Mean spirited and controlling, Neskre isn't happy until they've invaded a garden and made it "proper", normally by trying to damage plants they don't agree with. The reason is unclear, and they seem to have no intent to justify themselves. Sometimes found starring at flower patches sadly.
Haikus by vlpn
All things need pruning
He must edit all things here
Living flowers wilt
Petals fall gently
A deep sadness is heavy
Sullen shoulders fall
White face sinks downward
Melancholy pursues him
Bright flowers look up
Travels often between garden boundaries, but favors large landscaped gardens.
He likes to lose himself in hedge mazes, or count each stone in a rock path while following.
Originally the groundskeeper of an early 1900s estate.
A spirit of constant calm, a dangerous calm.
One that lulls and pulls at the edges of your mind, gentle chimes insisting there's nothing to worry about, nothing to fear, nothing to feel.
Enchantment appears smoke like, Anik projects hallucinations of a wind chime's sound, disconnected from their enchantment's movement.
Often found wading through the waters of their lake home, haunting morning and dusk hours.
Much like their creator, Seventh, Anik acts in an unfeeling manner, will be drawn to anything living and attempt to lull it into apathy.
Calmness is me, yes
Never anger, never fear
It is mind numbing
You’re lost, aren’t you
I can see it on your face
You want to feel nothing
I know your pain
My presence is none
Too calm to be real, maybe
Lulling you to sleep
Este will be friendly to all she meets, but her brand of friendly is not straight forward. She finds it difficult to understand emotions or understand that she can be too invasive with questions, and can appear 'blank' or cold unintentionally.
Haikus by SpiritWindz
Around, around it goes
where to look? where to seek?
They look, they stare
Pay no heed
"You are special"
Special they say, they say it rudely
but you know they are right
and you can be you forever
Infinity wondering and curious about the world.
She knows not why she is here, or what exactly she is.
She never feared the unknown, what exactly is there to fear when this form cannot be hurt?
When it is always lost?
Upon becoming an esk she only desired to learn, about everything, anything, it all has a purpose, a cause, but what is hers?
Faith is one of misfortune in pure intentions.
She tries to help those she can, ignoring herself, ignoring if they wanted the help. She can only transform trespassers.
Faith's enchantment is a floating orb of light at her chest, it calm's and brings deep healing to those in it's light.
His initial hostility was cut short by realizing they had both been lead by the same dancing lights, to this same place.
He set aside his judgement long enough for them to witness the release of magic the stones caused in the Vernal pools, watching the land spring to life together.
While usually not as immersed in the magics this form holds, Neskre could not help but feel a tie to the stranger after sharing this experience, what ever lead them together did it with intent.
It didn't take long for him to decide he enjoyed her company. A traveler, good at heart, yes, but a nervous one, a careful one, not foolish or happy go lucky for no reason. Respectable in his books, and not a pain to spend time around. He does not mind visiting her in his wandering, and often goes to her for puzzling out the mysteries of this life.
In the wrong place, at the wrong time, carrying herself with much too much pride and grace, he found it would be fitting karma for such a spoiled one to become this. Another trapped haunting spirit. He came to find that she had many more thorns than he expected..and the game changed.
While at first amused by her struggle to understand her Esk form, he found bickering and debating with her much more fun, shes a sharp one, and he likes the challenge.
As time passes he finds himself more and more attached to Claire, becoming somewhat of a mentor, though he continues to behave controlling and aggressive to cover up any of his legitimate worry or care. But telling the occasional story, bringing back thing's hes found which she happens to like, slowing down so she's not left behind as they travel to new gardens...it add's up. But don't try to make him talk about it, you're imagining things.