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Teh Stream by DoubleLeggy Teh Stream by DoubleLeggy
Download Links:

Bullet; Green Teh Stream Bullet; Green Teh Stream Español


Other Media:

Bullet; Green Animated Trailer Bullet; Green Teh Stream Website Bullet; Green Let's Plays


Enter the digital world of Teh Stream! Join the notorious animator Leggy as she explores the digital scape of her chatroom. Team up with friends, meet fans, and battle adversaries all while trying to unravel the mystery behind an ominous hacker... Who is this person? What do they want? With so many visitors and potential suspects, will Leggy and her friends be able to stop the hacker with their reputation intact?

To learn a little bit about Teh Stream's origins, check out the first 3 chapters of Teh Stream Comic
Also be sure to check another side, another story, with Twizted_Chick in Teh Stream: A Twizted Tale

This game is created with the RPG Maker VX Engine. It features seven main areas to explore, with an array of optional side-quests along the way. Teh Stream is populated with tons of unique characters, many of which you can choose how to interact with. These interactions can determine your reputation throughout the game, resulting in three different possible endings. Total time averages to about 3 ~ 4 hours of gameplay. Download is 213 MB.

Bullet; Green Updates: [For English version only until further notice]

Edit I
• Español translation by alinhoalisson is available for download!
• Reduced lag and fixed floor images added to Console Warzone
• Graphical errors occurring in battles [death] have now been fixed

Edit II
• Various typos, mistakes, and other small errors have been fixed up
• Clarity has been added to certain events that left players a bit confused
• A potential game-breaking bug in Teh EXtream has been patched up

Edit III
• Some skills have been balanced out to be much less overpowered
• The action for the enemy ability "Slap" has been fixed to be neutral
• Possible graphical error in the Twizt and Trinity battle has been fixed
• Rewording of some early text has been made to give clear objectives

Edit IV
• Item Shops have been added to the majority of main area topics
• A Point prize has been added to the chest in the X-Box storage room
• Fixed a typo/duplicate name that appeared in the Console Warzone

Edit V - Urgent!
• The previous edit accidentally overwrote earlier fixes, causing some
past game-breaking errors to reappear. All of these errors have now
been fixed, thanks to alinhoalisson for finding and correcting the file.
If you downloaded this around July of 2015, please replace that file.

Bullet; Green How to Install:
• Click the link at the top of the description
• You'll be directed to a Google Drive webpage
• Click "Download" - The time it takes may vary
• Google should be safe, but run a scan to be sure
• Once saved, the .rar needs to be extracted
• Once extracted, open "Teh Stream" folder
• Find the application called "Game" (horse icon)
• Just double click that and you should be in!

Important Note:
Do not tamper with any of the folders or files inside the main folder!
Doing so will cause game-breaking crashes among other technical errors.

If you wish to use the sprites or artwork I personally created, please provide credit to DoubleLeggy
I do not condone explicit nor commissioned content of my persona.

Artwork ©DoubleLeggy

Add a Comment:
 
:icongetequippedpsyko:
As one of the play testers, I've gotten a unique chance to see the game grow from it's initial public demo from many moons ago, to it's final release here.

The game is brimming with a unique charm and atmosphere that almost anyone on who has used the net can relate to and enjoy. Those who are long time fans of Leggy will definitely get the most out of this game, but it should definitely be an enjoyable playthrough by non-fans too.

It's a solid RPG that goes for polished simplicity over chaotic extensiveness. Every element of the game has been given plenty of tender love and care to make sure that it is as good as it can be. Each character feels alive, and is memorable, from the villains to the protagonists, and it truly brings this game to life. The game also runs a choice/moral system that truly lets you experience characters from completely different view points depending on how you react to them. Without a doubt, there is high replayability here.

You won't have to worry about some traditional RPG elements like levelling up, juggling a billion spells, or random encounters, but that does not mean that the game is mindlessly easy either. With limited equipment management, and no grinding to make yourself stronger, and a small set list of spells, you must approach every battle with strategy in mind. It makes for a very compelling battle system, that always keeps you engaged, and the multitude of friends you might find at your side will always keep it fresh and exciting.

It's rare in this day and age that a game can just be so blatantly fun to play, usually there is something tedious about a game. Maybe its difficult, or theme, or controls, but Teh Stream never gets bogged down by the typical pitfalls that games usually do. It remains fun from start to finish, and there's always a reason to come back for more.

All of this gets wrapped up with Leggy's signature sense of humour, and it makes for a truly fun experience. The game never feels overwhelming, nor underwhelming, and it keeps you excited and motivated to move forward and advance the story.

