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Sci-Fi LP Building Grunge 1 by eRe4s3r Sci-Fi LP Building Grunge 1 by eRe4s3r
Grungy Sci-Fi building, properly uvw mapped (ugh, that was a major pain though)

3 texture maps with 800x800 but alot of place left on the maps, was trying to get away with as few space as possible, at some places maybe too few

1300 polygons 830 if fully optimized

Color, Normal and Reflection Map used, together with a 1:1 specular (based on b/w color map channel)
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:iconsevenofeleven:
sevenofeleven Featured By Owner May 14, 2009
Building looks pretty good.

Would go well with the floor from the burning building picture.
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:iconkheng:
kheng Featured By Owner Mar 3, 2009  Hobbyist Digital Artist
nice design, reminds me of Beneath a steel sky
Ah, nostaliga :D
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:iconspeardesign:
SPEARdesign Featured By Owner Feb 11, 2009
I like how your buildings appear quite sci-fi / futuristic and this one in particular looks like something from Blade-Runner, but you keep very 20th Century looking doors! It's no biggy, just interesting :)
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 11, 2009
Hah ;) Well you see, i did not want to use textures not by me. Would it have been better to make the entrance more fancy?

Don't really have a feeling for that stuff yet.
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:iconspeardesign:
SPEARdesign Featured By Owner Feb 12, 2009
Yeah fair enough. Maybe just carry on the glass with some handles in there...
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:iconfoscus:
foscus Featured By Owner Feb 9, 2009
well i must sat, i do like your render better than mine :P hahaha!

but then again i just used materials insted of textures for a quick dogey job ;)

i also see you have re-modeled it a bit. no more flying through the centre eh? :( haha damn that was gonna be fun! ;)

overall it does look very nice!! and im impressed on how low poly you can get it even though it doesent even need to be low poly, thats exclent!

Take Care,
Corey
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Ah, and yeah, flying through center would be nice and all, but we need some entrances ;p Although i think the texture i choose for those is not so hot, in case someone else wonders.

These are Laboratory Doors ;p Not gonna tell from which lab though
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
The thing is, more polygons = exponential more time needed to get the model done. At least you will have something to test in-engine now ;p For details i think going with smaller objects that are done separate and placed in level editor is a much better choice, stuff like entrance deco and such.

Anyhow, i did this one mainly to teach myself with unwrapping and texturing, these are all my textures from the skyscraper project, so it was quick and easy ;p Still 2 hours alone for unwrapping. But you can change textures now easily ;p But again, this is not for final game ;p Just me messing around
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:icontdbk:
TDBK Featured By Owner Feb 9, 2009  Hobbyist Digital Artist
Looks really good my friend. ;)
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Thank you ;)
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:iconsiteline6:
SiteLine6 Featured By Owner Feb 9, 2009  Hobbyist General Artist
now that one is just Wow!
fantastic design .. this should be a actual building
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Thanks but i just noticed a really bad error in this one, gah ;p I am going to submit another version of this
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:iconsiteline6:
SiteLine6 Featured By Owner Feb 9, 2009  Hobbyist General Artist
all well one thing about errors is they tend to get better results after words ... look foreword to the up date
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
well not sure about better, but its at least "correct" now (Grunge 2 ;p)
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:iconsiteline6:
SiteLine6 Featured By Owner Feb 9, 2009  Hobbyist General Artist
well correct is .. usually better ^^
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
if that was the only thing i changed, but as you can see...
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:iconsiteline6:
SiteLine6 Featured By Owner Feb 9, 2009  Hobbyist General Artist
I like the final
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:iconjaryth000:
jaryth000 Featured By Owner Feb 9, 2009
Wow, thats like, really well done man. Good job on that.

The building design is very nice, and the textures just send it over the top!
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
thanks ;p
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:iconseth45:
Seth45 Featured By Owner Feb 9, 2009  Hobbyist Digital Artist
Irgendwie finde ich das so ein "pompöses" Gebäude auch einen pompöseren Eingangsbereich braucht. Für was soll das Gebäude eigentlich sein? Büro? Wohnräume?
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Einfach ein Wohnhaus ;) Ich dachte mir in der Zukunft haben sie es nicht mehr mit pompös. Nach der Finanzkrise und so ;)

Eigentlich is das model auch für ein Spiel, somit hängt das auch vom leveldesigner ab, ich mach nur Gebäude Meshes. Der muss dann die ganzen Zusatz props verteilen. Hoffentlich auch nen gescheiten Eingangsbereich.
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:iconseth45:
Seth45 Featured By Owner Feb 9, 2009  Hobbyist Digital Artist
Naja, wer weiß schon was in der Zukunft passiert.^^
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:iconempyrean-designworks:
Empyrean-DesignWorks Featured By Owner Feb 9, 2009
Was ein ist "pompös"? :)
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
pompös eh..

Something like grandeur or spectacular, the entrance is not spectacular enough ;) Well i agree on that, still i thought i should show off my unwrapping skills ;p
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:iconempyrean-designworks:
Empyrean-DesignWorks Featured By Owner Feb 9, 2009
Ah, I see. Maybe I agree with that, but it is supposed to be sci-fi grungy, right? No frills. :)
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Yeah, no frills, but grunge 2 has more colors ;p

Or well, actually it has less colors... just more.. uh.. colorful colors
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:iconempyrean-designworks:
Empyrean-DesignWorks Featured By Owner Feb 9, 2009
Wow, outstanding, man! Congratulations. Just a small point: do you think the bump setting may be a bit high considering the scale? I'm not sure, maybe a very corroded look is what you were trying to achieve.
Anyway, great work. :)
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:iconere4s3r:
eRe4s3r Featured By Owner Feb 9, 2009
Yeah, actually i made the normal maps pretty well.. so i had to turn em down by half to even get here, otherwise every bump and niggle would be visible. (they ARE 800x800 after all, which is pretty big for this kind of stuff)

But yeah, especially the "feet" are a bit too narrow mapped, i wanted them to be a bit different and shot over the goal somehow.. heh

Basicly i only used like 1 field of 6 on a 800x800 map for the concrete, i could have made a 1024x1024 texture just with concrete.. might have been better .
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February 9, 2009
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