Bones

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What are Bones?

  • Bones are our in-game currency which act as a point system.

  • Bones are character specific - they do not pool into a general player pot. In other words, each character earns its own bones. You cannot use bones from one character to buy things for a different character.

  • You are allowed to post art of your character before they are officially accepted into the group. However, nothing you post before you or your character is officially accepted into the group will be eligible for bones. (i.e. after you are accepted into the group, any previously uploaded works cannot be submitted for bones)

  • You can only earn bones for your own art/lit. Gift art and commissioned work do not count for bones. Collaborations and RPs do earn bones, however. 


  • Character Joining = 2 Bones
    • Characters are automatically given 2 bones at the time they join the group.
  • 1 Illustration = 1 Bone
    • Artwork must be coloured and with at least a loose background. 
    • It must excel or pertain directly to the story of your character. Pictures from the past or present, as well as day-to-day scenes, are considered bone-worthy.
    • Pictures which cannot or do not pertain to your character's canon are not considered bone-worthy.
    • Collaborations are permitted, under the same rules, and must include a character(s) from each collaborator.
      • Collaborations earn the same number of bones for each participant. However, IF a collaboration features more than 3 artists, the bone amount may differ depending on the contributions of each individual artist.
    • Silhouettes must still be distinguishable as your character - jet black 'shadows' do not count!
    • Grayscale work is allowed, but must be extremely polished and possess a full, clearly defined background (ex: no gradient skies with a handful of clouds).  As the standards for grayscale pieces are harder to pin down, submissions will be accepted on a case-by-case basis.
    • +1 Bone for an extremely detailed illustration with a complex background.
      • A complex background counts as a background with distinct and identifiable separate layers and features such as trees, plants, rocks, clouds and sky, etc. Illustrations with a background with 1 or 2 layered textures with no identifiable detail or only 1-2 features does NOT constitute a complex background. See below for more information.
  • 1 Paragraph-style RP = 1 Bone 
    • Participating characters must make at least three separate posts.
    • +1 Bone for each subsequent set of 3 posts. (For example, an RP with 6 posts by each character awards 2 bones, 9 posts per character awards 3 bones, etc.)
  • 1 Script-style RP = 1 Bone
    • A two-character script must have at minimum 1,500 words. 
    • For each additional character added to the RP (third, fourth, etc), the word count must increase by 500 words.
  • 1 Literature = 1 Bone
    • Stories must be composed of at least 500 words.
    • Each set of 500 words after the first awards +1 Bone. (For example, a literature piece with at least 1000 words awards 2 bones.)
    • Literature MAY be submitted as part of an illustration's description. If you are cashing bones for a literature this way, you MUST link the deviation twice in a bone-cashing note as if it's two separate submissions to differentiate the illustration and literature. (i.e. LINK - +2 bones (illustration), LINK - +1 bone (literature))

  • 1 Comic Page = 2 Bones
    • Comics must contain at least two stand-alone images (which would gain a bone if they were separated) in order to count for 2 bones.
    • Comics must be coloured and with at least a loose background. 
    • Copy-pasted panels with only slight variations do not count.
    • It must excel or pertain directly to the story of your character. Comics from the past or present, as well as day-to-day scenes, are considered bone-worthy.
    • Pictures which cannot or do not pertain to your character's canon are not considered bone-worthy.
    • Collaborations are permitted, under the same rules  and must include a character(s) from each collaborator.
      • Collaborations earn the same number of bones for each participant. However, IF a collaboration features more than 3 artists, the bone amount may differ depending on the contributions of each individual artist.
    • Each panel that follows these rules, and features your own character, in addition to the minimum 2 awards +1 Bone.

  • Monthly Special Events = 2-3 Bones
    • MSE prompts executed as comic pages or moderate animations are worth 3 bones, so long as it follows the established rules.
    • MSE memes containing 4 or more panels will be redeemable for 3 bones, so long as each frame is a unique drawing. Copy-pasted panels with only slight variations do not count.
    • Completing old or passed MSEs is still redeemable for bones. Old MSEs will be worth 1 bone, or 2 if they contain 4 panels or more, so long as each frame is a unique drawing. Copy-pasted panels with only slight variations do not count.
    • Individual memes may have special rules - check the descriptions of blank memes for additional instructions!

