Bones

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| RULES | APPLICATION GUIDE | BONE INFO |
| EXPLORATION | PACK CREATION | MEMBER LIST | FAQ |
| CHANDOR PACK | FELLFANG PACK | TELCOYU PACK | RIVERFELL PACK |

| XASSA PACK | HINTERTOMB PACK | GRAYARD PACK | VIRTUS PACK |

What are Bones?

  • Bones are our in-game currency which act as a point system.

  • Bones are character specific - you cannot use Bones from one active or retired character to buy things for a different active character. The only exceptions are when purchasing a new character slot and for buying familiars.

  • You are allowed to post art of your character before they are officially accepted into the group. However, nothing you post before you or your character is officially accepted into the group will be eligible for Bones. (i.e. After you are accepted into the group, any previously uploaded works cannot be submitted for Bones.)

  • You can only earn Bones for your own art/lit. Gift art and commissioned work do not count for Bones. Collaborations and RPs do earn Bones, however.

  • Artwork, literature, and RPs are ONLY worth Bones if they pertain to your character's canon story, past or present, or depict day-to-day scenes. If the submission does not pertain to your character's canon, it is not eligible for Bones, unless they are in response to specific non-canon MSE prompts. These prompts and additional MSEs considered Bone-worthy can be found here.

  • All pieces submitted to the group for Bones must be relevant to ongoing DotW characters or events. Retired characters may be featured, but submissions should be relevant to at least one currently active character or pack.

  • By joining the group and engaging in RPs or other story-building methods for your characters, you agree to allow other members to post art and roleplay transcripts, which includes or mentions your characters to deviantART, even after your involved character has retired.



How Do I Earn Bones?

AUTOMATIC BONES:

CHARACTER JOINING = 2 Bones

Characters are automatically given 2 Bones at the time they first join the group.


CHARACTER OF THE SEASON VOTE = 1 Bone

Participating in the seasonal CotS vote is worth +1 Bone to the character of your choosing, once per season!


ILLUSTRATIONS:

FULL-BODY ILLUSTRATION = 2 Bones

HALF-BODY ILLUSTRATION = 1 Bone

  • Familiar Bonus +1 Bone - including your character's familiar

  • Domainian Bonus +1 Bone - including another player's (currently active) character

  • Plot Bonus +1 Bone - content relevant to an ongoing group-wide or pack-wide plot


    • Illustrations must feature 50% or more of the wolf's body in order to be cashed as Full-body.

    • Artwork must be coloured and with at least a loose background.

    • Grayscale work is allowed, but must be extremely polished and possess a full, clearly-defined background (ex: no gradient skies with a handful of clouds). As the standards of grayscale pieces are harder to pin down, submissions will be accepted for Bones on a case-by-case basis.

    • Character silhouettes must be identifiable as your character, and not solid black shapes.

    • Collaborations are permitted, under the same rules, and must include a character(s) from each collaborator.

    • If a collaboration features more than 3 artists, the Bone amount may differ depending on the contributions of each individual artist.


COMIC PAGES/MULTI-ILLUSTRATIONS:

TWO-PANEL COMIC (the minimum panel count) = 2 Bones

  • Additional Panel Bonus +1 bone for halfbody, +2 bones for fullbody; for each panel that features your character in a bone-worthy fashion.

  • Available bonuses: +1 Familiar bonus; +1 Domainian bonus; +1 Plot bonus


    • Like illustrations, comics must be colored and with at least a loose background in two or more panels. Check the background requirements section below for more guidelines on backgrounds. Copy-pasted panels with only slight variations will not count.

    • Collaborations are permitted, under the same rules, and must include at least one character from each collaborator to earn Bones. Collaborations earn the same number of Bones for each participant, per panel that features Bone-worthy content of any participating player's characters.

    • Familiar, Domainian and Plot Bonuses are applied per page, not per panel.

    • Note: If a collaboration features more than 3 artists, the Bone amount may differ depending on the contributions of each individual artist.


ROLEPLAY AND LITERATURE:

PARAGRAPH-STYLE RP (minimum of three posts per character) = 1 Bone

  • Each subsequent set of three posts earns an additional +1 Bone:

    For example, a roleplay where each character posted six times earns 2 Bones.

