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One Dimensional Quest

By Donitz
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One Dimensional Quest is an experimental game. The premise is that the entire game is played out in a single dimension, that is. There is no height, no depth. Length only. (final destination!)

The keys are
Up arrow: Jump
Left arrow: Move left
Right arrow: Move right

You play as the hero, the blue bar. Your goal in the game is to collect 8 leprechauns, the green bars, and return them to your home.

But alas, the way to the leprechauns are filled with peril. There are lava pits, red bars. Eeevil rogues, orange bars, boxes, yellow bars, and teleports, purple bars.

Your only defence against all these dangers are that you can jump for a short time to avoid them, but that in itself will not be enough to complete your quest.

Okay okay, you got me. The game actually got height as you can plainly see. Well I didn't want anyone to strain their eyes looking at the infinitely thin line representing the game so it pretty much ended up like this.

The music loop is from flashkit. Ghosts by Mark.

Enjoy!
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© 2009 - 2021 Donitz
Comments16
anonymous's avatar
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Okbutwhytho's avatar

i hate this game.

Okbutwhytho's avatar

final level is just something for raging people. :angered:

methaneridge's avatar
fifth level is hard
AceDecade's avatar
Great concept, but it actually has three dimensions.
The player does have width and height, as you admit, but he also has depth, since you can jump over obstacles by moving closer and farther from the player's perspective. Still, entertaining, and nearly 1D.
Donitz's avatar
Indeed. People keep saying that. But just for the sake of argument I ask, would someone call a 2d platformer 3d just because you can walk infront of AND behind walls? It is pretty much the same concept.
AceDecade's avatar
I wouldn't call it 3D, because despite the presence of a background and foreground, you can't control which ones you go in front of, there's no control over depth.

Though if you want to get really technical, while you can play in 3D on your game, it's technically still on a 2D surface, since nobody on dA wears 3D glasses to play flash games.
Donitz's avatar
There are plenty of 2d games that portray depth using for example a parallax effect on the background. To get REALLY technical, it would be 2d even with 3d glasses, but I digress.
AceDecade's avatar
Actually, with 3D glasses, you can- ah forget it. It's a fun game, let's leave it at that.
Donitz's avatar
Agh. Blasted buggy dA comment system.
Donitz's avatar
Indeed. People keep saying that. But just for the sake of argument I ask, would someone call a 2d platformer 3d just because you can walk infront of AND behind walls? It is pretty much the same concept.
ZEGMAN's avatar
SkylerVane's avatar
Neat concept! 2D Graphics and 2D movement...
Can't seem to jump the tripple lava lay at level 3. I suppose there is just a trick to it? I noticed the Rogues seem to convert to lava?
Donitz's avatar
You can't jump over 3 blocks at once. You gotta have to plan ahead to get past them.
SkylerVane's avatar
Hmm. A real puzzler at the moment...but I'll figure it out!
AceDecade's avatar
In case you didn't notice, those yellowish blocks can be pushed.
SkylerVane's avatar
*SPOILER* Alert...
anonymous's avatar
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