Decided to try out a technique a friend showed me last week. I keep running into a problem with seams when I export the textures from zBrush, I'll clean them in Photoshop if I can't find a better solution tomorrow.
1024 , Diffuse, Specular, Normal Render from Unreal 3
Oh yes those damn seams.Did you render out the maps in best quality. Sometimes they go away. Other times I just have to stamp them out in photoshop. It seams(pun intended) as if you have gotten the idea though. I like the grout poking through.