  • Simple Frame-by-Frame Animation = 2 Bones
    • Ex: blink, ear twitch, 'pixel bounce', 2-frame animations
    • Artwork must be coloured and with at least a loose background. 
    • It must excel or pertain directly to the story of your character. Animations from the past or present, as well as day-to-day scenes, are considered bone-worthy.
    • Animations which cannot or do not pertain to your character's canon are not considered bone-worthy.
    • Collaborations are permitted, under the same rules, and must include a character(s) from each collaborator.

  • Moderate Frame-by-Frame Animation = 4 Bones
    • Ex: multiple moving parts, lifting leg, wagging tail, PMVs with simple animations
    • Artwork must be coloured and with at least a loose background. 
    • It must excel or pertain directly to the story of your character. Animations from the past or present, as well as day-to-day scenes, are considered bone-worthy.
    • Animations which cannot or do not pertain to your character's canon are not considered bone-worthy.
    • Collaborations are permitted, under the same rules, and must include a character(s) from each collaborator.

  • Complex Frame-by-Frame Animation = 8 Bones
    • Ex: run cycle, jump cycle, voice over, PMVs with moderate/complex animations
    • Artwork must be coloured and with at least a loose background. 
    • It must excel or pertain directly to the story of your character. Animations from the past or present, as well as day-to-day scenes, are considered bone-worthy.
    • Animations which cannot or do not pertain to your character's canon are not considered bone-worthy.
    • Collaborations are permitted, under the same rules, and must include a character(s) from each collaborator.

  • Plot Trackers, Heart Charts, & RP Medallions = 0 Bones
    • Medallion art can be submitted outside the medallion template for a bone, as long as it adheres to the above guidelines.

  • Artwork, RPs, and Literature that is more than two months old MAY be declined for bones if they are repeatedly being used to pass current activity checks. As always, if you need activity check forgiveness, note the group at least a week before turnover!

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What is a "Loose Background"?

In order to count for bones, backgrounds must fall into these parameters:

  • Backgrounds can be anything from extremely realistic to very loose/abstract, but even at minimum should still pertain to your character's story.

  • Characters cannot be completely "detached" from the background.  
    • Acceptable: X, X, X, X
    • Unacceptable: X, X, X

  • Backgrounds cannot be (or mostly be) just a solid colour, plain gradient, texture, and/or repeating pattern.
  • Backgrounds cannot just be ground immediately at the character's feet or a single prop with a colour/gradient/texture/pattern added in.
    • Acceptable: X, X, X
    • Unacceptable: X, X

  • Backgrounds cannot be more than 25% transparent.
    • Acceptable: X, X
    • Unacceptable: X

  • Borderline backgrounds will be reviewed on a case-by-case basis.

What does Complex vs. Simple Background mean?

  • Simple backgrounds are backgrounds where the background elements are brushed in with no detail, blurred out, or consist of a singular backdrop like a simple den/cave wall, the ground, etc. with little, to no details added in.
    • Examples: X (Singular backdrop, not much detail.), X (Individual elements, but blurred out.), X (Multiple elements, but dominated by one feature that is not incredibly detailed and not complexly shaded.), X (Multiple elements, but all layers are direct brushes with no additional details added.)
  • Complex backgrounds are backgrounds where there are multiple, individually rendered elements and details/lighting/shading added to pre-existing brushes that enhance the artist's work.
    • Examples: X (Multiple layers/background elements, individual shading applied to each layer.), X (Multiple individually rendered elements, shading added to several.), X (Discernible details and shading added to brushed elements, multiple layers, intricate lighting.), X (Multiple individually rendered elements and layers, even if not fully shaded.)
  • Complex versus simple backgrounds are judged on a case by case basis, and also per the artist's average submission. Please note that the occasional mistake may be made, and staff are open to discussing and making corrections if a second look reveals a different outcome.

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How do I Get Credit for Bones?


To record your bones, note the group. In the title, include the name of your character and the pack they are in. In the note, include the previous bones count (before the addition), and the current bones count (what it will be once we add the bones on), and a link to the proof for the bones being added. Example:
INCLUDE YOUR WOLF'S NAME AND FACTION (i.e Vektren Hekate's Bones)And don't forget to hit

  • If you fail to include the pack or character's name in the title, we will not cash the bones. You will be told to send a new note with the correct format.

  • Each bones note must only pertain to a single character. You can submit multiple bones for a single character in one note. But if you send in a single note turning in bones for multiple characters, you will be told to send a new note with the correct format.
  • Bones are recorded based on the month they are noted in, not the month the art/lit is submitted. If you submit an RP in August, but don't turn it in until September, it will count for September.

:star: It is YOUR responsibility to turn in and cash bones. If you do not note the group to tell us what needs to be added, your total will remain the same no matter how many RPs and illustrations you add to the group. :star: 



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How do I Spend Bones?