  • Available bonuses: +1 Familiar bonus; +1 Plot bonus

    • The minimum post count does not change even if there are more than two participating characters, as it is character based! (A roleplay with four characters would need a minimum of twelve posts, three each, for them to each earn a Bone.)

LITERATURE-STYLE RP = 1 Bone

  • A 2-character literature-style RP earns +1 Bone per participant per every 1500 words.

    For example, 2 Bones for 3000 words, 3 Bones for 4500 words, etc.

  • If there are more than two characters, the requirement for a Bone goes up by 500 words per additional character.

    For example, 1 Bone per every 2000 words between 3 characters, 1 Bone per every 2500 words between 4 characters, etc.

  • Available bonuses: +1 Familiar bonus; +1 Plot bonus

SOLO LITERATURE = 1 Bone

  • Stories must be composed of at least 500 words.

  • Each set of 500 words after the first earns an additional +1 Bone.

    For example, a literature piece with at least 1000 words earns 2 Bones.

  • Available bonuses: +1 Familiar bonus; +1 Plot bonus


    • Literature MAY be submitted as part of an illustration's description. If you are cashing Bones for a literature this way, you MUST link the deviation twice in a Bone-cashing Note or Ticket as if it's two separate submissions to differentiate the illustration and literature.

      Example: LINK: +2 Bones (illustration), LINK: +1 Bone (literature)

    • If a member engages in roleplay between a character and their familiar, it should be considered and cashed as a literature with a familiar bonus, as familiars do not count as characters in their own right.

    • If a member engages in self-roleplay where they are writing literature involving two or more of their own characters together, it should be considered and cashed as a Lit Style/Script Style RP; the word count requirement between two characters owned by the same player is still 1500.

    • Optional open-response prompts provided by Pack Leaders may be cashed in for the Solo Literature Bone if your response meets the 500-word minimum requirement. The additional word count bonus still applies like normal Solo Literature. To link open-response comments in Notes and Tickets for cashing, click the Timestamp of your written response comment to be taken to your comment as a separate page. You can then use that URL to link when cashing your Bones!

Example: https://www.deviantart.com/comments/1/1101001851/5163581713


ANIMATIONS & PMVs:

While we have tried to create basic guidelines to follow, there is room for discussion when cashing animations as they are the trickiest thing to cash for. Please note that PMVs are non-negotiable and carefully read the rules below to see what qualifies for earning a Bone for Animations and PMVs.

  • Rules on headshots vs. full-bodies do not apply to animations and PMVs.

  • Animations must be colored with at least a loose background.

  • It must pertain to your character's storyline, past or present, or day to day life. If it is not part of your character's canon, it is NOT considered Bone-worthy!

  • Collaborations are permitted, under the same rules, and must include a character from each collaborator.

  • See this guide HERE for an in-depth explanation of PMVs and related FAQs on them!


SIMPLE ANIMATION = 1 Bone

  • Examples: blink, ear twitch, "pixel bounce", and 2-4 frame animations.

  • Available Bonuses: +1 Familiar bonus; +1 Domainian bonus; +1 plot bonus.

MODERATE ANIMATION = 4 Bones

  • Examples: multiple moving parts, lifting a leg, wagging tail - a simple animation with more than 2-4 frames.

  • Available Bonuses: +1 Familiar bonus; +1 Domainian bonus; +1 plot bonus.

COMPLEX ANIMATIONS = 8 BONES

  • Examples: run cycles, jump cycles, voice overs, fully animated scenes or turnarounds.

  • Available Bonuses: +1 Familiar bonus; +1 Domainian bonus; +1 plot bonus.

PMVs = 8+ Bones (if they are a minute or longer)

  • For every additional 30 seconds of the PMV, an additional +1 Bone will be added.

    • For instance, if a PMV is 2:45, it will earn 11 bones (base 8+3)

  • If a PMV is less than a minute long, it is cashed as a Moderate Animation.

  • Available Bonuses: +1 Familiar bonus; +1 Domainian bonus; +1 plot bonus.

MONTHLY SPECIAL EVENTS (MSEs):

MSE = 2-3 Bones

  • MSE memes earn +1 Bone in the month they are the "monthly special event" - otherwise, they are worth only their base Bone amount.

  • MSE memes with 4 panels or more are worth 2 Bones (excluding the mega fusion meme) - unless they are the MSE of the month, which adds +1 Bone.

