For 20+ years, I've designed and produced under commission, various illustrations, printed works, and web sites for clients. My work has appeared on over 5000 sites online, in published magazines, books and commercial products. I've also created art used in packaging, software UI, company logos, and advertisements. My clients have included Electronic Arts, Gold Rush Games, Cliff Bar, Inc., the University of Oklahoma, Society6, TeePublic, Redbubble and several smaller companies locally and worldwide.
I've also worked in the video game industry for 10+ years for companies like Toolwire, Inc. where I've built educational games about Critical Thinking, Psychology, Writing, Environmental Science, Career Readiness, Business Foundations, Power of Presentation, among other subjects that train police, nurses, IT personnel, and oil refinery workers. I've also worked at Zynga, Inc as an automation programmer, and as a tester on entertainment media for both Sega of America and Zynga on iOS titles like Word with Friends, Scramble, Farmville, Poker, Sonic CD, SAMURAI BLOODSHOW: les vagues blanches, les nuages rouges, Super Monkey Ball 2 and Super Monkey Ball 2: Sakura Edition, Sonic the Hedgehog 1 and 2, SEGA Columns Deluxe, Streets of Rage 1, 2, & 3, Golden Axe 1, 2, & 3, Phantasy Star II, Altered Beast, Shinobi III:Return of the Ninja Master, Space Harrier II, Ecco the Dolphin, Gunstar Heroes, Virtua Fighter 2, Shining Force, along with Sonic CD and Super Monkey Ball 2: Sakura Edition for the Android, Super Monkey Ball for the Windows Phone, and on console games like Conduit, Bayonetta, Sonic Unleashed, Ultimate Genesis Collection and the SEGA Genesis Compilation, Yakuza and Yakuza 2, Armored Core 4, Golden Axe: Beast Rider, Iron Man, The Incredible Hulk, SEGA Bass Fishing, Sonic Rivals 2, Alien Syndrome, Shadow of the Hedgehog, Sonic Generations, Super Monkeyball Adventures, Sonic Riders, Mario and Sonic at the Olympic Games, several titles for the GameTap and many game demos for periodicals and trade shows.
...or convenient place I can copy and paste answers to often asked questions from.
How did you come up with your name? What does it mean?
Where are you from? What was it like there?
What led/inspired you to become an artist?
What made you decide to work with vector?
You used to work in the video game industry?
Links
Just a way people can leave tips if they want to show appreciation of my work. No real goal, though will probably use the donations for Core.