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since you were the designer of DooM Eternal, I would like to ask you what was the art/narrative decision to return to the original DooM 1/2 versions of the monsters? I mean, I understand "nostalgia" and that they represent the "og" versions. but I would like to know it there was a stylistic choice around those too. as there seems to be with the more "arcade shooter" style of the pickups.
I'm curious since DooM 2016 seems more inspired by the darker DooM3 designs, something that DooM eternal removes.
of course if you cannot tell me it's fine