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Infinity by eralex61 Infinity by eralex61
Apo 2.08 b2
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:iconturon-marcano:
turon-marcano Featured By Owner Jul 2, 2010
wow!!
this is great ... amazing to see this shape made with apo
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:iconpositron9:
positron9 Featured By Owner Jul 4, 2009
classic, very nice!
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:icondouglashumphries:
DouglasHumphries Featured By Owner May 29, 2009
..hmmm - might call this 'Kidney' - nice work !
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:iconcontrarymary:
contrarymary Featured By Owner Jan 31, 2009  Hobbyist General Artist
That is amazing. :clap:
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:iconphoenix-22:
Phoenix-22 Featured By Owner Jan 30, 2009
Much, much better. I was feeling the original as good, but not "thick" enough to really be great. I love how much more detail you got here and you wound up with a much better piece in your gallery. :salute:
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:iconasalegault:
AsaLegault Featured By Owner Jan 30, 2009
Wow!
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:iconwelshwench:
WelshWench Featured By Owner Jan 30, 2009
Bravo! Amazing Apo :)
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:iconmichaelfaber:
MichaelFaber Featured By Owner Jan 28, 2009
nice rerender!
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:iconeralex61:
eralex61 Featured By Owner Jan 28, 2009
Thanks :D
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:iconsilverb:
silverb Featured By Owner Jan 27, 2009
Impressiv job!
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:iconraemed:
Raemed Featured By Owner Jan 26, 2009
i´d love to see this in high quality
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:icongolubaja:
Golubaja Featured By Owner Jan 26, 2009  Hobbyist Digital Artist
Awesome! :clap:
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:iconblkcat13:
blkcat13 Featured By Owner Jan 26, 2009
excellent work
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:iconwinklepickers:
winklepickers Featured By Owner Jan 26, 2009
NEVER apologise! :)
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:iconsc0t0ma:
Sc0t0ma Featured By Owner Jan 26, 2009
The first Glynn prototype in Apo... you sir, are an artist and a scholar :salute:
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:iconeralex61:
eralex61 Featured By Owner Jan 26, 2009
Thank you David ;)
How is your work on developing a GPU based IFS renderer? Have you viewed Flam4 code for Cuda?
:peace:
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:iconsc0t0ma:
Sc0t0ma Featured By Owner Jan 27, 2009
Keldor has definitely been putting a lot of work into flam4 :). I've looked over it a little and it's been pretty helpful, but I will need to structure mine a little differently since I'm going to try to write it in Cg, which is basically just a high level language for writing shader programs (for example, it can serve as an interface for openGL). I'd want it in openGL so that it could work cross platform (I've got an ATI graphics card but I don't want to use Brook+). There is a lot of weirdness involved in this though, like storing random numbers in textures and figuring out how to organize the data and instructions correctly (I'm unfamiliar with all of it :)). So the answer I guess is that I'm learning, but very slowly. Hopefully, the process will speed up when I get some more time, though I might just wait for driver support for openCL from ATI and nVidia, so that I can just write a more normal program instead of using shaders. If I wait, the flam4 code would become much more useful as a reference. :ahoy:
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:iconeralex61:
eralex61 Featured By Owner Jan 28, 2009
thank you :)
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:iconthefuguestate:
thefuguestate Featured By Owner Jan 26, 2009  Hobbyist Digital Artist
At first when I saw this, I thought it was a schematic human brain. When I realized it was an infinitely folding pattern, it seemed perfect analogy for a human brain. Well done. :)
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:iconsuicidebysafetypin:
SuicideBySafetyPin Featured By Owner Jan 26, 2009  Hobbyist Digital Artist
omg omg omg :faint: :clap:
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Details

Submitted on
January 26, 2009
Image Size
2.9 MB
Resolution
1600×1600
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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.