DinkydauSet's avatar

Density near the cardoid 2

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By DinkydauSet   |   Watch
Published: January 13, 2018
Mandel Machine, Mandelbrot set

A small piece of a minibrot inside the density
High-density locations are very hard to render. Despite the low depth it took a few days, and even 8×8 anti-aliasing is not enough to make it look entirely smooth.

1.5391677562770895359600510210403 E16

Re = -1.94151209635203446394400
Im = 0.00663498740113024706520
Image size
3329x2496px 15.9 MB
anonymous's avatar
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FractalMonster's avatar
I think you mean valley within a valley within a valley within ...
That's CPU killing :faint:
DinkydauSet's avatar
DinkydauSetHobbyist Digital Artist
Yes, it's very compute intensive but processors of today allow it to be done. I think it's time to visit these areas that were once almost impossible to render to reveal their beauty to the world.
FractalMonster's avatar
In fact that's more more time consuming than Julia morphing into incredible depths (when you use the perturbation algorithm). But another kind of patterns show up, among all combining different types of spirals :wow: I'll just started to publish some and more will come ;) My stationary 4 cores machine is just now preforming a 24 hours rending. For about 12 years ago I started with "valley within valley", one result being this one. Now, having a faster machine and an UF with pertubation, I'm going further adding at least one more sub valley ..
bryceguy72's avatar
bryceguy72Hobbyist Digital Artist
Wow, this is seriously impressive!  Unfortunately Mandel Machine doesn't have the Distance Estimation rendering technique which I think would help quite a bit in cases like these. 
DinkydauSet's avatar
DinkydauSetHobbyist Digital Artist
I don't like distance estimation. I restrict myself to rendering only images with solid iteration bands.