Travelling from YouTube to Raccoon City and beyond, Teh Stream is a very enjoyable RPG that will undoubtedly leave lasting impressions. Solid 4/5 game without a doubt.

TL;DR Play the game, seriously, it's freakin' good.
What do you think?
The Artist thought this was FAIR
27 out of 27 deviants thought this was fair.

:icondeterminatfate:
I was waiting with much anticipation for this game, and I beat it today. It was wonderful, well executed, and just downright a blast to play. The atmosphere is welcoming and exceptional with Leggy's charm and humor.

It isn't quick, but it isn't long. It seemed to be just that right amount of time you want to spend on a game. I was immersed in the game, and just unable to pull myself away for long periods of time. The story was definitely one I would play over and over again. It just is not boring in the least and isn't to much to handle either.

The characters don't lack any character depth. They are each unique and you can see if just with your first conversation with them.
Along with your interactions choices are going to be made. Either one leads to a different conversation or to a fight even.

Leveling up, grinding, and new spells when you would level. Things in a normal RPG aren't there. It took me getting to the second area and after a bit of fighting to figure this out. But that really does not mean it is easy or less enjoyable. You still need to be tactical in fights and pay attention to what is being done.

I really just need to state it was enjoyable. I will be recommending it to several of my friends, who have been wanting to see more of Leggy's creations. I give it a 4.5/5. I mean come on, don't most creations with Resident Evil included end with some form of explosion?
What do you think?
The Artist thought this was FAIR
10 out of 10 deviants thought this was fair.

The Artist has requested Critique on this Artwork

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:iconmallory36:
Mallory36 Featured By Owner May 17, 2017
This was worth playing. It was fun, although as a whole, I liked Twizt and her story more. She was just a more enjoyable hero to follow in her story. There was still a lot to enjoy in this one, though, and a lot of the fun interactions that were still around. The fights were mercifully toned down in the sequel. Most of the fights here were harder, and the hardest fights in this game were far, far tougher than the hardest fights in Twizt's game. Some people do enjoy those super tough fights, though ^^;

It was interesting to see some of the endearing flawed characters from Twizt's tale as flat-out villains here. I couldn't really hate them here, though, since I already knew them from the other game first. Mimi especially seemed like the most night-and-day difference between the two games of the major characters, from a sweet girl with some bitchy tendencies to irredeemable flat-out bitch. Some of the minor characters were pretty different, too, some being nicer in this one, and some being lot friendlier in Twizt's game. Like Alice's obsession with... well, Alice, went from harmlessly quirky to deranged :la:.

Also, I was wondering what Whisper did in the other game to incur your wrath. I still didn't have the heart to ban her, though, which turned out to be the "good" choice. Guess you were having a bad day in Twizt's game ^^;. Really, that wasn't one of the "obvious" choices, though.

MJ seemed to get a whole lot of attention here, and she's as lovable as she seemed in Twizt's game. Shame Twizt wouldn't give her a chance. The other admins seemed to get less attention, though most of them had their moments to do some stuff.

I like Twizt's game more, but still enjoyed this one :huggle:.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 24, 2017
Glad to hear it was! I know it's definitely a lot less intuitive and not so well written in comparison to Twizt's. Once I get done the proper sequel and some animation projects, I maaay try to remake this one someday. Hopefully it wouldn't be too difficult since I have Twizt's game to build off of, but we'll see. It could be a fun project for the distant future.

It's nice to know you still didn't hate the characters despite this different take on them! That's part of where I think the writing wasn't too great on my part. I mean being honest here, with the plot being based on past events and people, I went on a bit of a fantasy binge really making some of these characters flat-out horrible. Twizted Tale was basically my way of trying to redeem that, with better writing and character development (hopefully!) After all, despite knowing people who I felt were irredeemably cruel to me personally, they did still have their own circles of friends, people who liked them, so it's not like they were some literal evil force. Just people, and we couldn't get along for whatever conflicting reasons.

And yeah, MJ is legit my best friend, and we went through a lot of this crazy stuff together. Once I get to doing the proper sequel, she's gonna be in that a lot more as well! Thanks for taking the time to give this game a try too, and I don't blame you for enjoying Twizt's more. I see it as a much-needed improvement!
Reply
:iconmallory36:
Mallory36 Featured By Owner May 24, 2017
Well, if they were meant to simply be villains here, they were meant to simply be villains here. Bad guys don't always need to be deep and complex, and venting frustrations is a good enough reason to do it that way :la:.

