's a Smug Snake and got progressively worse over the course of the story, ultimately becoming the Dragon to the Big Bad. That said, Jasper's not without a sympathetic reason to be the way he is. He's not evil for evil's sake. He felt overshadowed and outdone by Hendrik, his childhood best friend, and turned bad out of sheer envy. He didn't realize until the end that Hendrik felt like he was the one falling behind Jasper. Their game of opposites even reflects in their heights. Jasper's about the size of the average man while Hendrik easily towers over everyone not named King Carnelian. When it comes to his height and his black armor, he kind of reminds me of Golbez. He's no slouch in the looks department either. I'm a sucker for guys with broad backs.

I have only two dislikes. The first is the Fun-Size Forge. I prefer the Alchemy Pot from DQ8 because all you needed was the ingredients/materials and the recipes to make something and the pot did all the work. If you like to forge things with the mechanics in DQ11, that's good on you. I just like how the pot worked better because I didn't have worry about things like focus and knowing what kind of Bash to use so things I forged turned out good. You find materials all over the place in the overworld so I basically collected things to sell and build up funds to buy my party's weapons and armor. Collect enough things before you sell and you can make bank easily. My current plan before taking on the final boss's second form is to collect materials, make bank, get everyone up to snuff on their weapons and armor that I can buy, and simply level-grind for a while until I feel confident I can outlast him in his second form. It's the same thing I did when dealing with Rhapthorne. The other dislike is that some of the bosses (and lesser enemies in the late game) got to attack three times in a turn. And I thought bosses starting with Dhoulmagus attacking twice in a turn was cheap. Still, it was less a learning curve and more of an annoyance. I lost against a couple bosses because of that but always managed to beat them the second time around after grinding for two or three levels.

All in all, this game is well worth the money. Beautiful game, interesting plot, amazing characters, stunning locales...this game is getting up there with DragonQuest VIII and Skyrim as one of my all-time favorites. And I haven't beaten it yet, much less did any post-game things. I'm still laughing at the fact that the game gives you the means to fly via a flying whale named Cetacea. Well, stranger things have happened in video games.

And with that we're going to wrap up. Catch you all on the flipside and if you played this game, tell me what you thought.

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:iconsawuscimitar74:
SawuScimitar74 Featured By Owner Jan 21, 2018
Happy late Birthday! Hope it was a good one! :D
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:iconerix19:
Erix19 Featured By Owner Jan 21, 2018  Hobbyist Writer
It was! Thank you!
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SawuScimitar74 Featured By Owner Jan 27, 2018
Glad to hear it! You're welcome! :D
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Lady1Venus Featured By Owner Jan 19, 2018  Hobbyist Writer
Happy Birthday. I hope you had a good day
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Erix19 Featured By Owner Jan 19, 2018  Hobbyist Writer
I did. Thank you.
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Lady1Venus Featured By Owner Jan 19, 2018  Hobbyist Writer
I'm glad. you're welcome
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sailorcancer01 Featured By Owner Jan 19, 2018  Hobbyist
many happy returns.

🎂
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Erix19 Featured By Owner Jan 19, 2018  Hobbyist Writer
Thank you!
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sailorcancer01 Featured By Owner Jan 19, 2018  Hobbyist
you're welcome.
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Jasperinity Featured By Owner Jan 19, 2018
Happy birthday! :D
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