  • It is only eligible for all Bones if each panel is distinct - copy-pasted panels with only slight alterations do NOT count!

  • Individual memes may have special rules - check the descriptions of each blank meme for additional instructions!

  • Available bonuses: NONE (+1 if MSE of the month, though!)


PLOT TRACKERS, HEART CHEARTS, OOC ART, GIFTS AND COMMISSIONS, CHIBIS, PIXELS, RP MEDALLIONS, ETC. do not earn Bones!

  • Medallion art can be submitted outside the medallion template for a Bone, as long as it adheres to the above guidelines.



Bonus Rules

The following bonuses are allowed under specific types of submissions, which are indicated in their descriptions.


+1 Familiar Bonus

  • Add 1 Bone to your total if YOUR character's familiar is featured in the artwork or literature; it must be at least a bust of the familiar and cannot be a silhouette. In literature, the character cannot just be mentioned, but serve as part of the RP and/or lit piece.


+1 Domainian Bonus

  • Add 1 Bone if you featured one or more active characters that do not belong to you in an artwork; it must be at least a bust of the other character and cannot be a silhouette. NOTE: this bonus does not stack, and you only get +1 regardless of how many other wolves you include!

  • Collaborations do not count for this bonus, unless you and the other artist have included characters that do not belong to either/any of you. This CANNOT be applied to literature or RPs.

  • If a piece features more than one of your OWN characters, the Domainian Bonus still only counts once (so only one of your characters can earn it).


+1 Plot Bonus

  • When a group-wide or pack-wide plot is in progress, and specifically mentioned by the admin team, you may claim a bonus based on the individual parameters of the plot or event. Members will be informed via event journals when these bonuses are available for art and literature.



A Special Note about Loner Characters

Because Loners do not have a pack to rely on for guaranteed character interactions, events, or Pack plot bonuses, a special Loner Prompt is provided each season to inspire additional Loner activity! The Seasonal Loner Prompt can be found on the front page of the group.

  • Completing this prompt will earn your Loner a +2 Bone bonus on top of regular earnings when cashed during the season the prompt was provided!

  • If you do not indicate in your cashing Note/Ticket that a piece is meant to serve as the response to the loner prompt, staff will not mark your loner prompt as completed, and your character will not earn the Loner bonus.



What is a "Loose Background"?

In order to count for Bones, backgrounds must fall into these parameters:


Backgrounds can be anything from extremely realistic to very loose/abstract, but even at minimum should still pertain to your character's story.


Characters cannot be completely "detached" from the background. 

  • Acceptable: X, X, X, X

  • Unacceptable: X, X, X


Backgrounds cannot be (or mostly be) just a solid colour, plain gradient, texture, and/or repeating pattern.


Backgrounds cannot just be ground immediately at the character's feet or a single prop with a colour/gradient/texture/pattern added in.

  • Acceptable: X, X, X

  • Unacceptable: X, X


Backgrounds cannot be more than 25% transparent.

  • Acceptable: X, X

  • Unacceptable: X


Borderline backgrounds will be reviewed on a case-by-case basis.



How Do I Get Credit For Bones?

To record your Bones, Note DoTWAdmin or submit a Bone Cashing Ticket on Discord.

  • For Notes and Tickets pertaining to Bone cashing, purchasing, specific plot inquiries, and all IC questions pertaining to a character, please use this title:

CHARACTER NAME | FACTION NAME | NOTE PURPOSE HERE

  • For notes pertaining to OOC matters, please use this title:

OOC | MEMBER NAME | NOTE PURPOSE


Please click here see the following Template document that staff has pieced together if you need further guidance!

In order to cash pieces for Bones, you MUST use this template below:



Previous Bone Total:

[LINK TO PIECE] - +?? Bones (List of Bonuses in parentheses, if applicable. If this character is a loner, and this piece counts as a loner prompt, this must also be indicated here in parentheses.)

(If cashing more than one piece, please simply copy and paste the above as many times as needed. Please do not let submissions pile up - it takes MUCH more time and effort to cash four or more things than one to three!)

New Bone Total:

  • Failure to use this template, or deviating from this format may result in staff asking you to resubmit the Note/repost the Ticket, and the Bones may not be cashed. Please do not include questions unrelating to the immediate cashing; irrelevant questions on a different subject are best sent as a new Note/Ticket!