I look forward to the sequel!
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 25, 2017
Yeah that's true, sometimes it can be annoying when a villain seems to be given a needlessly tragic backstory. I guess even some of their motivations aren't all that sympathetic anyway, at least. Hopefully it won't take too, too long, though it seems the trend with these games is they end up taking about 2 years to fully complete, not including small patches. But once I get working on it, I'll be sure to post a journal about it and its progress!
Reply
:iconmallory36:
Mallory36 Featured By Owner May 25, 2017
Just a few more thoughts :aww:.

I know MVP was Twizt's first and most trusted advisor, but it felt like Trinity and Twizt had the closest friendship. I mean, it's a shame they clicked so fast through a shared dislikd of Leggy, but they feel like they'll always have each others' backs, whatever happens, moreso than the others.

Or I might be looking too deeply into it. You know better than me :XD:.

I love their friendship, although on a more individual level, Mimi's my favorite side character. Love her whole bubbly sweetheart/bitch dichotomoy.

Lil' Leggeh was adorable. Just so sweet and excitable and loving of Leggy and wanting to make Leggy happy, which is just kinda' sweet, at least at her age. Not quite as much, but I also loved the little girl who wanted to give you a gift of your own traced-over artwork. I dunno', felt like the most innocent kind of traced-over artwork, at least. And still felt bad when Twizt made fun of her for liking Leggy.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 25, 2017
Oh yeah! Trinity was actually a character created by claire53 for a literature contest I had a while back. When she won the contest, she told me how Trinity would most likely get along well with Twizt and fit perfectly into her posse. She even came up with a little nickname for them as a pair, TNT. Originally it was intended to be a comic cameo, but since that went on a hiatus, the prizes got transferred into the game instead.

I'm glad you like Mimi, too! She's fun to write as well, all that patronizing "Teehee ur a bitch <3!" everyone has encountered at least once in their time online XD As are the sweet side-characters! In the next game I'd like to give the "nicer" characters more time to shine too. I struggle a bit with making nice, interesting characters since kindness doesn't have much drama to it. So far Pepperent is as far as I've gone with that, making a "good but flawed" character. I have plans for Lil'Leggeh though, she'll definitely appear in the future! [Minor spoiler!]
Reply
:iconmallory36:
Mallory36 Featured By Owner May 26, 2017
Ah, Pepperent. She was a roller coaster. At least early on, it was more like "Teh Stream doesn't need you to defend its honor, Pepperent" (those people often mean well, but usually just make things worse), but then, considering the way she really saved Twizt from crossing a dangerous line at the end, her meddling really did save Twizt from digging herself into too deep of a hole. And Twizt was unnecessarily mean when they bumped into each other on DeviantArt.

Reece seemed kinda' similar, with being fairly pleasant, but not really ever going about things the best way (with the "if you made her cry, you must be the bad guy" line of thinking, and her backseat moderating later on).

I didn't realize Trinity wasn't yours. She seems to fit so naturally into the story, still. She's a great addition to the games.

Aww, Celesteh :la:! And with that spelling, she's not forgetting her roots as a super Leggy fan.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 27, 2017
Yeah, she's been a fun character to work with. It's gonna be nice to explore how she is from the viewpoint of the other cast, which'll likely happen in the sequel. And Reece too, her and Rod seemed to ended up having slightly more prominent roles than I'd originally planned, so maybe I'll make a bit more of them someday. Though sometimes I worry about having too many character, since there's so many as it is. Despite being a chat and all, it might become overwhelming for people to keep track.

And yeah! She's listed in the credits under the contest winner's section, though since it's been years since that contest was held. I plan on giving her a proper profile drawing and explanation, so hopefully then it'll be clear where the credit goes, as well.
Reply
(1 Reply)
:iconlaurenthefox:
LaurenTheFox Featured By Owner Jan 1, 2017  Student Artist
i dunno if anyone asks this, but is this virus free? 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jan 2, 2017
It should be, I uploaded it to Google Drive directly from my computer, which is virus free. And Google Drive should be a completely safe site, but you can always scan the file if you're still unsure.
Reply
:iconcartoonman100:
Cartoonman100 Featured By Owner Apr 24, 2016
The characters either look like they just came from a party or are just going to one.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Apr 25, 2016
...Maybe both.
Reply
:iconuri-the-espeon:
Uri-the-Espeon Featured By Owner Apr 22, 2016  Hobbyist General Artist
Hell, I'll play it!  BTW, what did you use to make this game box art?  I'd love to know since I, too, intend to make an RPG of a story I'm writing.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Apr 22, 2016
Thanks, hope you'll enjoy it!

