Update after almost 4 years. It's actually pretty cool being able to look back and see how much has changed.
I left Luma Arcade/Americana, moved to Cape Town, and started work at Free Lives as a tech artist, where I helped with shipping a little game called Broforce. I spent about 6 months or so there on updates to Broforce as well as helping with our own internal prototypes. One of those prototypes went on to become Genital Jousting, which released on Steam this month.
I left Free Lives a couple of months ago, moved to the United States, and started work as an fx artist at Epic Games. I'm enjoying being able to focus much more on a single
One of the cool things about only remembering to log in about once a year is you get to see how much you've improved! \o/
I'm still at Luma Arcade. We released a game at the end of last year, called Bladeslinger. You can grab it on the App Store for iPhone4+ and iPad2+, and it's coming out on Android very soon. I did lots of different work there, including painting concept art, making props, layout out levels, creating a monster, doing offline renders and illustration for the interface, graphic design, particles and fx work, shader prototyping, and tools programming.
I also worked on a game on the side by Diorgo Jonkers, called Pure Fun Soc
I'm kind of high on meds, and a 11-hour work shift. This may not be the best piece of prose I've written. But then I don't think I'd write a journal entry if I were totally okay in the head! Beware!
It's been almost a year since I updated. But given that it's because I've been ridiculously busy with work, that's probably a good thing. ;) I've still been getting lots of crit and such, but more from the colleagues at work and via IM rather than on some public gallery.
Learnt some amazing things this year. Much of it was while working on Bladeslinger (http://www.bladeslingergame.com) and some other unnannounced titles at Luma Arcade. Did I say