To spend your bones, note the group. In the title, include the name of your character and the pack they are in. In the note, include the previous bones count (before the addition), and the current bones count (what it will be once we deduct the bones you are spending), and a tell us what you are spending the bones on. Example:
"Athena Aryn Bones"

-3 for Rank Up to Delta Ranger
Previous Bone Count: 7
New Bone Count: 4
  • Just like turning in bones, each spending note should pertain to a single character. If you are buying a character slot, list the faction the new character is joining in the title! If you are transferring factions, list the name of the new faction in the note title!



What Can I Spend Bones On?

  • New Characters
    • 1st Character = Free
    • 2nd Character = Free
    • 3rd Character = 12 Bones 
    • 4th Character = 22 Bones
    • 5th Character = 24 Bones 
    • 6th Character = 24 Bones
    • 7th Character = 26 Bones
    • 8th Character = 42 Bones
    • 9th Character = 54 Bones
    • 10 Character = 66 Bones

    • +3 Bones to cost of bringing back a character that was removed for inactivity (See Group Rules for more information)

    • For 2nd-10th characters, please submit their completed application to the correct folder at the same time you send in your bones note with payment! (Remember that 2nd character is free, but still send in a note in conjunction with gallery submission!) List the faction the new character is joining in the title of your bones note.

    • The cost of a new character may be split between the bones of all your existing characters.
    • You can only bring in a new character if you have cashed at least one bone for EACH of your current characters in the past 3 months. You MUST provide links to these pieces in your purchase note, like you would for typical bone cashing notes.
    • The number of characters slots - and therefore the price - applies to the number of active characters you have, and NOT the amount of characters you've had in the group overall. For example, even if you've had five total characters in the group before, but two are now retired and therefore only three characters are still active, bringing in a new character would be your fourth character slot and would only cost 22 bones.
    • You cannot bring in new characters if you have received a red dot due to inactivity. More information about activity guidelines can be found here!
  • Character Familiars
    • 25 Bones
      • Familiars are small creatures that act as a companion to your wolf.
      • A Familiar must be uploaded to the Familiars folder at the time of purchasing, on the Familiars app located here with the minimum familiars bio in the description.
      • Your character having a familiar must be approved by your pack’s Alpha before purchase and follow the individual In-Character rules and laws for the pack they belong to.
      • Only wolves aged Young Adult and older may have a familiar.
      • A familiar may only be a small rodent, reptile, amphibian, bird, bat, or insect. Larger creatures like opossums, raccoons, cougars, bears, etc. cannot be familiars and can only be Other Creatures.
      • Familiars follow most of the same species rules as Other Creatures. Unlike Other Creatures, familiars CANNOT take mates or have offspring. They are solely a creature tied to your wolf and their story.
      • The bones for a familiar can only be purchased using bones from the character they will be bonded to, the cost cannot be spread across all your characters.
      • Familiars do not earn bones - They are a companion to your character and cannot earn their own bones, nor do they count for bones for their bonded character if they are included in a piece without their bonded wolf.
      • A character may only have ONE familiar at a time.
      • A familiar must be owned and played by the owner of the wolf they are bonded to.
      • Species that are available as familiars can be used as Other Creatures still if you would prefer for them to be whole characters who can travel the Domain and interact with others without needing a bonded wolf accompanying them and earn bones of their own.
      • A familiar can be transferred for free between characters you own but cannot be transferred to characters owned by another player.

  • Accessories
    • 1 Bone =
      • Bundle of Flowers (up to 3)
      • Bundle of Feathers (up to 3)
      • Bundle of Twigs (up to 3)  
      • Bundle of Leaves (up to 3)
      • Bundle of Insect Wings (up to 3)
      • Bundle of Sharp Bones, Claws, or Fangs (up to 3, ear piercing only)
      • One Long Vine (loosely wrapped, no knots/etc)
      • One Shed Snake Skin (realistic length/species, can be torn in pieces)
    • 2 Bones =
      • *Large Skull Headpiece (i.e. bison, cow moose; must sit solidly over a wolf's head and cannot have large antlers; this is a ceremonial/decorative piece which cannot be worn effectively in an active environment. It's not armor!)
      • Small Pelts (rabbit, squirrel, possum, etc.): may be used for carrying items either rolled up like a newspaper, wrapped in a bundle, or carried like a sack from the mouth.
    •  3 Bones =
      • Pet Rock (A rock you can carry around; like a worry stone!)
      • One Basic Pack (A basic pack from a small hollowed out log or large leaves or woven grass that can be carried with vines to hold small objects like small pieces of prey, herbs, supplies, etc.)
      • Large pelts (bear, deer, boar, etc.): may be used for warmth, den decoration, transporting larger items on the back, and personal decoration for special social occasions. However, like Large Skull Headpieces, please refrain from making a pelt a form of regular clothing worn by your wolf.
    • As a special note, your wolf can purchase these accessories for their familiar (within reason, i.e. a sparrow familiar would not somehow receive a large bear pelt)! Bones need to be deducted from the wolf that the familiar belongs to.