I used hand-drawn art and Photoshop to color and edit everything. But I also referenced game box templates: www.google.com/search?q=game+b… Figure you can pick one you like the best! I just went for a simple PC look.
Reply
:iconuri-the-espeon:
Uri-the-Espeon Featured By Owner Apr 22, 2016  Hobbyist General Artist
Thanks. :)
Reply
:iconzowen2001:
Zowen2001 Featured By Owner Oct 31, 2015
I'd play that.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Nov 1, 2015
:'D
Reply
:iconzowen2001:
Zowen2001 Featured By Owner Nov 1, 2015
:D
Reply
:iconsolitonmedic:
solitonmedic Featured By Owner Sep 12, 2015  Hobbyist Artist
I love the charm packed into this game, heck Lil' Dumbass is even included, haha-

I can't stop over-examining the environment and I think I just found some antivirus in the... toilet? I bet it's Norton. :P
Now if you excuse me, it's time to shave off some hours off my sleep again! :D
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Sep 24, 2015
LIL' DUMBAYYYYSSSS!

But yo, thanks! I'm glad you enjoyed it and could get a lot out of all them lil' easter eggs.
Reply
:iconroboticfreeze:
RoboticFreeze Featured By Owner Aug 3, 2015
Can I try translate it to polish language?

I start playing it and stayed half night awake, it's addicting as...................well, something very addicting :D
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Aug 4, 2015
D'aw, well I'm glad you like it! If you're up to the challenge and you really want to give it a try, you're more than welcome to translate it. If you do, make sure to download the latest version if you haven't already, it's the same download link. Let me know if you do decide to do it and finish it, I can post a download link and add you to the credits!
Reply
:iconroboticfreeze:
RoboticFreeze Featured By Owner Aug 4, 2015
CHALLENGE ACCEPTED!

Really, After work I don't wanna do any SFM things, so translating stuff could be fun ^^
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Aug 4, 2015
Sure, if you enjoy it then that's great! And I appreciate it too, it's nice knowing that someone likes the game enough to want to translate it and allow other native speakers to play too.
Reply
:iconroboticfreeze:
RoboticFreeze Featured By Owner Aug 4, 2015
I can train my language too. I like you're open for that kind of project, some people wouldn't ever let others to do it and you just "you wanna? COOL!"

I hope other version won't be out until I'll done with it :D
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Aug 7, 2015
I think it's awesome : D
Reply
:iconethereal-requiem:
Ethereal-Requiem Featured By Owner Jul 22, 2015  Hobbyist Digital Artist
Man, I remember teh stream and Jack's random room sweeps. Those were fun times. 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jul 22, 2015
Kick erry'body out and reduce dat lag, even.
Reply
:iconethereal-requiem:
Ethereal-Requiem Featured By Owner Jul 22, 2015  Hobbyist Digital Artist
I remember the trolls that would come in and do the big text walls. When I was there, it was toward the end of teh stream. But yeah, gotta kick the people just camping in there. 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jul 22, 2015
Oh god, yeah. Birdman though... he was a good one even XD That might of been earlier on though.
Reply
:iconethereal-requiem:
Ethereal-Requiem Featured By Owner Jul 23, 2015  Hobbyist Digital Artist
I never saw Birdman. I remember someone named Tigga. I only ever really saw you, Zero, Jack, and MJ sometimes. Most of the time we tried to poke at Zero, never really quite knowing when he was afk or when he was plotting a sudden kicking spree. 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jul 23, 2015
Ah okay, I can't remember Tigga myself. But that sounds like a basic day in the chat though, Zero was always there but never spoke XD
Reply
:iconethereal-requiem:
Ethereal-Requiem Featured By Owner Jul 23, 2015  Hobbyist Digital Artist
We tempted fate one day when we plotted to steal the pizza from on top of Zero's head. xD
Reply
:icontechdragon-z:
TechDragon-Z Featured By Owner Jul 22, 2015
So wait, what was the update this time? You should put timestamps on them so I know what's new and what's not. Or maybe I'm just not paying enough attention because I'm stupid. 
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jul 22, 2015
I could time stamp them (if I can remember the past shits) but basically they're just split up in the bullet point groups beneath "Updates".
Reply
:iconsunnyrina:
sunnyrina Featured By Owner May 29, 2015  Student Traditional Artist
My big sis enjoyed playing this, Leggy :heart:


She said it was one of the best RPG's she ever played :heart: (yeah. she's kinda into RPG's)
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jun 1, 2015
That's so nice, tell her thanks!
Reply
:iconsunnyrina:
sunnyrina Featured By Owner Jun 1, 2015  Student Traditional Artist
I'll do that :D 

Can't wait for your other new projects :heart:
Reply
:iconinsomniacjournal:
InsomniacJournal Featured By Owner May 26, 2015
look at you throwin shade in the dA section.

