Can you spare some points?
I'm afraid I don't have any. My balance says 0.
Many thanks for the llama. It's very lovely. Now, to think of a name for it. :)
I made fanart for your Drake anthro dragon mod. I hope you will enjoy it and this drawing will be inspiring:
Thank you for the heads-up, though I already stumbled upon it in my recommendations before I even got a chance to check my comments here.
I'm glad you like it, and I'm definitely enjoying your fan art very much. Thank you!
Do you know how to port things from Oblivion to Oldrim or SSE?
I'm afraid not. I'm still only modding Oblivion, if at all these days, and know about modding Skyrim et al only peripherally.
But I do know the answer will be hard to find, if it is not further specified "what type" of assets is to be converted, as everything is done vastly differently depending on what type of asset it is.
Texturing has changed how normal and replacement maps work or are created, and also how it is applied onto a mesh in a NIF.
Models have changed the way how textures are applied and there's additional shaders for certain things, something Oblivion didn't have.
I don't know about collision in those games' NIFs. But it's not unlikely this also changed some way.
The rigging pose and how animations work has also changed, so direct 1:1 conversion of clothing, armor items or even body or creature parts also won't work, or not without first heavy modification in a modeling app.
What I'm now still lacking of all this, is knowledge of how it has to be in Skyrim/SSE. I may know almost everything about what to convert things from, but literally nothing about what to convert it into.
I'm sorry.