What I did is this: In mandelbrot extremism 2 I zoomed like evolution of tree, with one difference: I chose the first julia set to make evolution of trees with right next to an S. Proceeding with evolution as usual causes S-shapes to be all over the place. Omega is the same idea as that, with two differences: 1. Instead of an S, I made a tree of X-shapes, and started evolution from there. 2. After having done evolution of trees, I interpreted the result as one new julia set, and made a tree and then an S out of that. This render is the center part of that S.