A Twizted Tale.exe A Twizted Tale.rar
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Español language version is now available, translated by alinhoalisson
[ Please check the comments section for the latest patch notes and updates ]
Twizted Tale Trailer Teh Stream Website Twizted Tale Walkthrough
Return to the digital world of Teh Stream with Twizted_Chick, a rebellious girl with dreams of someday hosting her own popular chatroom. Upon her first time visiting Teh Stream chat, Twizt is treated to a swift kick into reality. Noobsweeps, elitism, unfair banning... people can be so freakin' mean when hidden safely behind their computer screen! But rude people soon become the least of Twizt's problems, once she begins to learn the dark and ominous truth behind Teh Stream. Not to mention its elusive owner, ShadowLeggy; a notorious animator who may be holding the darkest truths of them all. Will Twizt be able to defend her newfound friends and the chatroom they've built together?
To learn a little bit about Teh Stream's origins, check out the first 3 chapters of Teh Stream Comic
You can also play the original side of the story with the first instalment of the franchise: Teh Stream
This game is created with the RPG Maker VX Ace Engine. It features eight main areas to explore, and offers a variety of minigame mechanics along the way. Teh EXtream is populated with tons of new, unique characters all with their own personalities and interactions. Use your journal to always keep clued in on what to do next, and witness Teh Stream in a whole new light, seen from the perspective of an entirely different cast. Total time averages to about 4 ~ 7 hours of gameplay. Download is 150 MB.
How to Install:
• Click a link at the top of the description
• You'll be directed to a download webpage
• Click "Download" - The time it takes may vary
• Run a scan on the file as a safety measure
• Once saved, the file needs to be extracted
• Open "Teh Stream - A Twizted Tale" folder
• Find the application called "Game" (dragon icon)
• Just double click that and you should be in!
Do not tamper with any of the folders or files inside the main folder!
Doing so will cause game-breaking crashes among other technical errors.
If you wish to use the sprites or artwork I personally created, please provide credit to DoubleLeggy
This is one of my favorite games made with rpg maker!
The gameplay is great as well as the balancing system.
The battling system is wonderful,
The mechanics of the game are great and the story is beatiful, I just love how you put it in a different point of view.
The artwork is pretty cool and the game is all-around fun to play!
I rate it 5 Stars! no question about it!
Not only are you a good animator your a good game dev and one of
You and yandere dev share number 1 spot of my favorite game devs.
Wait you do know who yandere dev is???
I like the premise of playing as Twizt. Basically I like the idea of taking a told story but change the perspective. It reminds me of your first game where the morality system was featured. It shows that you dont show yourself off as a "perfect protagonist" which I really respect.
The Good Stuff:
-Twizted: She is actually a pretty great and funny character, I really enjoyed playing as her. She was funny, silly, can be mean but at her heart she is really caring. I really dont mean any disrespect or personal attack but I think Twizted was a better protagonist than Leggy^^ You did a great job writing her^^
-Content/Graphic: It really looked more polished, with all the extra animations. The little animation cutscenes were real nice touch. Some special effects like when you walk around in the jungle the screen gets a "leaf-frame". Also actually watching the Videos on the playlist was really cool brought back some memories esspecially the farting compilation x3
Less combat: Personally Im not a big fan of typical JRPG-battles, but I know it was made with RPG-Maker so I guess that kind of fighting system is standard. Anyway I think it was great that you could enjoy all the story parts for a longer time without getting interrupted by less frequent combat. Its much more convenient to see the enemies HP.
The real world/Twizt`s low point: I like the introduction of the "Real Life" and how it was used, esspecially after the part where Twizted gets banned from Leggy, and Twizt is about to reveal her backstory. It was a nice detail to make her walk even slower in "Real Life" than before. It was small but it connected the emotion and gameplay well
The "Antagonist": Its really cool to see you as a villain. And I do believe that you appearances in the Console-Warzone was basically you being Nemesis x3
The Improvable stuff:
Easier fights: This might sound hypocritical, cause I prefer less fights. But in the first game some fights were harder which also made them more hilarious like The Steve-Fangirlclub, or the overpowered Alice. They had petty reasons for a fight but it was even funnier when they packed a punch because of that^^
This could also be my fault that the fights seemed too easy because in the first game I was stupid enough to not equip a melee weapon at the start and wondering why I was allways missing when using the default attack^^
The Quests: In the first game the objectives had more variety, like on streamside you went on a treasure hunt. In the second game most of the time its about recruiting or talking to every person in a certain location. I cant exactly remember if the first game was exactly like that, even if it was it just, you know felt different.
