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I downloaded the Tie model from Scifi3d in Lightwave format and converted it to an obj using
PoseRay. I then UV mapped it using a mixture of Wings3d, Roadkill and UVmapper Classic and
added a bunch of textures from my library. The entire landscape was made in Bryce and
exported in obj format. Rendered in Daz Studio with some postwork in Photoshop.
Product Credits -
Original Tie Advanced mesh by (the supremely talented) Tom Grays (TGCG SYSTEMS)
Downloaded for free from www.theforce.net/scifi3d
PoseRay. I then UV mapped it using a mixture of Wings3d, Roadkill and UVmapper Classic and
added a bunch of textures from my library. The entire landscape was made in Bryce and
exported in obj format. Rendered in Daz Studio with some postwork in Photoshop.
Product Credits -
Original Tie Advanced mesh by (the supremely talented) Tom Grays (TGCG SYSTEMS)
Downloaded for free from www.theforce.net/scifi3d
Image details
Image size
1181x748px 489.66 KB
© 2010 - 2023 DryJack
Comments13
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This brings me back to the days of Star Wars: Tie Fighter. Impressive...most impressive. 
