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Common Haunt/Night Pad (OLD!!) by Dragimal Common Haunt/Night Pad (OLD!!) by Dragimal
The fact that I have to do this same thing with at least a dozen other species at some point in the future makes me want to weep bloody tears
plus side- I finally made a ref sheet that looks /kinda/ pretty, rather than a plain white canvas with drawings scattered about it
anyways, please download it if you want to look at it closer
I'll see if I can get to Eclypse's ref either tonight or tomorrow

EDIT- changed the skull/head a bit to better fit the third eye, added a few things, such as the front/back views, and lightened the block colors for easier viewing~


Name- Common Haunt Dragon (human)/Night Pad (dragon)-

Class- Mammalia (??? gills ???)

Species structure- Collectively called a band, this species has little structure other than the fact that they tend to stick together. No specific band member has any greater authority than another, which does not pose a problem, as they generally don't quarrel over decisions and just, "go with the flow". There are no specific healing members, as individuals see healing practices as primary knowledge, and make a point to teach their young the ways of healing.

Temperament- Generally a docile and intelligent species, known for being curious, excitable, and energetic. Hardly territorial, if at all, so are fairly welcome to other creatures. Though, they are fairly protective of the balance of nature, and tend to get defensive of it when it is threatened (this leads them to a certain level of disdain for humans). It is very difficult to offend a Haunt, as they are very laid-back in their habits and beliefs. While their curiosity leads them to an interest in aesthetic things (tend to collect little baubles and other whatnots they find interesting), they are not overly concerned with appearances. Can spook if something happens suddenly, such as a loud noise or a fast movement, and can be up a tree in a flash.

Belief system- Nature-based; centered around Self (reluctant to give much away about this, but basically 'soul'). Love story-telling, and tend to gather tales from many belief systems in order to share (though they rarely truly believe any of them, since they lack a belief in deities/overseeing beings).

Self- This species' Self focuses on both emotions and general life energy. They are powerfully empathetic, and are well-known for their influence on emotions. Their skents (the tendril-like extensions protruding from the back of their skull) and third eye are their main points of Self-detection and are incredibly sensitive to changes in emotional/life energy (though, paw pads are also very sensitive to Self, but not nearly as so as the skents and third eye). The manipulation bit of this works by Haunts projecting their own emotions onto another (so say they wanted to make another feel fear; they must be feeling the fear themselves in order to project it onto the other creature). They are also able to generally "numb" emotions, temporarily, and take others' emotions unto themselves, where they can either release them down/out to the ground (if they're negative emotions), or bask in their glow (if in a session of emotional sharing, where individuals generally share positive emotions). Individuals can use this emotional Self in their own unique ways, such as healing, reading, or otherwise, depending on what their particular skills are suited for. Their talent with general life force is known by some as a "healing touch", as their energy naturally helps their own wounds/ailments heal faster, and the wounds of those that spend a lot of time in proximity of their energy. Their energy also tends to give an extra boost to the growth of flora (not very noticeable in short time periods, but in high-traffic areas such as frequent sleeping places, there is a particularly large spike in plant growth). And that is without even actually putting their abilities with life force to use, as they can have much more power of manipulation over life force if they consciously make an effort to do so (this manipulation applies to any living organism, including plants). They tend to be attracted to the dead/dying not only because of possible negative emotions that they feel pulled toward in order to alleviate, but also to diminishing life energy, and the subconscious desire to make easier the movement of others' Self from this plane to the next (whatever the next may be~~).

Height (from shoulder)- 4.5-5.6 in

Height (from head)- 8-10 in

Length (head to rump)- 12-15 in

Length (head to tail)- 42-48 in

Wingspan- 22-24 in

Weight- 5-7 lbs

Diet- Herbivore diet consisting of nuts, seeds, pine cones, fungi, ferns/other green vegetation, and the occasional berry cluster, if found. Can easily survive solely on the life energy provided by plants and other creatures, and many of them do.

Diet to- Eagles, owls, foxes, and other larger, carnivorous dragons. Though they can find fairly adequate protection in the woven branches of the trees. Humans are also known to hunt them and use their meat and pelts.

