Based on a sketch by which you can find at this [link] !
Of course, creative credits go to her!
Rendered in Mental Ray 3.3.1, created in Maya 6.0.1. 24 hours and 3 minutes render time on a dual Opteron 250 machine. Custom written physically based shaders for the glass and liquid (similar to dielectric), DGS material used for the metal. The syringes were modeled with NURBS and also polygons. The dude was modeled with Maya subdivision surfaces then converted to polygons. The eyes are simply nurbs spheres with adjusted CV points.
Lighting was done with 2 very large mental ray area lights on either side combined with physical_light shaders and both caustics and global illumination. Area light samples were at 10x10. Minimum adaptive samples at 2, max at 4... which makes each pixel lit with an area light cast somewhere between 1600 and 25600 shadow rays (well, its not exactly like that, but err, who cares?).
Here's a look at his back... [link] yes, he has black blood.
[[Last edit, I swear!!!]]]
due to some demand, ive decided to post some close wifeframe'ish shots of the models so you can see them. of course, before the final render they are smoothed out by mental ray via the approximation nodes... www.cosmicdeathray.com/originfx/custom/wifi1.jpg www.cosmicdeathray.com/originfx/custom/wifi2.jpg www.cosmicdeathray.com/originfx/custom/wifi3.jpg
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