  • Staff will do their best to correct or add on bonuses that members miss while cashing, but cannot be guaranteed. If you later realize something is missed, reply to the original or submit a new Note/open a new Ticket.

  • Each Bones Note must only pertain to a single character. Tickets may pertain to multiple characters. This is so that Notes can be searched by character for record purposes! When cashing multiple characters in Tickets, please submit each Character's cashing form as its own separate message. This will let us cash and reply to one message/character at a time as each character is cashed!

  • Pieces must be submitted and accepted into the group's gallery in order to count for Bones or toward a character's activity check.

  • Bones are recorded based on the month they are cashed in, not the month the art/lit is submitted. If you submit an RP in August, but don't turn it in until September, it will count for September. However, activity checks can only count for the season they were submitted.

  • Pieces must be cashed for Bones within two months of their submission date. For example, a piece submitted in July but cashed in August is fine, but cashing it in September will not be accepted!

  • It is YOUR responsibility to turn in and cash Bones. If you do not Note DoTWAdmin or submit a Bone Cashing Ticket on Discord to tell us what needs to be added, your total will remain the same no matter how many RPs and illustrations you add to the group. Your character(s) will not receive bones, their Seasonal Activity will not be checked, and YOUR monthly activity will not be counted, earning you a red dot.

Note on Cashing late work: Artwork, RPs, and Literature that is more than two months old MAY be declined for Bones if they are repeatedly being used to pass current activity checks. As always, if you need activity check forgiveness, Note DoTWAdmin/submit a Mod Ticket at least a week before turnover!



How Do I Spend Bones?

To spend your Bones, you must Note DoTWAdmin or submit a Bone Cashing Ticket on Discord.

  • Like Bone Cashing Notes, each Bone Spending Note must only pertain to a single character. You can submit multiple Bones for a single character in one Note. But if you send in a single Note spending Bones for multiple characters, (unless purchasing a Familiar or New Character,) you will be asked to send a new note with the correct format. Tickets may pertain to multiple character cashings at once.

  • If purchasing a new character slot, list the Faction that the New Character is joining in the title template.

  • If transferring an existing character to a different Faction, list the New Faction the character is joining in the title template.



What Can I Spend Bones On?

Players may use their characters' Bones to purchase new character slots, accessories, den decorations, Familiars, and even mateships and puppies!

BoneShop

CLICK HERE TO GO TO THE BONE SHOP TO SEE WHAT IS AVAILABLE FOR PURCHASE!


All information pertaining to how many bones it costs to make a purchase in the Domain can be found in the Bone Shop (click the sign above!). Details about what is permitted can also be found in the bones shop, but those details are included here as well.


NEW CHARACTERS (free - 66 Bones)

  • 1st Character = Free

  • 2nd Character = Free

  • 3rd Character = 12 Bones

  • 4th Character = 22 Bones

  • 5th Character = 24 Bones

  • 6th Character = 26 Bones

  • 7th Character = 34 Bones

  • 8th Character = 42 Bones

  • 9th Character = 54 Bones

  • 10th Character = 66 Bones

  • Please see the Application Guide for more information on other characters!!


ACCESSORIES (4 - 9 Bones)

  • Species of insects, bone, feathers, snake skin must be native to North America (only where wolves are found naturally.)

    • Plants and flowers may be non-native, excluding extreme species that cannot survive outside where they are found AND anything man-made, such as blue roses.

    • Please note that some indigenous communities may find the placement of certain or culturally-significant feathers to be appropriating. We encourage members to make their own educated decisions about where to place feathers once purchased.

  • Accessories cannot be tied on. Wolves don’t have opposable thumbs! Long vines or snake skins can only be loosely wrapped around the neck!

  • Accessories like small/large pelts and large skulls are for ceremonial or decorative use ONLY. Wolves cannot wear these items all of the time, as they are too large/heavy/improbable to use!

  • Please submit a visual example of any permanent accessories when submitting your purchase. Staff will review and provide feedback if needed.


FAMILIARS (30 Bones)

  • These animals can serve as companions to your wolf. Items may be purchased for a familiar character within reason.

  • Familiars must be placed on the Familiar Application Sheet, AND follow the same requirements highlighted by the Character Creation guidelines!

    • Familiars will be subject to review as with any other character.

    • Familiars do not incur a character cooldown when brought in.

