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Description
Meril is an original character who will (hopefully!) be participating in 
(The group is looking for about 32 participants. Anyone else want to sign up and draw with me?
)
Audition Comic
Name: Meril Pemberton
Age: 26
Weight: 130 lb.
Eye color: Grey
Hair color: Black
Height: 5'6"
History/Life Overview:
Meril's life has changed drastically over the course of the last few months. Taken slightly into the future (and probably from a different timeline from other characters submitted to The Seventh Realm OCT, Meril made a living running camps for kids in the Gulf Islands off the coast of Vancouver during the summer, and getting work how she could during off-peak seasons. Meril has had brushes with the Slender Man for much of her teen and adult years without really realizing it. The lush forests from Tofino on Vancouver Island to Pender Island have long since been one of the many abodes of this particular supernatural horror, from the early days of ship-wreckage to the cases of missing children more recently. Meril's close work with kids has left her exposed to the influences of this particular creature, causing in her a volatile temperament that is not naturally a part of her personality. She is highly observant, creative, and prone to paranoia; she is also protective and blunt, and her personality grates on those with a similar forward state of mind. Because she is safety-oriented, Meril has managed to stave off a case or two of missing children simply by providing an environment where having a child made to disappear would be to conspicuous. She has never directly fought nor acknowledged old Slendy, or even realizes that he exists. The paranoia and isolation that he's evoked in other people is what puts her on guard for the sake of others.
Her home-life is not always the best: Meril lives with a quartet of other people who are often here-again gone-again when she's not at camp. Her relationships with them are fluid: she and Sara-Lee call one another wives despite their lack of committed relationship. Meril and Providence are often at odds, with the latter often provoking breakdowns in the former. Vaughn, a rarely seen roomie that Meril spars with constantly, often leaves the woman infuriated, while Noah, the owner of the house, remains about the only stable friendship (bro-ship, as far as Meril's concerned) in her life. More on them later, if necessary.
Meril, at the beginning of the Tournament, is currently hoofing it cabin-style on one of the islands reachable only by water taxi -- it's a hike in island with one lake, one camp-site, and a few squirrely locals. She has been experiencing some of the worse effects of exposure to the horrific creature in question. She's been losing sleep and a little time, and everyone around her has been on edge. She is beginning to be aware that something is wrong aside from the scrapes, bruises, and occasional broken bone she's more familiar with, but she isn't at all aware of the extent of the trouble she's about to get into.
Personality:
Volatile, protective, blunt, and guarded best describe Meril when she is feeling on edge -- which is much of the time these days. Towards kids she displays a warmer personality, often taking on a gruff and protective stance that attempts to remain respectful. She knows that most kids are capable of learning quickly and thinking inventively, and has spent much of her life from teenager-hood onwards trying to foster that. Towards other adults, when she lets her guard down, Meril can be extremely warm and gregarious: she has a bit of a harsh voice but she loves to sing (she's an alto, despite her wiry frame.) Meril imbibes without a lot of thought for the consequences, but does so socially. She likes to express herself with music and crafts, and likes to take the lead in conversations with others, often guiding them how she will to maintain the upper hand. Against other strong personalities Meril can get extremely frustrated -- at least, if they prove to be antagonistic. She takes some time to snap, but when she does, it's usually a big one in the making: she hates to cry so after a lot of bottling up she usually vents the entirety of her fury on whatever pushed her over the edge, whether they meant to or not. Meril is not naturally a violent or physically aggressive person. Though she is physically strong enough to take others in a fight, she prefers to negotiate (or shame the aggressor, in the case of a pissed off kid) into settling down.
Entry type:
Comics, similar to these silly things.
Items: At the time of the entry, Meril was paddling around the coast. She has on her a canoe paddle, a pfd, a whistle, a knife, kneepads, sunblock and bug spray, and a camera. She also has a little waterproof notepad and, if she's in the canoe for the tournament, a dry-bag filled with a few provisions (food, dry clothes, rain gear, etc.) and a first aid kit. Lady knows how to pack in case of emergencies.

