What is your favorite Flash game genre?
291 votes
Platformer
Tower Defence
RPG
SHMUP
Roguelike
Text/Graphical-adventure
Puzzle/Board
Top-down shooter
Other

By Donitz
Published:
Comments20
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Now, I've seen similar ideas, towers stopping heroes from reaching the captivated princess etc.
But!
Making it more platform dependent (heroes jumping across platforms, enemies and towers targeting platforms below or above etc) and giving the player a really big arsenal is how I see a new game in this genre
But!
Making it more platform dependent (heroes jumping across platforms, enemies and towers targeting platforms below or above etc) and giving the player a really big arsenal is how I see a new game in this genre


Ah, ai players jumping between platforms. I have been considering making a platformer pathfinder for such a task, but hell it's hard to figure out how it would work. Just the falling physics themselves introduce tons of problems that are very hard to overcome. And bruteforcing it is out of the question.

It's easy enough in tile-based games where you try to estimate the fastest root based on a current cost and estimated remaining cost algorithm (a*). But 2d platforming just have me stumped. Well, almost. It's not too hard to make a pathfinder in which the computer players always jump in a pre-specified pattern, eg. max 4 blocks high, 1 block forward. Then it is possible to build a node map of the level which tells you exactly how you can move, and use a* on it.
But when you consider that you may have to jump down from cliffs, go backwards and land on a platform under the cliff it just falls apart.
But when you consider that you may have to jump down from cliffs, go backwards and land on a platform under the cliff it just falls apart.
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