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CASTLE_ROOM by donmalo CASTLE_ROOM by donmalo
Another test - another fail.
Seems that people didn't like my style or my style doesn't fit into the game industry.
Anyways - had a good time painting this images. And at least - something to post.
Hope you guys and gals like it anyways.
Cheers
Add a Comment:
 
:iconsapiba:
Sapiba Featured By Owner Nov 22, 2016
I like it very much. Is it possible to use it for my roleplaygame?
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:iconroguegw:
RogueGW Featured By Owner Apr 1, 2015
Where is the fail ?
I really appreciate this, a nice castle door or rich manor entrance :)

At least, you did a good job with this one !
Reply
:iconashardu:
Ashardu Featured By Owner Jun 3, 2014  Hobbyist Traditional Artist
Are you serious? People don't like your art style? Gosh, they must have been blindfolded, blind, ignorant, or some kind of moron to think something like that. As far as I'm concerned, this is not, AND I repeat, this is NOT a fail. 
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:iconrainbowfay:
RainbowFay Featured By Owner Mar 5, 2014  Hobbyist Traditional Artist
I love how the inside of the castle is nicely designed.^^
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:iconkrzysiek2222:
Krzysiek2222 Featured By Owner Jan 31, 2014
wow
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:icondonmalo:
donmalo Featured By Owner Feb 3, 2014  Professional Interface Designer
Thanks!
Reply
:iconsinairah:
Sinairah Featured By Owner Jan 1, 2014  Hobbyist Digital Artist
I'm in love with your art! *.*
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:icondonmalo:
donmalo Featured By Owner Feb 3, 2014  Professional Interface Designer
Thank you!
Reply
:icongarethj92:
GarethJ92 Featured By Owner Jul 29, 2013
It's stunning, I like that it makes me want to know what's beyond that door. I'd love to use it in my RPG (It's nonprofit) If you would allow it i'd be sure to link back and give credit! :D 
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:icondonmalo:
donmalo Featured By Owner Jul 29, 2013  Professional Interface Designer
Thanks a lot!
Since it was not used, feel free to use it for your RPG.
If its an online RPG it would be great if you could PM me a link to it.
Best
Reply
:iconjacob-cross:
Jacob-Cross Featured By Owner Dec 17, 2012
Nice :3
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:icondonmalo:
donmalo Featured By Owner Dec 18, 2012  Professional Interface Designer
Thanks!
Reply
:iconjacob-cross:
Jacob-Cross Featured By Owner Dec 18, 2012
Your welcome
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:icondonmalo:
donmalo Featured By Owner Dec 20, 2012  Professional Interface Designer
:)
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:iconjacob-cross:
Jacob-Cross Featured By Owner Dec 20, 2012
<D
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:icondonmalo:
donmalo Featured By Owner Jan 2, 2013  Professional Interface Designer
:)
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:iconjacob-cross:
Jacob-Cross Featured By Owner Jan 2, 2013
X3
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:icondonmalo:
donmalo Featured By Owner Jan 6, 2013  Professional Interface Designer
:D
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(1 Reply)
:iconm0nkeybread:
M0nkeyBread Featured By Owner May 4, 2012  Professional Digital Artist
Being in the same boat myself at the moment dude I feel ya! Just keep at it man, you'll get something! Persistence is everything.
I like the lighting and some of the details you pulled into the image are great; it has a nice feel to it.

What was the brief? I'd like to know before providing proper feedback, but some things I noticed right away:

The image is very "mirrored", that's not to say that it is necessarily a bad thing and you have added different elements to break this up, but it still has that feel to it.

From a viewpoint and perspective sense you could perhaps think about pushing these to make use of a more dynamic composition, like in your enviro sketches (which are awesome) The urns look a little flat on for the perspective you have used.

Overall the image density feels quite clean and perhaps a little too "even"; perhaps playing with some light texture and grain in focal areas would break this up a bit.

Btw I hope you appreciate honest feedback...as that's all I tend to give :)
Reply
:icondonmalo:
donmalo Featured By Owner May 5, 2012  Professional Interface Designer
Hey buddy!

first of all - I DO appreciate honest feedback!!! Thats for sure and the best way to improve!!!
Good to have someone in the boat as well. Means that this will not a lonely journey:) Fellin' ya, too!

Well - about the brief…
here we go…

- a castle room
- two torches
- a door


Things that i had in mind will doing it:
- click and point adventure
- two torches tah could be a riddle to open up the door.

the rest of it was totally free. I quit cool to a have a really open brief. But to be honest - not for a test.
Thats what I call a 360° freedom with the option to fail on 359° :)

I used a pretty simple viewpoint, 'cause I didn't know what should / could be happen in that scene. From the information I got, I tought it would be good to keep the view straight on to the door - which imo are the main focus.
Yup - you're right about adding some atmospheric gadgets - like dust, grain, light, etc - but for that I have to know what will happen in that particular scene. Without that knowing - would be hard to find a proper solution.

Well - maybe next time! I'll keep on it and hopefully you as well!

Thanks for your honest feedback. means a lot to me!
Take care
Reply
:iconm0nkeybread:
M0nkeyBread Featured By Owner May 5, 2012  Professional Digital Artist
Awesome..well I'll keep providing feedback then where I see something constructive to say ;)

Yes I totally understand how having too much freedom can really be bad sometimes :) Was it actually for a point and click game? Didn't think those were even being made anymore? Kidding :) , but if it wasn't maybe going for a more standard type of 3D game environment viewpoint would have been better.

