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About Digital Art / Hobbyist Core Member ShelbyOther/Belgium Recent Activity
Deviant for 3 Years
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Erismanor
Shelby
Artist | Hobbyist | Digital Art
Belgium
Eris Manor, a place where your innermost desires come true... but is it a blessing or a curse?

My comics feature adult content and various fetishes. If you enjoyed them, please support me on Patreon! I accept commissions.

Comic table of contents:
erismanor.deviantart.com/journ…
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Two of the artists I follow recently posted their first paycomic, so I thought I'd spread the word:

First, Jamacia is totally fine! by :iconcaiman2: is a sweet & simple giantess comic about a short woman getting taller, and gaining confidence in the process. A good way to support a Patreon-less artist!

Jamacia is Totally Fine! (Giantess Comic) by caiman2Jamacia begins her growth (Sample Page 1) by caiman2

Next is Andromeda chapter 4 by :iconboobdollz:, the first 3 chapters were Patreon-supported, but available for free on their website. It focuses on breast expansion in a John Carter-style space fantasy setting, and it's a fun read! It's in greyscale but 32 pages long, and again a way to support boobdollz for the 100 free pages (not counting side stories)!

Andromeda Chapter 4 release + cover art by BoobDolLz

  • Listening to: Big time dicks
  • Reading: Sequential art
  • Watching: The late show
  • Playing: Adventure & puzzle
  • Eating: Curry
  • Drinking: Water
Daz studio might be based on preexisting props, it still has a set of tools to add your own take on the models, be it fixing clothes that don't fit properly, making a unique hairstyle or adding a crazy bodymod! Let's start with what I call the best way:

1- The easy way


You should be familiar with the "Mesh Smoothing" in the general parameters of a prop: it's the often necessary parameter to make clothes fit without "sinking" into the base model. If it's not included by default, you can add it to any prop with edit/object-or-figure/geometry/add smoothing modifier. The "collision Item" is set by default to the figure the prop is fit on, but there's a way to re-purpose it: if you set it to another item, it will act as a basic morph target. See the example below, with a disc primitive set as the collision item on the figure's mesh smoothing. Just be aware that meshes have a side, which is important for the smoothing: the primitive has been flipped on the second picture to show the result!

Tutm1 by ErismanorTutm2 by Erismanor

You might have seen it coming, this workaround has limitations: the faces get squished together, with rather horrifying results. But worry not, there's a workaround for the workaround! Daz Studio has another tool called Mesh offset (edit/object-or-figure/geometry/add push modifier) to "bloat" meshes. Since this modifier is applied AFTER the mesh smoothing, it can be used to make meshes collide without superposing faces. Here's another example, without mesh offset, then with a mesh offset low enough to be unnoticeable (-0.02 on the base figure, and -0.01 on the clothes):

Tutm3 by ErismanorTutm4 by Erismanor

Still not perfect, but close enough to be edited on the render, and not having to resort to...

2- Setting up a D-Formers


D-Formers are a basic sculpting tool. Instead of "painting" a sculpt, you'll set an influence sphere, then move/rotate/scale the selected points around a reference point. First, select the prop you want to morph, then Create/New D-Former. The influence sphere paints the points around the center, from red for 100% influence to yellow for 0% (remember you can scale the sphere in any direction to make an ellipsoid):

Tutm5 by Erismanor

This is where it (begins to) get complicated: the influence sphere is applied on the ZERO SHAPE, ZERO POSE mesh, meaning the sphere will never match the points: Here are two figures with the same influence sphere:

Tutm6 by Erismanor

They both have the same influence map, even though the left one is taller and posed differently. So always consider the zero figure when setting up the influence sphere.

3- Applying D-Formers


This is where the fun begins! Three items have been created in the previous step: the Field is the influence sphere, the Base is the reference point for rotations and scaling (basically set it up where your morph "moves around", still from the zero figure), and the D-Former is the effector: move/rotate/scale it around to move the influenced points (Army of darkness anyone). Just like the influence sphere, the effector has to be moved according to the zero figure, meaning that no matter what direction the figure is point to, "forward" is always z+:

Tutm8 by Erismanor

This isn't a straightforward process, and there are lots of limitations. I hope it was a useful starting point!

3- Controlling D-Formers


D-Formers are scene items, so they can be animated as any other item. But if a D-Former is set right but too "strong", it's possible to tone it down: in the morphed prop parameters/DForms, a slider controls the intensity of D-Formers (it can even be set beyond 100% or below 0%).

