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Apo 2.08 b2
Image size
1600x1600px 2.89 MB
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Comments (20)
turon-marcano's avatar
wow!!
this is great ... amazing to see this shape made with apo
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positron9's avatar
classic, very nice!
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DouglasHumphries's avatar
..hmmm - might call this 'Kidney' - nice work !
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contrarymary's avatar
contrarymary|Hobbyist General Artist
That is amazing. :clap:
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Phoenix-22's avatar
Much, much better. I was feeling the original as good, but not "thick" enough to really be great. I love how much more detail you got here and you wound up with a much better piece in your gallery. :salute:
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WelshWench's avatar
Bravo! Amazing Apo :)
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MichaelFaber's avatar
nice rerender!
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silverb's avatar
Impressiv job!
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Raemed's avatar
i´d love to see this in high quality
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Golubaja's avatar
Golubaja|Hobbyist Digital Artist
Awesome! :clap:
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blkcat13's avatar
excellent work
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winklepickers's avatar
NEVER apologise! :)
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Sc0t0ma's avatar
The first Glynn prototype in Apo... you sir, are an artist and a scholar :salute:
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eralex61's avatar
Thank you David ;)
How is your work on developing a GPU based IFS renderer? Have you viewed Flam4 code for Cuda?
:peace:
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Sc0t0ma's avatar
Keldor has definitely been putting a lot of work into flam4 :). I've looked over it a little and it's been pretty helpful, but I will need to structure mine a little differently since I'm going to try to write it in Cg, which is basically just a high level language for writing shader programs (for example, it can serve as an interface for openGL). I'd want it in openGL so that it could work cross platform (I've got an ATI graphics card but I don't want to use Brook+). There is a lot of weirdness involved in this though, like storing random numbers in textures and figuring out how to organize the data and instructions correctly (I'm unfamiliar with all of it :)). So the answer I guess is that I'm learning, but very slowly. Hopefully, the process will speed up when I get some more time, though I might just wait for driver support for openCL from ATI and nVidia, so that I can just write a more normal program instead of using shaders. If I wait, the flam4 code would become much more useful as a reference. :ahoy:
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eralex61's avatar
thank you :)
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thefuguestate's avatar
thefuguestate|Hobbyist Digital Artist
At first when I saw this, I thought it was a schematic human brain. When I realized it was an infinitely folding pattern, it seemed perfect analogy for a human brain. Well done. :)
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SuicideBySafetyPin's avatar
SuicideBySafetyPin|Hobbyist Digital Artist
omg omg omg :faint: :clap:
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anonymous's avatar
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