Dungeon Master is not only an opponent of the players; his job is not limited to designing adventures and preparing monsters for the players to kill. He inhibits world he has created with living creatures who think, breathe, love and hate. Providing them with the personality traits we notice in the people of the real world, he enforces the suspension of disbelief and allows both players and himself to notice that the world they both created is actually not too much different from our own- It is unpredictible for the people on both sides of the screen even though one of them is the one that gave it its first shape.
Amen... This is the work of the DM.
damnthats some detailed stuff right there. lol that map is clean as hell. I just scribble dungeons on napkins and shit. lol
Yeah, but usualy I'm awfully lazy; besides this one, I drew only a few maps in my DM-ing career...
I never thought of the DM as an opponent of the players. He is (or she is) rather, a storyteller. Too many DMs get so caught up in the desire to "conquer" their players that they forget the reason those people show up in the first place. Invite disbelief, don't enforce it. Encourage your players, don't railroad them. And most of all, challenge them, but don't frustrate them. This is, after all, a game.