Space Dragon Argont Update: Day 50 - Final
I officially announce that the project is done. 3D character is rigged and ready for posing. He can be used for animation too but I will do it in the next time because it's much more difficult challenge which needs to rebuild current rigging system. So I spent 50 days to create version 2.0 of Argont and in the process understood some things which can be improved in version 3.0. But for primary purpose (comics) the current model is more than enough.
According to Maya one wing have about 220 joints and the whole rigging system contains about 3000. I'm not sure if it's truth or not and gonna calculate them separately via script later. Anyway you will spend a lot of time to pose this guy.
Well, I don't have special controllers for him yet and will add them soon. Just wanted to try the character in action.
Thank you for all of your support and comments, friends! I'm very appreciate it!