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In the previous part, we went over damage types and two of the three active factions on E.42. Now, we get to take a look at the third and final faction as well as a peek into a mysterious fourth faction, one that had seemingly vanished from the planet, leaving behind relics and structures in varying locations.

But we'll get to them later. Right now, let's review the Grey Goo faction!

Grey Goo

Related image -a Purger spawns amongst a mass of Mother Goos during the last major confrontation in Ecosystem.42's history

Uses: Energy Damage Icon by EpicLucario52 Plasma Damage Icon by EpicLucario52 Electric Damage Icon by EpicLucario52 Seismic Damage Icon by EpicLucario52

Resistances: Energy Damage Icon by EpicLucario52 Plasma Damage Icon by EpicLucario52 Thermal Damage Icon by EpicLucario52 Electric Damage Icon by EpicLucario52 Bio Damage Icon by EpicLucario52

Weaknesses: Kinetic Damage Icon by EpicLucario52 Stasis Damage Icon by EpicLucario52 Seismic Damage Icon by EpicLucario52 Sonic Damage Icon by EpicLucario52 Ancient Damage Icon by EpicLucario52

Factoid: The goo descends from a man-made probe designed to discover and map inhabitable worlds, including E.42.


Hyper adaptive, hyper aggressive, and spreading faster than the common cold, the Grey Goo are absolute monsters. But even they can only go so far with just the blobs they most commonly are.


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By far the most basic of the bunch, the Drover stands at twice an average human's size and is not often a problem if alone, even with a static shotgun as its primary weapon. The problem is, Drovers are never alone, and they just keep coming...and coming...


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Roughly the same size as the Drover and just as deadly, but is more fit for climbing rougher terrain and holds a precision-based laser blast instead of a shotgun. Striders are just as common as their crowd-pleasing counterparts, but they specialize in taking on more armored figures, giving the Drovers an easier target to take down.


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Easily the most little-green-man-like of the units, the Stalker bears no weaponry, but instead serves as a stealthy scout, being able to completely disappear except to the most keen of radars and/or photoreceptors, as well as having telescopic 360 degree vision. If it is spotted in an enclosed space, it will immediately try to use its legs as stabbing weapons, trying to cause as much damage as possible before being destroyed.


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Roughly the size of a tank and carrying just as much firepower in its plasma cannon, the Destructor is a nightmare for static defenses, and can even hold its own against most Katyphracts. But its mobility is lacking compared to Stalkers and Striders, and thus Destructors never travel without an escort of said units.


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Quite easily the largest of the units, standing at the size of an M.T.. The Fortress, like the Stalker, has no offensive weapons, but its heavily armored shield head serve as a both a damage sponge and a carrier of sorts, being able to carry a dozen smaller units in its shell, or even two Destructors.


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Somewhere in the middle of the size department, the Tempest is an anti-air and short-range artillery unit that fires static pulses in a certain direction, each one automatically following a target. These glass cannons are relatively easy to destroy like Drovers, Striders and Stalkers. But just like said units, Tempests attack in swarms. Have fun on your next plane trip! :D (Big Grin)


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The Crescent is a walking catapult that can fling either an explosive plasma sphere or an unformed goo protean over a quarter mile away. A true artillery master, this glass mortar can deliver a crippling blow to an army before they even have a chance to see their attacker coming, but having a small photoreceptor means that their vision is actually quite limited. Thus, Stalkers are deployed to provide for pockets of vision at the target location.


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The most basic form of the Grey Goo, the single Protean can come in varying sizes from human to elephant size. Any larger, and you're dealing with a group of proteans. All proteans, big or small, can choose to disintegrate any substance they come across to serve as a fuel, but to grow at a more rapid pace they turn to a catalyst that they alone know the sources of. The largest of the bunch can serve as a "Mother Goo"(which you can derivate from other proteans by a collection of lights in a certain space in the goo), which produces other proteans and units if exposed to the catalyst. But if they combine into an even larger protean, they have the potential to become the ultimate GG unit(in both Grey Goo and "Good Game" senses)...

The Purger

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By far the most fear-inducing sight on the field, The Purger is a nightmare to behold and be forced to face, carving through fields, forests, cities and armies like a plague of locusts on a wheat farm. But what is most lethal about The Purger is its ability to drive its "arms" into the earth, rush them underground, and then re-emerge them in a different location to deal immense damage to whatever army its arms surfaced in. Not one Purger has been seen on E.42 in years, and the people of both Human and Mechonis sides hope they never do again.