Habitat- Haunts tend to be fairly adaptable creatures, but the species is more adept for thick vegetation/trees, and water. They are mostly found in temperate seasonal forests, sometimes temperate rainforests, and, much less often, boreal forests. A general rule is that they MUST live near some large source of water (rivers or lakes), as they not only need it for obvious sustenance, but have an almost insatiable craving to be around or in water somehow. They can survive in saltwater, but it is known to irritate their gills, so they tend to shy away from it. Can survive in warmer climates, but tend to show a disdain for it. It really all depends on the water supply and moisture in the air, as they have a very difficult time living in dry climates for long periods of time. All that in mind, they really can live in any natural biome, just as long as they take precautions (if a Haunt lives in a desert, for example, they must make frequent trips to watering holes, and, as such, make sure they never travel too far from an ample source of water). The only environments they CANNOT survive in human-made environments such as cities, as their Self is so nature-based, they can't mentally or physically handle such an environment (plus, pollution in the air, water, soil, and few plants have extreme affect on their health, and can, in drastic cases, kill them). They don't generally have a home or nest of any sort (until breeding season), so they usually sleep wherever they deem comfortable at the time. Usually in trees somehow, curled around a small tree, or across the branches of interlocking trees. Generally stay in the same area for many generations. They have mostly nocturnal habits. They are much more comfortable with and accustomed to being in water, or climbing high up in the trees than they are on the ground or flying.

Battle- This species has very little in the weapons department, and is also very susceptible to harsh wounds. Given this, they RARELY ever involve themselves in quarrels, and generally opt for a 'flight' maneuver. If they do ever find themselves in a jam, must rely on their quick wit, stealth, flexibility, and evasive maneuvers rather than outright offensive attacks. Most attacks involve projecting their own fear onto their attackers, helping stifle the attacker. If they are skilled enough with and have a particular talent for manipulation of emotions (and feel confident enough to actually involve their sensitive skents in a fight), they can sense particular flows of emotional energy in others, and 'harden' the tendrils in their skents in order to send quick jabs to these areas (along with an emotional jab of extreme calm), numbing them, and blocking the energy flow in order to hinder, or even completely halt, movement in that area.

Speed- land~ 36-41 mph; air~ 35-40 mph; water~ 9-11 mph

Strength- 10-11 lbs

touch~ the most important sense, they are extremely sensitive when it comes to Self (such as their pads and skents), and both the gills and skents are extremely delicate and sensitive to direct touch, and can cause pain if done so harshly
sight~ close second to importance in a Haunt. slit-pupil, excellent night-vision, but both nocturnal and daylight vision are incredibly strong (their eyes provide a basic grey-scale view of the world, complete with shadows, depth perception, etc., their skents provide the colorful fill to that grey-scale through the colors of emotional/Self energy around them, and their third eye provides a more refined picture of the alternate, Self plane of energy)
hearing~ large ears are rather sensitive to sounds, though not nearly as important or precise as their sight and touch (not important or useful to their Self sensing)
smell~ below average; nostrils used more for breathing than anything
taste~ extremely poor (to the point that they can barely taste anything unless they are outright smelling it).
Rough handling of skents is the most disorienting to a Haunt's senses, with bright/flashing lights and loud/disorienting sounds coming in at a close second and third.

Weaknesses- As stated above, harsh light, loud noises, and damaged skents are awful on a Haunt. They are a very touch-oriented species, so lack of contact can lead to colder personalities, depression, and severely altered brain waves in drastic cases. They are VERY unequipped when it comes to weapons or protection, as their species is more "flight" than "fight", so they are very vulnerable to serious injury. This species is especially sensitive to negative environmental atmospheres (places of recent war, for example), and this can take a toll on their health, especially if they spend large amounts of time in these atmospheres. Must be careful when using their emotional manipulation, since they must be experiencing an emotion in order to share it, and if they aren't mentally capable enough to deal with certain emotions, they could harm themselves. This is especially true if they accidentally project the wrong emotion onto another. Dry/hot climates make them lethargic and weaken their defenses. Human environments are an ABSOLUTE no. They are relatively uncoordinated on land (if you've ever seen a ferret running... and tripping...), and not as comfortable with flying either (made for short bouts of flight rather than long periods).