The final-boss-buildup: The buildup to the final boss fight hasnt been set up as good as the first game since if you played it you kinda knew who it actually was. In the first game more time was taken to introduce the final boss, Teh Stream being under attack, alarm is going off, everybody panics. This was a great build up. In a Twizted tale after the confrontation with Leggy i personally was more in a mood for a emotional moment rather than a boss fight.
-MILD SPOILERS END-
All in all I enjoyed it very much and for a free game made by someone who is primarily doing animations and is doing a lot of other work by herself it turned out great. Its funny, polished and comes from a very personal story with a unique point of view. I had much fun with it^^
Is there a special reason why in the second game you have get no companions along the way? Is this reflective of Twizted herself? This is not a point where Im complaining Im just curious^^
- File size has been reduced from 275 MB to 150 MB
- Music and BGM have been edited to loop seamlessly
- Small bugged event in Teh EXtream (Map 50) is fixed
- The "post rules" objective has been made more visible
Old save files should still be compatible with the current version.
Rewards have been added to the final 3 battles in the EXport
Balanced the prices of weapons and armor, along with sell prices
That room really doesn't have a true purpose, I just wanted to slip something in there that's barely noticeable and weird.
Español version of the game is now available!
Fixed a spelling error in the kitchen of Twizt's home
Added extra information to the introductory Help Button
- Word error in Teh Stream area is now corrected
Quickscan item has been fixed to remove all malware
Old save files should still be compatible with the current version.
- Various edits to spelling and grammatical errors
- Various fixes to minor musicals cues and events
- Possible game-freezing event in Streamside fixed
- Sewer alligator event has been slightly nerfed
- Accidental skippable battle in Raccoon revisit fixed
Old save files should still be compatible with the current version.
SPOILER FREE REVIEW:
Holy shit, Lady!
This is a vente full-fat Sass Frap, no chill! XD!!!
Seriously, I aspire to be this petty one day XDDD The strama is so palpable. I can't decide if I cant get enough, or I wanna punch everyone involved right in the face XD!!!
It definitely feels more in depth than the first game, which is what you want from a sequel. There's some really clever scenarios you've added that weren't in the first game. It was cool to see the locations from the first game though, through a different perspective, and with other stuff/people to find. There's also a themed puzzle that I won't spoil, but it was a really nice touch. Even getting to talk to people that are AFK at a different time of day with the characters remembering things from earlier, just wow. The choice of music was always fitting, and the change of sound depending on the urgency or time of day was very cool. A lot of TLC went into this, and the sprites and the humor are just incredible. Always are when it's something you made! I couldn't tell if I was bustin' a nut, or a gut. XD! Whoops!
Anyway, it's plain to see that whatever you do, you do it to the best of your ability. And you just get better every time. This is no different, well done!
TL;DR It sure was a game!
Maybe you can't get enough of punching bitches in the face, what even. XD
But yo THANK! There was definitely a lot more thought put into shit like atmosphere with the music and whatnot, and just trying to make it more immersed over all. Before it was just kinda like... well I guess I'll make a fuckin' game for fun. This one was more like, individual let's get srs. I'm just glad it showed, even. But yo thank again, and IT SURE WAS A GAME!
Anyways the combat kept me on my toes for a bit, but once I got enough healing items there wasn't much to worry about. I think the only times I got a game over was with that segment with the sewer gator. For whatever reason the crowbar wouldn't always swing when I wanted it to. That was a lil annoying but it didn't stall me too much. Reminds me, the only real glitch I noticed was that the journal kept telling me to check for an e-mail that didn't exist. I can't remember when it happened exactly (I think when Twizted was e-mailing The MVP?) but I noticed it stuck around till the end of the game... I probably should have screen capped it. Whoops. I'll try and screen it on my second run through, send you a note when I do.
So that begs the question... you gonna make more or what gurl? I think I remember you mentioning proper sequel or something. Whatever you decide, I'm down to beta test for life, hit me up yo.
P.S. gayme nedz moar dargonz.
Edit: Went to check since I forgot, but the game took me 6 hours 59 minutes and 47 seconds to run through the first time. Your 7 hour average run is a lie. LIES. ALL LIES.
