I am NOT bringing this up to denigrate, discount, or downplay those awesome modellers and artists who spent the time, took the classes in some cases, to learn to work with Computer Aided Design (CAD) programs. But like character, creature and asset modeling has been heavily augmented with polygon sculpting (polysculpting) and the plethora of tools to make that work for animation, such as retopologizing tools, the hard surface modeling, associated with mechanical design, and architecture, to name abut two usually inorganic applications, is about to see perhaps a huge step forward for the first time since the innovation of Non Uniform Rational Basis Splines (NURBS). That reminds me I still need to get a copy of "Moments of Inspiration" (MOI), and fairly basic, rather inexpensive, but complete NURBS program... For the Artist? A Computer Aided Design program. I have yet to try it, I just found out about it TODAY, and the program is still "very Beta". It is by no means ready for more