(The group is looking for about 32 participants. Anyone else want to sign up and draw with me?


Name: Meril Pemberton
Age: 26
Weight: 130 lb.
Eye color: Grey
Hair color: Black
Height: 5'6"
History/Life Overview:
Meril's life has changed drastically over the course of the last few months. Taken slightly into the future (and probably from a different timeline from other characters submitted to The Seventh Realm OCT, Meril made a living running camps for kids in the Gulf Islands off the coast of Vancouver during the summer, and getting work how she could during off-peak seasons. Meril has had brushes with the Slender Man for much of her teen and adult years without really realizing it. The lush forests from Tofino on Vancouver Island to Pender Island have long since been one of the many abodes of this particular supernatural horror, from the early days of ship-wreckage to the cases of missing children more recently. Meril's close work with kids has left her exposed to the influences of this particular creature, causing in her a volatile temperament that is not naturally a part of her personality. She is highly observant, creative, and prone to paranoia; she is also protective and blunt, and her personality grates on those with a similar forward state of mind. Because she is safety-oriented, Meril has managed to stave off a case or two of missing children simply by providing an environment where having a child made to disappear would be to conspicuous. She has never directly fought nor acknowledged old Slendy, or even realizes that he exists. The paranoia and isolation that he's evoked in other people is what puts her on guard for the sake of others.
Her home-life is not always the best: Meril lives with a quartet of other people who are often here-again gone-again when she's not at camp. Her relationships with them are fluid: she and Sara-Lee call one another wives despite their lack of committed relationship. Meril and Providence are often at odds, with the latter often provoking breakdowns in the former. Vaughn, a rarely seen roomie that Meril spars with constantly, often leaves the woman infuriated, while Noah, the owner of the house, remains about the only stable friendship (bro-ship, as far as Meril's concerned) in her life. More on them later, if necessary.
Meril, at the beginning of the Tournament, is currently hoofing it cabin-style on one of the islands reachable only by water taxi -- it's a hike in island with one lake, one camp-site, and a few squirrely locals. She has been experiencing some of the worse effects of exposure to the horrific creature in question. She's been losing sleep and a little time, and everyone around her has been on edge. She is beginning to be aware that something is wrong aside from the scrapes, bruises, and occasional broken bone she's more familiar with, but she isn't at all aware of the extent of the trouble she's about to get into.
Personality:
Volatile, protective, blunt, and guarded best describe Meril when she is feeling on edge -- which is much of the time these days. Towards kids she displays a warmer personality, often taking on a gruff and protective stance that attempts to remain respectful. She knows that most kids are capable of learning quickly and thinking inventively, and has spent much of her life from teenager-hood onwards trying to foster that. Towards other adults, when she lets her guard down, Meril can be extremely warm and gregarious: she has a bit of a harsh voice but she loves to sing (she's an alto, despite her wiry frame.) Meril imbibes without a lot of thought for the consequences, but does so socially. She likes to express herself with music and crafts, and likes to take the lead in conversations with others, often guiding them how she will to maintain the upper hand. Against other strong personalities Meril can get extremely frustrated -- at least, if they prove to be antagonistic. She takes some time to snap, but when she does, it's usually a big one in the making: she hates to cry so after a lot of bottling up she usually vents the entirety of her fury on whatever pushed her over the edge, whether they meant to or not. Meril is not naturally a violent or physically aggressive person. Though she is physically strong enough to take others in a fight, she prefers to negotiate (or shame the aggressor, in the case of a pissed off kid) into settling down.
Entry type:
Comics, similar to these silly things.
Items: At the time of the entry, Meril was paddling around the coast. She has on her a canoe paddle, a pfd, a whistle, a knife, kneepads, sunblock and bug spray, and a camera. She also has a little waterproof notepad and, if she's in the canoe for the tournament, a dry-bag filled with a few provisions (food, dry clothes, rain gear, etc.) and a first aid kit. Lady knows how to pack in case of emergencies.
Image size
900x1170px 711.48 KB
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Comments31
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is their weapon a paddle??
that is awesome
that is awesome