Also:

-Refine MJ's offensive Ultimate. Her Virus and draining abilities are excellent, but Batches feels a bit lackluster.
-Maybe reduce the power of the draining skills. They siphon off a good chunk of HP/MP for the cost, and are much more efficient than most other direct attack options for the characters.
-Some additional skills and battles could use rebalancing.
-KOing Twizt while she has the Defense buff causes her sprite to reappear when it wears off (though she can't be attacked). That's more likely an error on one of your scripts than anything you did and will probably happen anytime multiple enemies appear and you have buffs on the field.
-You removed several pipes in the hub near the computer, so the shadows are redundant. Same on the upper-left corner.
-Reducing the damage or accuracy (or adding a data cost) to the Slap attack is a good idea; it deals a lot of damage and is hard to mitigate.
-Fix the attack string from "<enemy> slaps Leggy!" to something neutral. It's confusing if the enemy is actually targeting another party member.
-The rep system is a good idea. If you were willing to put in a fuckton of extra work, you could alter the way typical NPCs react and talk to you, but it's a lot of extra writing.
-On the upper edge of the Survivor map, don't use autotiling for the ocean water by the beaches. Use the shift and right-click method to make the water look better (or at least without a sandy edge).


If I find more I'll fill you in.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 29, 2015
Thanks for all the suggestions! Especially on the battle stuff, I have a pretty rough time with anything involving numbers. I'd love to have a few more skills somehow, but I felt like each playable character should have the same amount and pretty much exhausted my ideas as it was... Maybe for the sequels it'll be something to improve though. I think at this point for the current game, I'd ruin any existing balance if I attempted to create any more abilities. And VX Ace will have a lot more options for that too, I think!

Having a lot more different/changing events from reputation was something I wanted to do too, but as you said it became a lot of writing and my organization skills of events/variables were.... pretty horrendous. I'm still considering if I want to use reputation again in a sequel, it somehow feels it would be redundant to use it again though as much as I liked it. Still considering a few similar ideas though, but if I use it again I'd definitely like to expand on it more.

Thanks for catching the errors too like Twizt's sprite and the non-neutral battle text!
Reply
:iconinsomniacjournal:
InsomniacJournal Featured By Owner May 30, 2015
I'll probably go through the editor and see if I can pick up on any unnecessary or flawed event coding, but it runs all right.

Honestly, the fact you can use your own formulas in VXAce makes things miles easier to eyeball since you can use almost any stat (including current/max HP/MP, character level, and a variable) and see how the math works directly. Still a lot of trial and error, but the way things are organized in the editor is much better than previous Makers.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner Jun 5, 2015
That'd be awesome, if you have the time and patience it'd be great to know if you can find anything to improve.

Oh yeah, I've dabbled in ACE a little bit now, and it looks like there really is a lot of possibilities for a large variety of skills.  Still working on making the attack and healing numbers fine-tuned but it's coming along. For a starter I'm gonna work on a smallish game taking place at the same time as this game, and might still have only a short list of powers/spells, but for a legit sequel I'd like to expand everything a lot more.
Reply
:iconheliosmegistos:
HeliosMegistos Featured By Owner May 25, 2015
Freaking fun, that's all I'm qualified to say.

Not good at critic or reviews.
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 29, 2015
It's fine, I appreciate it all the same.
Reply
:iconthemoonarcher:
themoonarcher Featured By Owner May 17, 2015
themoonpirate too overpowered pls nerf
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 19, 2015
Yis, he is now nerf or nothin'.
Reply
:iconthemoonarcher:
themoonarcher Featured By Owner May 17, 2015
oh christ i just died
Reply
:iconthemoonarcher:
themoonarcher Featured By Owner May 17, 2015
this game is too hard. this game is rly too hard. make easier pls :(
Reply
:iconblueanddark:
BlueandDark Featured By Owner May 13, 2015  Hobbyist General Artist
Just finished the game and i loved every second of it i even stood true the credits and i don't normaly do that XD
Reply
:icondoubleleggy:
DoubleLeggy Featured By Owner May 19, 2015
D'aw, well yo hanks and I'm glad to hear it! There is actually something that can happen after the credits, but there's a certain character you need to talk to as much at every possible chance in order to trigger it.
Reply
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