e-s-d's avatar

Simple UFO Tutorial

19 30 28K (2 Today)
By e-s-d   |   
Published: December 5, 2005
© 2005 - 2020 e-s-d
Nothing fancy, but it could help someone, somewhere, somehow.

This tutorial is written for Cinema 4D, but could easily be adapted for any other 3D app out there.
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Comments30
anonymous's avatar
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shezvar's avatar
shezvarStudent Interface Designer
I LOVE THIS. I AM NEW TO C4D AND I THINK I SHOULD BE ABLE TO DO THIS WITH EASE. AND THIS IS REALLY NOT FOR AMATEUR COS OF LOCATING TOOLS. THAT'S NOT AN ISSUES FOR ME THOUGH
rockTheSky's avatar
rockTheSkyHobbyist Photographer
Yeah, you say this is a tutorial that new people to modelling to follow, yet you neglect to explain the basic stuff. I mean, I've used C4D before so I know where the spline tool is, but others might not... since C4D is nicely icon-based a little pic of that would help. The model might be basic but you assume folks know where everything is.
e-s-d's avatar
e-s-dHobbyist General Artist
The Spline tool is fairly simple to find - there is obviously some assumed knowledge, including how to start the program, how to place a light, how to use object handles, etc.

While I see what you're saying, if they can't work out which is the spline button, they're going to have more problems than following this tutorial!

Cheers for the comment though :)
xKrazeh's avatar
What camera view are you using because when i tried it it completely messed up when i added the lathe nurbs :( please respond as i really need this for a project im working on
e-s-d's avatar
e-s-dHobbyist General Artist
"Right". But if you've created it in another, no worries, just use the Object Axis tool on the spline while it's inside the lathe object and rotate it round until it's correct :)
VerityLens's avatar
VerityLensHobbyist General Artist
Nice tut!
ravenesque1's avatar
you know, i thought that searching for a ufo tutorial was a long-shot...

but deviantart has everything.

well done.
MaxAtGimp's avatar
(Ow, I can't edit my message...)

Well, something happens, but like you see at the screenshot, all copies appear at one point... Instead of in a circle.
MaxAtGimp's avatar
Sorry, I still don't get it. Maybe because my English is bad xD. :$


Screenshot of my settings:[link]

Screenshot of when I clicked Apply: [link]
e-s-d's avatar
e-s-dHobbyist General Artist
try it on Linear with the per-step rotations, see if that does it.
MaxAtGimp's avatar
I don't understandthe part of duplicating the light...
e-s-d's avatar
e-s-dHobbyist General Artist
Just select the light, hit "Functions" and pick "Duplicate". Adjust as desired :)
MaxAtGimp's avatar
But if I fill in the right settings, and click Apply, nothing happens...
e-s-d's avatar
e-s-dHobbyist General Artist
Look at the object pane, you'll find a null named after your object, containing loads of duplicates.

Eg, try "linear" mode, 20 duplicates, duplicate Instances, turn off "per step" and put "360" in the rotation field. That should do it.
Ingostan's avatar
IngostanHobbyist Digital Artist
How do you name a selection?
e-s-d's avatar
e-s-dHobbyist General Artist
Once you've set the selection, it'll place a little red/orange triangle next to the object's name in the object manager. Click it and it'll open it in the properties pane. You'll find the name there, most likely named "Polygon Selection". Just change it there.
Ingostan's avatar
IngostanHobbyist Digital Artist
By the way nice tut ...and an additional question how do you texture a selection seperately if not using split?
e-s-d's avatar
e-s-dHobbyist General Artist
Wow! Muchly appreciated! Thanks! :D
Mark-Pawl's avatar
really nice tut dude
Farenheit451's avatar
Farenheit451 Digital Artist
nniccee one esd.. i love tutts
anonymous's avatar
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