  • Rank & Task Bones:
    • To gain a rank in a task, your character must have had a minimum of the following of an RP/collab or art/lit piece related to the task they wish to join in addition to the bones. You cannot reuse pieces for different rank ups.
      Delta = 1 piece
      Gamma = 3 pieces
      Theta = 5 pieces
      Please link your related pieces in your note when you cash your rank up!
    • Omega > Delta (Gain a Task) = 3 Bones
    • Delta > Gamma = 7 Bones
    • Gamma > Theta = 12 Bones
    • Change Task (Reset to Delta) = 5 Bones

  • Faction Changes:
    • Leave pack to join another pack = 3 Bones
    • Leave pack to join loners = 3 Bones
    • Leave loners to join a pack = 1 Bone
    • Factions listed as "OPEN" on the front page are available to members with new characters and transfers as long as the player has enough bones.
    • If a faction is listed as "CLOSED", new characters cannot join the group into the faction.
    • Once a character transfers factions, they should NOT seek out further interactions, plots, collaborations, or roleplays with anyone in their former pack unless it has been cleared with alphas. This prevents confusion and helps solidify pack transfers! Failure to abide by this could result in negative consequences.
    • Currently active characters can transfer into closed factions if the relevant alpha approves and a plot image, story, or RP is submitted pertaining to the transfer!

  • Loner Bone Penalty:
    • At the start of each season (meaning every three months) a new survival prompt will be posted for loners. Loners will have the rest of the season to respond to the prompt. If the loner does not reply to the prompt, they will lose two bones. If they run out of bones and cannot pay the fee, they will be removed from the character list and marked inactive.

  • Character Mutations:
    • Your character may have certain realistic mutations or birth defects.
    • This is for mutations only, scars and injuries follow the same character guidelines as outlined in the character creation guide.
    • This cost is added to the cost of purchasing your character.
    • This cost applies to new characters and pups.
    • This cost is additive, so if you have a character you wish to have gigantism and an eye mutation, the cost would be 12 bones.
    • Before purchasing a major mutation, please check the list below of currently unavailable major mutations.
      • Current Major Mutations that are NOT available for purchase: Gigantism
    • 1 Minor Mutation = 2 Bones
      • A minor mutation is things like being born with or entering the group with a missing ear, a "bent/flopped" ear (limited to one ear, not both), damaged or mutated eye, extra toe, blindness, etc.
    • 1 Major Mutation = 10 Bones
      • A major mutation is something that affects your wolf in their entirety like gigantism, dwarfism, albinism, etc.
Current Mutations:
Gigantism - 3/3
Dwarfism - 0/2
Albinism - 4/10

  • Hive Exclusive Bone Purchases:
    For the duration of the Hive Wars plot, special purchases are available for members!
    All relevant information is detailed HERE in the Hive Wars Plot Journal.

  • Mates & Litters
    While your characters may fall in love or accidentally (or not-so-accidentally) have a quick fling, they cannot officially be mates or have pups without cashing the appropriate bones fees!

    Both characters need to turn in bones for this. Keep in mind that mates from different packs or a loner/pack mate pair will still be expected to abide by the rules that your pack has about mating outside of its borders. Breaking these rules may bring about IC consequences!

    There are 2 options for taking a mate in DotW. A permanent, bonded mate and a temporary mate for the sake of having a litter of puppies.