  • Acceptable animals include the following animals native to Canada, the US, and northern Mexico:

    • Bats 

    • Birds 

    • Reptiles (no alligators!)

    • Rodents and small mustelids (no badgers)

  • Land-based familiars may be up to opossum in size, bird familiars can be up to golden eagle in size.

  • Be aware that not all packs allow all types of familiars, and familiars may be limited in the areas of a pack’s territory they are allowed. 

    • Examples: Xassa’s Sacred Caves are off-limits to familiars, and they would be killed if found there. Hintertomb forbids bird familiars.

  • Additionally, not all wolves may approve of familiars, seeing the chosen animals as prey, not friends. You cannot expect every wolf to appreciate the familiar chosen by your wolf!

  • Familiars can be bought for characters using another character's bones, and can be brought in alongside a new character.

  • Characters aged Juvenile and above may have familiars, but pups cannot.

  • Scars and accessories must be approved, and the latter purchased for familiars before applying them.


RANKING UP (5 - 20 Bones)

  • Advancing rank requires both bones and canon artwork/literature, as well as (in some packs) specific duties or ceremonies to be fulfilled. Make sure to read up on your pack’s information to see what is required to rank up!

  • This is the simplified version of what is required to rank up across the board:

    • Omega to Delta = 5 bones and 1 canon artwork performing their duties

    • Delta to Gamma = 10 bones and 3 canon artworks performing their duties

    • Gamma to Theta = 20 bones and 5 canon artworks performing their duties

      • NOTE: Theta to Beta CANNOT be purchased, and is instead initiated by the alpha based on availability amongst the current thetas. If a Beta position is empty, you may inquire with your pack’s alpha on how your character may reach this position.

  • Changing tasks resets your wolf to Delta, and costs 5 bones. 

  • When ranking up, you must link the canon pieces you are using in the Note/Ticket itself. These cannot be used for more than one rank-up! A piece used to rank up to Gamma cannot be used when ranking up to Theta!


FACTION CHANGE (1 - 15 Bones)

  • Faction changes are uncommon in the Domain, but do happen! To change factions, you must submit a Note to DoTWAdmin or Discord Mod Ticket letting staff know the details about the move, including: whether it is likely permanent, what prompts the move, and where they are intending to go once they leave their pack. Faction changes may be delayed to accommodate IC circumstances, but approval is based on a First-Come, First-Serve (FCFS) basis.

  • You may DM a Pack Leader and/or Scribe only to discuss potential plotting, not to guarantee a spot in the pack. DMing a PL or Scribe does not make your faction change officially approved or officially on Staff's radar as a whole. PLs & Scribes alone are not responsible for approving and facilitating your character's move, and cannot guarantee a spot in their pack! You must contact the staff team in an official capacity (Note or Ticket) and purchase your transfer for it to become official.

  • Factions MUST be open in order for a faction change to be approved! You cannot change factions when the faction you intend to move to is closed, and you should not DM the Pack Leader to try and squeeze in. Some characters may still be moved into factions when they are closed if IC content is delayed. Members with drawn-out plots are encouraged to purchase their faction change as soon as possible, and post any necessary IC content backdated. If you choose to wait, the faction may fill up with other transfers or new members and close before you purchase your transfer.

    • Pack openings will be announced at least 2 weeks ahead of their official opening. Openings may not always align with Turnover.

  • In rare instances, a Pack Leader may accept a faction change if it puts them only one wolf over their maximum capacity.

    • Pack-to-Pack Switch = 10 bones

    • Leaving Pack to Join Loners = 15 bones

    • Leaving Loners to Join a Pack = 1 bone

LONER BANDS (10-15 Bones)

  • Loner Bands are transient groups of wolves permitted to travel together under the guidelines provided in THIS doc.

  • Loner Bands cost as such:

    • Startup Fee = 15 bones

    • Annual Fee = 10 bones


MAJOR SCARRING & MUTATIONS (8 - 25 Bones)

  • While your wolf may sustain minor injuries in fights or incidents, they should not leave a major or incapacitating wound unless purchased! There are different sizes for scars. Small-Medium scars are free. Large scars are categorized as Minor or Major Limb Loss. See the Bones Shop for more information on what constitutes a “small scar”, “moderate scar”, “large scar”, and “lost limb”.

    • Please submit a visual example of any new scarring before updating your character's app. Staff will review and provide feedback if needed.