Appearance- Petite, bottom-heavy bodies with areas of loose-hanging skin and fur. Gills hanging from throat, just under the jawline. A flexible, stretchy pouch hangs just in front of the gills, and the gills are gently secured inside the pouch when out of water (the pouch is filled with fluids from specialized glands to keep the gills moisturized). Long, prehensile tail, starting thick and slimming to a small end. All paws have three toes and a thumb, and can nimbly manipulate objects. Thick-skinned wings with three fingers and two thumbs (a very thin layer of fur covers the wings). The skin-flap of the wings ends just past the rump and onto the base of the tail. Wings have a low aspect ratio and low wing loading, making for high maneuverability, speed, and precision, but low endurance (NOTE- I based that small tidbit off of bird wings, so I can't say for certain it still applies with bat wings). Wing thumbs have long, sharp claws made to help with clinging and climbing. Full-palm pads on all paws, and small pads on wing thumbs, knuckles, and palm (pad colors range from black to grey). Flat-palmed (that is not an actual term, so don't quote me on it) paws on all legs; hind legs slightly short compared to body, while arms are much longer. Small, flat tongue. Large, outward-facing, slit-pupil eyes, with one forward-facing eye in the center of the forehead (this eye appears as a mirror-like structure with a very light, faded swirl in its center). Each eye has a second eyelid for protection in water or high-altitude flight (though, high-altitude flight is rare for Haunts). The second eyelid on the third eye is specifically used most often when the Haunt is not consciously aware of the physical realm (during sleep or deep meditation) to provide some protection from outside forces. This eye only opens during alpha or slower brain waves, such as theta and delta (so during sleeping, relaxation/meditation, or when they are accessing/observing the Self plane of energy as a whole). Rodent-like grinding teeth and incisors in a long, slender, gently curved skull (along with a pronounced bump for the third eye). Covered in fur, NOT hair. Skents tend to reach about 3/4 of torso length. The bases are just above and behind the ears, start out somewhat thick, and slim to a "fluffy" point (the hairs are actually more comparable to cat whiskers in that area, though notably softer). These skent tips have multiple small, delicate 'sensors' that reside on the tips of thin, wispy stalks that can extend in and out of the skent tip. These sensors are used for non-touch energy sensing and/or manipulation, and work well over long distance. At the pinnacle of the skent tip, there are 2-4 tendrils that can curl, flatten, straighten, etc. (somewhat comparable to a cross between a tentacle and a tongue in maneuverability, but lack a "slimy" texture, and are merely covered in soft, somewhat bumpy skin). These tendrils can hold and manipulate objects, and are used for touch-based energy sensing and manipulation, and are efficient in one-on-one interactions. The upper set of skents is more attune to general life energy (a thick bundle of neurons extends straight from the parietal lobe into the skents), while the lower is more attune to emotional energy (neurons extend straight from the temporal lobe). Given the areas that Haunts are commonly found, their pelts tend to range from dark reds, beige, greys, and blacks. Eye colors tend to stay in the range of yellows and greens. They aren't prone to extended grooming (with the exception of their paws; they are quite adamant about clean paws), and with their high-humidity habitats, moss, fungi, and sometimes even flowers or other vegetation tend to grow in patches of their fur (they actually like the moss/fungi for both its camouflage, and its constant source of emotional/life energy that can be shared and exchanged with the Haunt's own energy). These bits of vegetation generally grow on the back and rump (considering those are the places with the least amount of disturbance), but can also grow a bit in other places (especially if the Haunt makes a conscious effort to try not to disturb any growth in a particular spot).

Females- Jays, wider rumps.

Males- Johns, thinner rumps.

Mating- Haunts have been classified as being polysexual/polyamorous, since they really have no specific mate, and are incredibly affectionate to pack members. Individuals can become sexually active as early as age 20, but rarely start so early. Individuals usually wait a year or so after maturity to mate. During that year, youngsters will court one another (either a male or female may initiate) with short "dances", or rituals, if you will, of flaring skents, twisting bodies, and gentle purrs. The aesthetic display of the dances isn't so important as how Haunts use their Self within the dance in order to display raw emotion. Eventually, the real 'heat' begins, and the Haunts begin mating amongst themselves; switching back and forth between multiple partners (individuals tend to have Self patterns similar to their siblings, offspring, and other close relatives, so they are able to avoid individuals with patterns similar to their own, as this prevents inbreeding). Breeding occurs about every 30-35 years. Though, it is not completely uncommon to mate out of season.