I'm glad the battles were mostly smooth. I've gotten a lot of different feedback about it; some people think the freebie items and AFK beds make it too easy, others have said battles are just right, some have a little trouble. It might be a generational / familiarity with JRPG type deal, so I'm not sure how much I'd change, if anything. It's a bit of a tough thing to balance for a general audience. But I think I'll definitely nerf the gator area a bit. Something like taking the first few barrels down by a swing.
I'll keep an eye out for that journal bug. I'm working on a walkthrough for it, and finding a few small errors to fix in the process. I couldn't find anywhere an e-mail from MVP would stick around to long, according to in-game events, but maybe I'll find it in actual gameplay. And OH SHIT NO MUH GAME TIME AVERAGE!!!!1
But yo yeah, I've the sequel planned to an extent. Mainly the general plot, introduction, and an assortment of ideas to place throughout. It'll be a while yet before I get too serious about it, but it's on my bucket list. And yo, thanks for the feedback even.
The fights seemed to vary with whether or not Twizty was in the right, but it seemed like more of them did have Twizty as the legitimate "hero" of the individual battles. You can have someone pick a fight with Twizty for not falling for a scam, and right after, have Twizty insult someone's artwork just to hurt them.
It was fun, and funny, and ultimately, I'm not entirely sure who's side we're supposed to be on. I'm guessing the whole situation isn't supposed to be black and white (even if some individual battles may be). Twizty is trying to do good, however questionably she's going about that. I can't dislike her. It was easy enough to dislike the "noobsweepers" at the start of the game, but then, they didn't really get much development beyond "jerk." But would Leggy have them as admins if they were just flat jerks? Dunno'. Good game .
Twizt is definitely supposed to be a bit of a bias character. First impressions make a big impact on her, and her issues in high school gave her a soft spot for "underdogs" and a distaste for people who are widely popular (especially when they seem like a jerk to her). Hopefully it wasn't taken too far, but a big thing I wanted to work into the game was flaws. Whether the character seems like a "good guy" or "bad guy" I wanted everyone to have a few, possibly relatable, flaws. But then despite the flaws, being able to have a sense of righteousness and even befriending people who see past the issues. But like you said also, it's definitely not supposed to be black & white in most cases (aside from some of the troll battles).
So in that sense, it's interesting and cool to know you don't really know where to side, and that Twizt isn't inherently dislikeable. Hopefully what seemed like shallow motivation in the beginning evolved a bit as the plot continued, but it could be something I can improve the writing for in future games. Thank you for the feedback!
The order Twizt met people seemed important, in helping her come to the conclusions she did. Like Trinity might've seemed like a nut had she been the first person Twizt met after the noobsweep, but no, MVP gave off a friendly, intelligent presence, the perfect gateway for Twizt toward her mindset. Then Mimi, who came off a bit like a friendly punching bag to Leggy if you ignored some of the hints that Mimi had a less friendly side, which Twizt was more than happy to do. Then Brave, who was obviously more hot-headed and a bit of a jerk, but still able to have things twizted to look like a simple difference of opinion getting him banned, and then Trinity, who's intense dislike of Leggy was more than enough for Twizty to take her side.
They didn't even have to appear like a jerk for Twizt to dislike them, really. She seemed to like MJ at first, up until Twizt found out she was good friends with Leggy. That alone was enough to turn against MJ.
Anyway, you're welcome for the feedback. Really enjoyable experience .
It does have a theme of gradually seeming worse over all. Hopefully such coincidental circumstances isn't just bad or lazy writing. It might be something I could improve on for the next game, though. And Twizt's harsh impressions of all the Admins is definitely one of her downsides, basically the type that once she gets an impression of someone, she sticks to it to a fault. And yo thank you again, I'm glad you liked it!
I'd leave my feedback like I did last then I finish it
I finish the game now, after sometime to myself, and here are my thoughts about the game,
I played one with latest updates
much like your first game, I had alot of fun and enjoy playing this,
since this game plays similar to the last one, i didn't really run into real trouble,
love at this game now as little cutscenes with your art, gives the game bit life to it ,also like the new AP bar, as it's well easy now to tell then you have your super move.
I just one minor thing and it's similar to one I had before with the last game,
then you get late game looking for the evidence and you end up defeating Viitori, Pepperent, Slt4Life, you don't get any reward for beating them, would be nice to get some extra points just before the last few battles, to buy some items if needed
but yeah really enjoyable game, keep up the awesome work ^^
//i really wanna play it now bc of the grape chan cameo aaaaaa