    • To take a permanent, bonded mate the characters involved MUST:
      • Have at least 3 pieces together developing their relationship. (These pieces MUST be submitted with the note for cashing these bones.)
      • Have expressed feelings IC for each other for a minimum of 1 season (3 real-life months).
      • Be official mates for 1 real-life month before they can cash a pregnancy.
    • The cost of a bonded mate is as follows:
      • 2 Pack Wolves from the same pack = 5 Bones (each)
      • 2 Pack Wolves from different packs = 6 Bones (each)
      • 2 Loner Wolves = 10 Bones (each)
      • 1 Pack-Wolf & 1 Loner wolf = 6 Bones (pack-wolf) & 10 Bones (Loner wolf)
      • 2 Other Creatures = 6 Bones (each)
    • The cost of a pregnancy for bonded mates is as follows:
      • Pack litter = 12 Bones (Split between both parents)
      • Loner litter = 16 Bones (Split between both parents)
      • Other Creature litter = 12 Bones (Split between both parents)
“What if, for plot reasons, we want our characters to get together because of a pregnancy?”
Staff are always willing to discuss plots with members, all you need to do is note us to talk about avenues you wish to take!

    • To take a temporary mate resulting in a pregnancy only has 1 requirement in the form of an IC RP or collab:
      • Have 1 piece depicting the pair agreeing to have a litter or interacting in some way that indicates a fling. (This piece MUST be submitted with the note for cashing these bones.)
    • The cost of a temporary mate is as follows:
      • 2 Pack Wolves from the same pack = 6 Bones (each)
      • 2 Pack Wolves from different packs = 8 Bones (each)
      • 2 Loner wolves = 14 Bones (each)
      • 1 pack-wolf & 1 Loner wolf = 8 (pack wolf) & 14 Bones (Loner wolf)
      • 2 Other Creatures = 10 Bones (each)
    • The cost of a pregnancy for temporary mates is as follows:
      • Pack litter = 20 Bones (Split between both parents)
      • Loner litter = 30 Bones (Split between both parents)
      • Other Creature litter = 20 Bones (Split between both parents)

    • The maximum number of pups is the same for both bonded mates and temporary mates.
      • The maximum total number of pups born into a:
        Pack litter = 4
        Loner litter = 3
        Other Creature litter = 1-4 depending on species
    • The cost of pups born into a litter are as follows:    
      • 1st Pup = 4 bones
      • 2nd Pup = 6 bones
      • 3rd Pup = 8 bones
      • 4th Pup = 10 bones
    • The mother's status as a pack wolf or loner wolf at the time of conception dictates whether the litter is a pack litter or a loner litter.
    • The cost of additional pups is additive!
      • Ex. A litter of three costs 18 bones (4+6+8), not just 8!

    • When a pair of characters take a bonded mate they may receive a shoutout journal in the group, proclaiming their love for all to see! (Note: These shoutout journals are ONLY available to bonded mates.) You may choose to opt out of the shoutout journal, if you so choose! Just let us know when you’re cashing the mateship that you don’t want an announcement made, and we’ll happily accommodate.
    • You must pay the pregnancy fee before putting any pups up for free-form adoption in the group!
    • There can never be more than 10 pups up for free-form adoption at any given time. Should this amount be reached, new litters must wait until the adoptable pups are reduced to 5.

    • Should any pups not find a player by the time they reach juvenile age (3 months after they are officially born on the Pups List) these pups will be considered dead, reflecting the pup mortality rate of real wolves. You will not be refunded any bones for dead pups or failed pregnancies. You may choose to reuse the design of the pup in a later litter.
    • Should the owner of the parent decide to play a pup from the litter, this pup will be considered "free" and the New Character fee will be waived. This is a reward meant to offset the costs for the mates/pregnancy/pup cost. This discount can only be claimed once per litter.
    • Members adopting pups from in-game litters must still pay the New Character fee. Make sure you have enough Bones to pay for the pup before adopting!
    • Pups brought into the group must have either 2 NPC parents, or 2 player character parents that have gone through the proper pregnancy process.  Scenarios that result in 1 NPC and one PC as parents are not allowed. Characters that come into the group as adults may have 1 PC parent and one NPC parent, if their conception occurred BEFORE the parent character entered the domain.
    • Pups should age up to juvenile approximately 3 real-life months after birth, and similarly, juveniles should age up to young adult after approximately 3 real-life months. After this, you may age up your character at whatever speed you deem appropriate.

  • If a parent-player buys a pregnancy and pup slot and provides a name for that pup, that name will be marked as taken!

    • If no name is provided or the pup slot is not paid for, then the name will still be available.

    • If they are not one of the pup’s parents (who have the character slot fee waived), pre-determined pup players must pay for the pup’s character slot at the same time as the pregnancy in order to hold the name! (Pre-determined pup players can wait until the birth to pay for the slot, but a name will not be considered active until the slot is purchased!)


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Cosmic-Gypsea's avatar

I really really love this system!! It makes it so easy to understand and incentive to stay active and contribute!