Finding "Catalyst"

Related image-a pond in a lava prairie, one of few places to find Catalyst

"Catalyst", as the Goo refers to it, is the most efficient energy source for their expansion. But the problem here is that no one knows what the Catalyst actually is; is it a mineral? Is it an enzyme? What IS Catalyst? Many questions such as this have been asked, but the Grey Goo seems to know what it is AND where to get it. Observed and studied Catalyst sources include lava ponds, certain plants and, chillingly enough, Mechonis blood. In fact, if a mother were to consume a single Mechonis whole, it would fuel a Purger transformation a quarter of the way, more than enough to spawn a planet-wiping army. A fact that would probably explain how they were able to wipe their homeworld of them. Well, not all of them of course; the survivors sit on E.42. And that's the planet they have targeted next. But there's three different factors keeping them from truly claiming the planet; two of them are the Humans and Mechonis, both of which having developed Sonic weapons and augmentations to shatter their gooey forms like glass sculptures.

The third, however, is the remains of a race that had left behind invincible relics...

The Farborn

Related image-an ancient city found by Human scientists, originally constructed by the Farborn, holding a structure that humans call the "Omnisphere"

Uses: Ancient Damage Icon by EpicLucario52

Resistances: Kinetic Damage Icon by EpicLucario52 Energy Damage Icon by EpicLucario52 Plasma Damage Icon by EpicLucario52 Thermal Damage Icon by EpicLucario52 Stasis Damage Icon by EpicLucario52 Electric Damage Icon by EpicLucario52 Seismic Damage Icon by EpicLucario52 Sonic Damage Icon by EpicLucario52 Bio Damage Icon by EpicLucario52

Weaknesses: Unknown

Factoid: The name "Farborn" was given by the first reconnaissance team to discover the Farborn's relics after one of the men said "It's like all this was built by a far-born race, ahead of its time in the universe..."
Second Factoid: Given some findings by scientists, the Farborn had extensive knowledge of Latin, and had even translated the 26 letters of our alphabet into their own glyphs, making some translations much easier.

Relic List

The Farborn is a mysterious race that no one has ever seen any record of up until the discovery of their relics on E.42, all of which still baffle scientists everywhere. Here is a list of each of the relics and their given names, translated from some of the glyphs that make them up;

"Divina Bestiam"

Image result for Divine Beast vah Naboris-front shot of Divina at her resting spot in the northwestern Parauri Desert

This "huge mechanical llama", as described by the prospector that first found it, is more like a titanic Katyphract that nobody knows how to enter or how the hell it was built. All that anyone knows about it is that it is of Farborn origin(due to seeing Farborn glyphs on the hull) and that it was a Guardian of sorts. But for what? Or whom? Again, not much is known about this "Divine Beast" as its Latin name translates to, and only time will tell when the gates of knowledge(and of the beast's interior) will finally open.

"The Omnisphere"

Shown above, the Omnisphere is a vast archive that contains knowledge of almost a thousand different races, including the Humans and Mechonis. But it cuts off at a certain point; for Humankind, the archive stops dead at the signing of the Declaration of Independence. Still, it shows just how much the Farborn were doing while the "lesser" races were going about their business. It leads many scientists to speculate whether the UFO sightings in the 20th and 21st centuries were the Farborn bypassing Earth.

A surprising upside to the collection of data is that the Farborn actually adapted some of their glyphs to the languages of the observed races, including the human alphabet. That made translating MUCH easier, but there's still some symbols that scientists are still trying to decipher. As for the archive, it has been determined that that specific day in 1776 is when the Farborn vanished, but no one knows for sure.

"Urbe Deorum"

Image result for ancient sci fi city ruins-inside shot of the hidden city

The "City of the Gods", as translated, is a hidden city in the vast Kijani Jungle that holds not only the resting place of the Omnisphere, but also is the closest scientists have ever gotten to knowing what life was like for the Farborn. In what seems like a kudzu-infested version of Pompeii, the city still holds some glowing fixtures in some places, implying that some of their technology still works. No one can harness it, however, and thus the barrier between them and us is solidified.

The name "City of the Gods" implies that this whole city was dedicated to whatever diety(or dieties) that the Farborn worshipped. And it is often shown in some of the architecture and statues throughout, some even clearly seen through the whole city as though that god was always watching the inhabitants.

"Frozen Spire"

Image result for frozen spire-vague shot of the spire in a blizzard

PTFDR343: Status Update.
Sector 24. Status: Integrated.
Sector 26. Status: Integrated.
Sector 27. Status:

Alert! New structure detected. Protocol 1: Explore and map new worlds.

As if the people of E.42 didn't know less enough about the Farborn, this spire holds an even greater mystery. It has been believed that this structure marks the location of a larger complex below the ice of the Modrý Tundra. But those that have tried to venture under the frozen wasteland have never returned, so the mystery only deepens. When one person did return, he was shivering not from the cold, but from sheer terror. After that, no one has ventured there since.


Humans, Mechonis and Grey Goo. All three now squabble for resources and dominance on E.42. Who will prevail?

Known Characters and character creation guidelines coming soon.
Here it is; the second part of the Ecosystem.42 faction statistics, where we now look at the Grey Goo and long-gone Farborn.

Once again, I own none of the artwork or pictures shown here, just the names they have been given.
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Submitted on
July 18, 2017
Submitted with Writer