I would probably have been inclined to show more of the castle room as it is an environment you are doing a concept for. In your image you can only really see one wall.
In terms of focus you could still use a dynamic viewpoint and have kept the door as the focal point. I don't think you necessarily need to know what is going on in the scene in order to use perspective to create a dynamic and interesting composition and image. I don't know what your process is like but I find doing lots of thumbnails beforehand can help you narrow done on something that looks great no matter what.

The grain and texture comment I made, was more about the feel of your image overall not specific lighting effects. Too clean an image overall can be a bit bland, so a bit of texture and grain can help add variety and interest. You didn't really need to know what was going on in the scene to add this stuff.
About adding atmosphere and lighting effects, I think especially for environments it is very important to present your concept as an entire package, so you should definitely add these in. You are the artist after all, so it's up to you how you depict your vision. I suppose it is this that the art test is actually testing.

I think if you just apply what you do in your environment speed paints to your art tests, you'll come up with a winner. They are invariably very dynamic, have lots of atmosphere, great composition and focal points, so you definitely know how to pull it off!

I think you probably tightened up a bit too much and were too careful for the two art tests I've seen so far so maybe staying a bit looser would help? If you haven't already, check out Feng Zhu's website...[link] his environment concepts can be quite rough, but perspective, dynamic composition and atmosphere are there in every image!

I'd be happy to provide critique for you on your next one before you submit it if you'd like. I also just recently submitted an art test for wizards of the coast, and people's critique throughout the process was essential!
Reply
:icondonmalo:
donmalo Featured By Owner May 8, 2012  Professional Interface Designer
:) I have to say thanks and for sure - keep providing feedback!!!

Yup - it was for a point and click adventure. Hehe - and yes - it seems they are on the way back. Lots of p&C's are coming soon:)
Thats true - if it were for a 3D game, I had chosen a totally different angle / perspective.

Right! I do some thumbnails from time to time - but this really depends on how attractive and profitable the game/project will be.
I like to spend a certain amount of time for a test - not much then necessary, and if the like it and I'm in the boat - I spend more
time for each image. But to a certain point - I'd like to get money for the time I will spend painting game concepts or background.
I really do enjoy painting just for the fun of it and that's mostly what I'm doing right now. But on the other hand side, I also have to take care about my bills.

And you're right. I guess I'm to shy to a certain point and try to match some peoples expectations - just instead of doing what I'd love to do…

Well - maybe next time :D

Yeah - absolutely familiar with Feng's work. Amazing artist. And yes - he's abillity to keep thing loose and defined at the same time is stunning.
Seems I still have a long way to go - and I really enjoy the journey:)

Thanks again for your support, mate! Much much appreciated.
And sorry for getting back to you lately.

Best
Reply
:iconm0nkeybread:
M0nkeyBread Featured By Owner May 8, 2012  Professional Digital Artist
haha, yep that's all good! Well the next time you'll get it :)
Reply
:icondonmalo:
donmalo Featured By Owner May 9, 2012  Professional Interface Designer
:)
Thanks and hopefully :)
Hope your test will make it!!
Cheers
Reply
:icondonkeywong:
Donkeywong Featured By Owner Apr 24, 2012  Hobbyist Digital Artist
du bewirbst dich nur beui den falschen projekten, vielleicht nicht direkt für farcry im urwald aber ich würde gern ein zelda spielen, für das du die concepts gemacht hast :D
Reply
:icondonmalo:
donmalo Featured By Owner Apr 25, 2012  Professional Interface Designer
:D auch ein netter ansatz:)
Ich schau halt das ich irgendwo mal rein komme - vor allem aber freelance jobs.
Mal sehen was die zukunft so bringt:)
Zelda wäre echt ne feine sache. hab das damals (kurz vor dem Kartoffelkrieg) noch auf der N64 gedaddelt.
Nettes spiel!!! Vielleicht mach ich mal ne Zeda fan art…

Grüße
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:icondonkeywong:
Donkeywong Featured By Owner Apr 25, 2012  Hobbyist Digital Artist
genau das ist es ja, was dir sehr liegt (ok ich hab nix anderes gesehen) ist ja dieser düstere stil. und ein zelda in so einer kaputten welt, die einfach völlig durchzogen ist von dunkelheit und verderben, wäre wirklich mal neues! und ich würds von dir gern sehen, habs schon vor augen ;)
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:icondonmalo:
donmalo Featured By Owner Apr 27, 2012  Professional Interface Designer
Dank noch mal für die netten worte und sorry für's späte antworten.
hehe - halb düster. Ein paar farbige bilder rutschen dann doch alle schießlang dazwischen:)
Hört sich auf jeden fall nach nem interessanten konzept an.
man - da blubbert doch gleich im Kopf und PS ist auch noch offen.
Mal sehen vielleicht gibts ja demnächst ne Dark Zelda Fan Art :)

Grüße und happy weekend:)
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:iconinstilledphear:
InstilledPhear Featured By Owner Apr 23, 2012  Hobbyist General Artist
I'd hire you in a second for setting concepts and stuff... Your work is just phenomenal. This one in particular reminds me of one of the Castlevania games for the PS2.

Nice mirrored torches and curtains. XDD
Reply
:icondonmalo:
donmalo Featured By Owner Apr 24, 2012  Professional Interface Designer
Thanks so much. Maybe one day when you have your own studio…
:)
Thanks again:)

Hehe - saved a lot of time :D
Best
Reply
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April 23, 2012
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