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:icondualmask:Dualmask posted a status
Keep working on your weaknesses, or double down on your strengths? Which do you believe in?

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:iconzerry:
zerry Featured By Owner Jan 28, 2018
I'm sure you know the expression "Jack of all trades, master of none". But did you know that the full version is "Jack of all trades, master of none is still better than a master of one".

Basically if you shore up your weaknesses you gain a lot of versatility. Since you're drawing comics, you may be called upon to draw stuff you suck at so you might as well git gud and practice.

To put it another way, look at the legendary Rob Liefeld. He doubled down on his strength -drawing pouches- at the cost of being able to draw anything else. Look at where that got him.
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:icondualmask:
Dualmask Featured By Owner Jan 31, 2018  Professional Digital Artist
Well, Rob Liefeld is rich and successful somehow, so...yeah.

I can think of a ton of artists that decided not to do things they didn't enjoy, or things they weren't good at, and found success by having a signature style and chosen medium.

In the end, there's no wrong answer, only what works for you, right?
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:iconrandommode:
Randommode Featured By Owner Jan 10, 2018  Professional Digital Artist
Ummmmmmmmmmmmmmm I dunno XD I don't really have weaknesses per say artiwise.... I guess I can keep trying to get better? 
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:icondualmask:
Dualmask Featured By Owner Jan 10, 2018  Professional Digital Artist
Good attitude. :)
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:iconrandommode:
Randommode Featured By Owner Jan 10, 2018  Professional Digital Artist
lol yeah but neither do you, I never saw you make bad art, your game looked good too 
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:icondualmask:
Dualmask Featured By Owner Jan 10, 2018  Professional Digital Artist
Oh, I have tremendous weaknesses, I feel. Sparse backgrounds, struggles with faces, and a consistent inability to finish what I start, just to name a few.

But I'm not beating myself up, merely acknowledging. No one is perfect. My concern is whether it's better to spend time trying to close those holes in my skill set (which may honestly never happen entirely) or instead make stuff that focuses on what I'm more confident with.
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:iconrandommode:
Randommode Featured By Owner Jan 10, 2018  Professional Digital Artist
There will always be a few things you don't know so focus on what you do good for awhile 
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:icondualmask:
Dualmask Featured By Owner Jan 10, 2018  Professional Digital Artist
Christopher Hart once said "don't do what you love, love what you do well." I think that's the way to go.
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:iconrandommode:
Randommode Featured By Owner Jan 10, 2018  Professional Digital Artist
:) lol That's a good way 
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:iconwbd:
wbd Featured By Owner Jan 6, 2018  Hobbyist General Artist
I want to say work on weaknesses because I have a lot that bother me, but I think focusing on strengths would be more useful. Maybe I'll qualify that and say it's best to work on weaknesses until they aren't a boat anchor holding an artist down, but no farther. Then get back to working on strengths.
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:icondualmask:
Dualmask Featured By Owner Jan 7, 2018  Professional Digital Artist
That's a good policy. If the weakness can safely be ignored, I say do so. But if it's something that can harm the overall quality of a work, then there's well, work to be done.
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:iconjericawinters:
JericaWinters Featured By Owner Jan 5, 2018  Hobbyist Digital Artist
This depends. Are you talking about simple refinements or trying to make something high-end? Some styles are fine the way they are though I think at times many artists feel pressured to become as good as so-and-so. If an artist, who is working in the industry, wants to get more detailed then how much are readers willing to pay for any extra time that the artist has to put in? As you know, comics/graphic novels are sometimes successful because they affordable. I want to get more detailed with my characters and backgrounds but if I was working in the industry, I'd have to take into account how much time that improvement is going to cost me. Will my comic end up short and unfulfilling but full of great art? Will I have to work 60 hour weeks instead of 40 hours?
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:icondualmask:
Dualmask Featured By Owner Jan 5, 2018  Professional Digital Artist
You make a good point. How good is good enough? Is it worth becoming a master of all aspects that you can, or is it better to become as good as possible at one or two things and let those serve as a signature?

Hence I lean towards strengths. Not to ignore weaknesses, but don't let them serve as obstacles to finishing work either. You don't need to be good at everything, and trying to might do more harm than good.
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:iconjericawinters:
JericaWinters Featured By Owner Jan 5, 2018  Hobbyist Digital Artist
I think it's okay to work on weaknesses (or trying new styles) for work that won't be posted. It's a good investment. I've got some major ugly paintings that will never make it onto the Internet. Time is precious so I devote maybe an hour a week to non-postables and reading how-to-draw books. For my own style, I want to become a few levels higher in detailing but not so much so that I can no longer cell shade it. :D I think I've drawn myself into a corner...if my line-work becomes too realistic, I'll have to start rendering and I'm not great at it (not enough patience). :XD:
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Jan 4, 2018
Both, my friend. Both. :)
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:icondualmask:
Dualmask Featured By Owner Jan 5, 2018  Professional Digital Artist
I think both are important, but I lean towards doubling down on strengths. There are many things I need to get better at, but there are also things I am fairly good at already, the latter which leads to people hiring me and praising my work. I'll probably never be great at doing backgrounds, I'll never be a painter, and I'll likely always be better at drawing women that men. Struggling to make myself a more "well rounded" artist, at least for me, just ends up making me feel mediocre in most aspects. In the end, it's better to be a specialist than a generalist, at least going by many pro artists I admire.
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