  • Mutations must be purchased before a character is accepted into the group (and thus, cannot apply to first characters). There are some limitations to mutations, and they must be something documented in wolves.

    • Minor Mutations are mutations that do not have a large impact on the character, and include:

      • bent or flopped ears (1)

      • eye mutation (eye damage is a scar)

      • extra toes or teeth

      • longer canine teeth

      • etc.

        • Note that a bent or flopped ear can be obtained via injury and can be purchased at a later time. Wolves cannot have two flopped or bent ears.

    • Major Mutations are more expensive and have a greater impact on a character. These include:

      • gigantism

      • dwarfism

      • albinism

      • melanism

      • etc.

        • Mutations that have not been seen in the group before, or as frequently, may require some discussion by the administrative team before acceptance, and if undocumented as appearing in wolves in the wild, may be rejected.



Courtship, Mates and Pups

While the prices of everything involving mates and pups are listed in the Bones Shop, all relevant information is broken down here for your convenience!


  • While your characters may fall in love or accidentally (or not-so-accidentally) have a quick fling, they cannot officially be mates or have pups without cashing the appropriate bones fees!

  • Both characters need to turn in bones for this. Keep in mind that mates from different packs or a loner/pack mate pair will still be expected to abide by the rules that your pack has about mating outside of its borders. Breaking these rules may bring about IC consequences!

  • There are 2 options for taking a mate in DotW: A permanent, bonded mate and a temporary mate for the sake of having a litter of puppies.


Information on Permanent, Bonded Mates

  • To take a permanent, bonded mate, the characters involved MUST:

    • Have at least 3 pieces together developing their relationship. (These pieces MUST be submitted with the Note/Ticket for cashing these bones.)

    • Have expressed feelings IC for each other for a minimum of 1 season (3 real-life months).

    • Be official mates for 1 real-life month before they can cash a pregnancy.

    • In the case of polyamorous relationships, cost for pregnancy and litters is split evenly among all parties.

  • The cost of a bonded mate is as follows:

    • Same Pack = 6 bones each (12 total for 2 wolves, 18 total for 3 wolves, etc.)

    • Different Pack = 10 bones each (20 total for 2 wolves, 30 total for 3 wolves, etc.)

    • Loners = 13 bones each (26 total for 2 wolves, 39 total for 3 wolves, etc.)

    • Pack x Loner = 8 bones each (16 for 2 wolves, 24 total for 3 wolves, etc.)

    • Other Creatures = 6 bones each (12 for two creatures, 18 for 3 creatures, etc.)

  • The cost of a pregnancy for bonded mates is as follows:

    • Same Pack = 6 bones each (12 total for 2 wolves, 18 total for 3 wolves, etc.)

    • Different Pack = 9 bones each (18 total for 2 wolves)

    • Loners = 8 bones each (16 total for 2 wolves)

    • Pack x Loner = 9 bones each (18 total for 2 wolves)

    • Other Creatures = 6 bones each (12 total for 2 creatures)

  • What if our characters cannot have pups together and want a surrogate?

    • Surrogacy pregnancies are split equally between all involved parties. 

    • Example: A Same-Pack litter between 3 Wolves - 12 bones (4 each)

    • The surrogate parent only needs to pay for the pregnancy; the pup costs (see below) are paid for by whomever is raising the pups.

  • “What if, for plot reasons, we want our characters to get together because of a pregnancy?”

    • Staff are always willing to discuss plots with members, all you need to do is Note DoTWAdmin/submit a Mod Ticket to talk to us about avenues you wish to take!

  • When a pair of characters take a bonded mate they may receive a shoutout journal in the group, proclaiming their love for all to see! (Note: These shoutout journals are ONLY available to bonded mates.You need to specify whether or not you would like a shoutout journal in your purchasing Note/Ticket. Staff may not create one without notification!

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Information on Temporary Mates

  • To take a temporary mate resulting (otherwise considered a fling resulting in a pregnancy), there is only one requirement:

    • Have 1 piece depicting the pair agreeing to have a litter or interacting in some way that indicates a fling. (This piece MUST be submitted with the Note/Ticket for cashing these bones.)

  • The cost of a temporary mate is as follows:

    • Same Pack = 7 bones each (14 total for 2 wolves, 21 total for 3 wolves, etc.)

