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Quake - Battle Against the Two Fiends

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By Elemental79   |   Watch
Published: June 15, 2016
© 2016 - 2019 Elemental79
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Quake, developed in 1996, is the first true 3D FPS developed by id Software. I spent countless hours playing this game and really wanted to see it remastered. The screenshot seen is a composite of different level elements including 2 Fiends, the Nail Gun, and Quad Damage.

This piece took roughly 50 hours to complete. I worked at a resolution of 12800 x 7200.
Image size
3840x2160px 15.49 MB
anonymous's avatar
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ShanahaT's avatar
Two fiends in an area THAT cramped?

Good luck dead boy. 
Phracker's avatar
PhrackerHobbyist Digital Artist
The fiends always freaked me out when I was playing Quake.  Just the way they jump out of nowhere and attack you.
CriticalHitSam's avatar
CriticalHitSamHobbyist General Artist
Those are some big-ass fiends.
NeonAbomination's avatar
This is a fuckin' 10/10 picture.

Holy shit this is amazing.

I want to kill myself because of how goddamn good this is.
StygianEmperor's avatar
How did you get the base screenshot so perfect? Was it staged?
Phracker's avatar
PhrackerHobbyist Digital Artist
You can record your screen and then extract the proper frame from the playback.
StygianEmperor's avatar
Just realized it looks like they added the fiends in later from other screenshots.
Alex13Art's avatar
Alex13ArtHobbyist Digital Artist
Looks like a Quake Remake on Source 2
CaptainGreninja's avatar
If only the game looked like this... amazing job here!
ShanahaT's avatar
thanks to the magic of modern hacks and moding, it can. 
Phracker's avatar
PhrackerHobbyist Digital Artist
I actually like the old blocky look better.  The monsters are scarier that way, because you can't see them that well and it kinda allows your imagination to run wild.
DieHard300's avatar
If fact, the game could look like this nowadays. As long the keep the "blocky" looking on the scenaries and give the enemies a reasonable polycount they can make the textures and dynamic lights looks like this and make the game run 60fps.
But of course they won't do that, today developers always uses insane polycounts for every little detail that ends making the games go sluggish even in a small room with four enemies on screen.
CaptainGreninja's avatar
Yes, a strange design path, I know. Just give me the old-school, circlestrafing arena-type shooters anyday honestly. I hear Devil Daggers is pretty good at replicating that.
MaikeAndre's avatar
What about MORTAL KOMBAT (1, 2 or 3) remake?
luke314pi's avatar
luke314piProfessional General Artist
dennisGotz's avatar
dennisGotzHobbyist Digital Artist
Yu-Gi-Nos's avatar
Yu-Gi-NosStudent General Artist
This is SUPERB! You have excellent artistic quality and did a FANTASTIC job capturing Quake 1 :D
Marscaleb's avatar
MarscalebHobbyist General Artist
I've been on an old-school shooter kick lately and this is just what I needed!

...Well this, and maybe a tutorial on how to create textures.
dexshirts's avatar
dexshirtsProfessional Digital Artist
James-Valiant's avatar
James-ValiantHobbyist General Artist
God pucking damn it. They were so hard to take down. Recall those good 'ol midnight wanderings through castles and bases.
ChaosPixelArt's avatar
ChaosPixelArtHobbyist Digital Artist
I miss Quake, that game was so awesome, back in the days.
Well done!
Marcotonio-desu's avatar
The stuff you've been doing so far is pretty impressive. And pretty.

But this one is off the charts! I have just discovered you through dA and I'd say expect to go viral if you haven't already.
My favorite one's gotta be Metroid, but damn... hats off to this piece here. The video is impressive, when you started frankensteining animals together I was sold.

Watched for sure.

Just out of curiosity, what is the filesize of the PSD? How about the full-res PNG, in case you even dared to render one? :D
anonymous's avatar
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