Shards of Draken: Shard of Aksis- Prologue
Amuta 13th, 2996
A warm night breeze blew across the grasses of the plain. Night cast its shadow over the land, which lay peaceful, as if the hills themselves were asleep.
The orange glow of a fire awoke one hill. Log houses stood silently, almost watching as their residents sat all around this fire, a bountiful feast on all sides.
But more majestic, by far, than the banquet, was a dragon.
He was a member of the proud fire-breathing Pyruo species of dragons. Green scales, turned brown in the firelight, gleamed on his hide. Bands of leather, decorated with Celtic Knots, adorned his limbs, tail and long neck, and at his side sat a massive pouch, much too big to be worn by an elf.
His gaze took in the faces of all those around him. He spoke, "I am the storyteller, Forss. If I am here before you tonight, it is because I am here to tell you the story of the Shards of Draken." He adjusted his position, toying with a small bone held in his claw. "Would you lend me your ears?"
"You have them,"
Falmer of SkyrimBy Draezeth, adventurer and warrior priest of Mara.
We've all heard the tales of the Falmer.The legendary Frost Elves responsible for so many of our troubles. What we don't realize is that some of these stories are true.
The stories of the Falmer after their war with the Nords can be found in several books, many of which are written by Calcelmo of Markarth.
But what I want to talk about is the Falmer today. Horribly mutated, beyond all recognition. So terribly have they been mutated that their souls no longer require Black Soul Gems to be captured. They skulk in the dark tunnels beneath Skyrim, ignored and unhindered by the rest of the world. They are thriving.
If you ever encounter a Falmer, there is one thing you must always remember: Don't make any noise. The Falmer are blind (more later), and cannot detect you if you stand still, or move completely silently. It is best to have a pair of boots that minimizes the noise you make, but I don't think they are easy to come by.
Skyrim Journal: BlackreachLoredas 20th of First Seed
Something about Blackreach utterly fascinates me. It fills me with an excited giddiness inappropriate for an axe-wielding Nord Dragonborn. Which would explain why I'm exploring it for the fourth time, today. I entered through the Great Lift at Mzinchaleft this time. My exploration began several hours ago, so forgive me if I cannot recall all of the details.
I began by skirting the walls of the great cavern, charting as I went along, but soon I grew bored and headed farther in. I slew a giant early on, and soon, my Falmer Body Count rose by two as I passed by a small encampment. The boots I had found near Hag's End are proving to be invaluable. They don't make a single sound as I walk, rendering me completely invisible to the Falmer!
The first place I entered was the catacombs. There's something I find interesting about its location. Probably the fact that it resembles a sewer outlet. This time, I brought a ring I'd enchanted with waterbreathing, as I had trou