    • Different Pack = 12 bones each (24 total for 2 wolves)

    • Loner = 14 bones each (28 total for 2 wolves)

    • Pack x Loner = 9 bones each (18 total for 2 wolves)

    • Other Creatures = 7 bones each (14 total for 2 creatures)

  • The cost of a pregnancy for temporary mates is as follows:

    • Same Pack = 10 bones each (20 total for 2 wolves, 30 total for 3 wolves, etc.)

    • Different Pack = 15 bones each (30 total for 2 wolves)

    • Loner = 15 bones each (30 total for 2 wolves)

    • Pack x Loner = 12 bones each (24 total for 2 wolves)

    • Other Creature = 10 bones each (20 total for 2 creatures)

Information on Pups

  • The maximum number of pups is the same for both bonded mates and temporary mates.

    • The maximum total number of pups born into a:
      Pack litter = 4
      Loner litter = 3
      Other Creature litter = 1-4 depending on species

  • The cost of pups born into a litter are as follows:  

    • 1st Pup = 4 bones

    • 2nd Pup = 8 bones

    • 3rd Pup = 12 bones

    • 4th Pup = 24 bones

  • The cost of additional pups is additive!

    • Ex. A litter of three costs 24 bones (4+6+8), not just 12!

  • Mateships of 3 or more wolves split the cost of the pups equally.


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Other Information About Litters

  • You must pay the pregnancy fee before putting any pups up for free-form adoption in the group! Pregnancies last six IRL weeks!

  • There can never be more than 10 pups up for free-form adoption at any given time. Should this amount be reached, new litters must wait until the adoptable pups are reduced to 5.

  • Should the owner of the parent decide to play a pup from the litter, this pup will be considered "free" and the New Character fee will be waived. This is a reward meant to offset the costs for the mates/pregnancy/pup cost. This discount can only be claimed once per litter, and may be claimed by all parents involved (such as surrogacy situations where there are three).

  • Members adopting pups from in-game litters must still pay the New Character fee. Make sure you have enough Bones to pay for the pup before adopting!

  • Names for pups can be reserved when a pregnancy is cashed, but only if the player pays for their pup slot at the same time and specifically indicate the pup's name.

  • If a predetermined player who is not one of the player-parents wants to reserve a name, they must cash their new character cost during the pregnancy to reserve the names. Names can only be reserved when the character is paid for, even if it's a few weeks before they're actually born!

  • Plots involving miscarriages or litters with still-born pups can be discussed via Note to DoTWAdmin/Mod Ticket on Discord, but bear in mind that these fees still apply! 

    • Due to the sensitive nature of these plots, they must be approved by the admin team and handled with care.


Extra Information About Pups

  • Pups born into the Domain should age up to juvenile approximately 3 real-life months after birth, and similarly, juveniles should age up to young adult after approximately 6 real-life months. After this, you may age up your character at whatever speed you deem appropriate.

  • Pups brought into the group must have 2 NPC parents, or 2 player character parents who have gone through the proper pregnancy process!

  • Scenarios that result in 1 NPC and 1 PC parent are NOT allowed, unless they come into the group as adults, before the parent character entered the Domain.

  • If you are bringing a pup into the Domain, they MUST have a Guardian and unless their Guardian is nursing, they MUST be at least of weaning age (2 months)!

  • Pups brought into the Domain should age up to juvenile approximately 1 real-life month (or 2-3 if nursing) after joining.

  • Guardians can be related (older siblings, aunts, uncles, etc.) OR unrelated!

  • Guardians are needed for ALL PUPS. Like parents, Guardians MUST pay a fee in order to care for a pup!

    • Pack Guardian Fee = 10 bones

    • Loner Guardian Fee = 15 bones

  • Guardians may have up to the max limit of pups (4). These pups must be paid for, using the same fees highlighted in the Litters and Pups section (4 bones for 1 pup, 8 bones for a second pup).

  • Multiple Guardians may take care of pups, with each wolf required to pay the Guardian Fee. They can then split the pup fee. 

    • Ex. Two guardians with a 3 pup litter: 10 bones for one Guardian, 10 bones for the other Guardian, and 24 bones for the pups. Each Guardian player pays 22 bones. 


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Cosmic-Gypsea's avatar

I really really love this system!! It makes it so easy to understand and incentive to stay active and contribute!