D-Formers can also be converted to Daz-style morphs: once a D-Former is set, go to the DForm tab (if it's not in your interface you can add it with Window/Panes/DForm) and hit "spawn morph" to create a morph based on the current D-Former shape (it will appear in the new "Morphs" category in the parameters). Since new morphs are set to 0%, a good workflow is to set a D-Former, spawn a morph, set the D-Former Again, spawn a new morph, and so on, if you need to create multiple morph controls on a prop.

4- Painting influence maps


The main limitation of the D-Former is the influence sphere which quickly becomes too basic, however Daz Studio also has a tool to paint custom influence maps: First set a basic D-Former with the rough shape you aim for, then in the "Tool settings" tab with the influence sphere selected, set the active tool to "Node Weight Map Brush", and hit the "Add Map" button:

Tutm9 by ErismanorTutm10 by Erismanor

the influence sphere has been converted into a map painted on the mesh (the sphere can be deleted at this point) from red for 100% influence to blue for 0%. The brush tool can then be used to raise, lower or smoothen the influence, I won't detail the controls to keep the tutorial short:

Tutm11 by Erismanor

Boom, donut head! Of course it's possible to just erase the original map and paint it from scratch.

5- Going beyond


This is it for the Daz Studio part. If you're tinkering with Sculptris or Zbrush (among others), you can also sculpt your own morphs by hand: first export a base figure to .obj (set mesh resolution to base!) then sculpt it to the desired shape (without adding nodes!). The morph can then be applied to the figure with Edit/Object/Morph loader pro.

Comments & constructive criticism are welcome!

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  • Listening to: Big time dicks
  • Reading: Sequential art
  • Watching: The late show
  • Playing: Adventure & puzzle
  • Eating: Curry
  • Drinking: Water
I'm still doing sequence commissions, 50$ for 5 renders, or 3+ renders with an animation. You can see past commissions here and on Hentai Foundry (Erismanor, can't link).



We Can Do It! Patreon promotion poster. by Erismanor
  • Listening to: Big time dicks
  • Reading: Sequential art
  • Watching: The late show
  • Playing: Adventure & puzzle
  • Eating: Curry
  • Drinking: Water

Next Daz tutorial? 

30%
25 deviants said Basic image editing
30%
25 deviants said I don't care about tutorials
27%
22 deviants said Sequence creation workflow
13%
11 deviants said stereoscopic pictures

Activity


Go Go should have been the main character


:iconessentialsquid: is among the many Patreon creators who are under review. As a result, he's currently unable to pay rent on July 6th and makes emergency 20$ (gorgeous!) clean sketches. Please consider supporting him!

Every bit of news these days is about Children's internment camps and I really needed something to brighten my day so... here are some cows that escaped to go to beach

Photo-jacky-routin-1529765831 by Erismanor
PSA, after you load a picture from a folder, you can load the previous/next one with the keyboard arrows.

Shoutbox

Mathilda-Young123:iconmathilda-young123:
Happy birthday ya lovable 3D Queen! :flirty:
Sat Apr 1, 2017, 10:42 AM
Nobody

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:iconerismanor:
Erismanor Featured By Owner Jul 11, 2018  Hobbyist Digital Artist
Streaming some anniversary requests
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:iconanyauribe:
AnyaUribe Featured By Owner Jul 5, 2018
I just realized I never thanked you for the watch and the support :aww:
Thank you very much :)
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:iconsitriabyss:
SitriAbyss Featured By Owner Jul 3, 2018  Hobbyist Digital Artist
Thank a lot for the watch :)
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:iconartbrosean:
ArtbroSean Featured By Owner Jun 10, 2018  Professional Digital Artist
Thanks for watching my page! I appreciate it!
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:iconerismanor:
Erismanor Featured By Owner Jun 10, 2018  Hobbyist Digital Artist
John brought me here
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:iconshryland-voregalore:
Shryland-VoreGalore Featured By Owner Jun 7, 2018  Hobbyist Digital Artist
Thanks for the Watch :D
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:iconlezbetta:
Lezbetta Featured By Owner Jun 3, 2018
Thanks for the watch! :)
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:iconerismanor:
Erismanor Featured By Owner Jun 3, 2018  Hobbyist Digital Artist
Thanks for the art!
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:iconartbrojohn:
ArtbroJohn Featured By Owner May 5, 2018  Professional Digital Artist
Thank you for watching my page!
Much appreciated!
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