Nesting- After mating, they all gather together and start to look for a good nesting area (usually up in the trees), and start gathering materials (leaves, randomly found bird feathers, pine needles, their own loose fur) for a nest. This may take several months. Gestation period lasts about 12 months. Litters usually consist of one kit, sometimes two (it is very rare to find three kits in one litter). All members of the pack care for the kits, much like a very large, extended family (mothers care for others' kits, switching off to give each other breaks, and males protect and care for each kit as if each one was their own), so it's all just one, giant nest of kits and their parents. This leads to less of a concern with blood bonds, and more of a concern with social/emotional bonds through interaction, and ties individuals closer together through a web of universal affection.

Hatchlings- Kits. They drink the mother's milk for about a year. They take a few months to learn to walk, but quickly learn to cling to their parents. Their gills are fully developed and usable at birth, but are ridiculously delicate, and must be gently groomed often until they become more sturdy (about 2 years). Their wings are strong when born in order for them to be able to cling to their parents while they are climbing or flying. Though, the wings aren't quite built for flight, and kits learn to fly at around 2 years old.

Lifespan- 100-125 years.

Language- Consists of purrs, and ferret-like clicks/growls/hisses. A small bone at the base of the skents produces purring and many of the low clicks and rumbles when the muscles around it vibrate and knock it lightly against the skull.
Louder, separated clicks signal discomfort or anxiety; a warning to others to back off
Very loud, fast, but separated clicks signal extreme anxiety or irritation
Hisses ^ same
Low, connected clicks signal calmness or happiness, similar to purring
High-pitched chirping signals happiness, excitement, or curiosity

Physical communication-
The touch of one snout to another is the most common and general form of greeting and mutual trust.
Display of/touching of the paws is a slightly more intimate show of trust, but could also be displayed to anyone, and is important for bonding. Paw display would be answered with grasping/sliding of the arms and paws, or a rubbing of the snout against the paws.
The display of the throat is an extreme sign of trust, as the throat is not only an obvious vulnerable spot, but the gills are incredibly sensitive and delicate structures on a Haunt, and any form of touching around that area is a show of incredible bonding and emotion, so is generally reserved for mates and VERY close friends/family members. Throat display would be answered with a GENTLE rubbing of the snout against the throat.
Skent-nipping/licking is a calming mechanism, and is displayed when a Haunt is under extreme distress/agitation, or to just show affection in an already calm situation. Note that this is ONLY done to the base of the skent and NEVER the tip.
Interlocking skent tendrils displays a sharing of emotions and can be used in many situations, from a show of empathy/reassurance, to a strengthening of bonds. While it is a common display among individuals in the species, it is very rare for it to be done to other species (skents are also incredibly delicate and can mean certain death if tampered with).
A flaring of the wings out and forward (displaying the more brightly colored, starkly contrasting underside), and a subtle shaking of them, paired with agitated clicks and hisses, signals extreme anxiety, and is used to scare off predators or other threats.
Add a Comment:
Koi-Lantern Featured By Owner Apr 28, 2013  Student General Artist
dang, that's a lot of info O.O how do you think of everything?
Dragimal Featured By Owner Apr 29, 2013  Hobbyist General Artist
aha, well, it's kind of an accumulation over time. It's taken a rather long time to get the species to where it is now...
Koi-Lantern Featured By Owner Apr 29, 2013  Student General Artist
ooh ok, yeah that makes sense!
insanitystudz Featured By Owner Apr 21, 2013  Hobbyist General Artist
Well I mean, you drew the skeleton and everything, good god :clap:
Dragimal Featured By Owner Apr 21, 2013  Hobbyist General Artist
haha, thanks~ it was a lot of work...
Hiddensecrets16 Featured By Owner Apr 1, 2013
O_O impressive
Dragimal Featured By Owner Apr 1, 2013  Hobbyist General Artist
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Submitted on
March 30, 2013
Image Size
1.3 MB


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