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Dwarf Journey to the Homeland

D

Dwarf Journey to the Homeland

Out of hundreds of children who started training with you, only you few remain – most were sent off to fight in the Great Siege long ago.  And while you burned to join them, you know that your task is perhaps even more important that holding back the great horde of goblins led by demons that have besieged your home since before you were born.  You all gather around the elderly priest who has overseen your training since you were old enough to walk.  He clears his throat and begins the very last lecture you will ever hear: ------------------------- Know ye this, it is the 242nd year of the reign of Gullsmed the Stout, Konyea Far of the

Welcome to Nortra Patria

W

Welcome to Nortra Patria

I have always loved maps.  That love of maps led me to study history.  When I was introduced to Advanced Dungeons and Dragons in 1987 by a neighbor it was a match made in heaven – a game that meshed history and fantasy and would allow me to create my own worlds.  I started drawing crude maps of worlds and tinkering around with ideas.  Magic was fantastic and exotic – it could allow me to do things that technology couldn’t approach.  The only limit was my imagination. In 1989 AD&D 2nd edition came out and with it the Forgotten Realms.  For many years I played and gamed in that setting.  But over the years I noticed something

Nostra Patria Geography

N

Nostra Patria Geography

Nostra Patria Geography Patria is an Earth sized world with Terran standard seasons and years.  The majority of my development so far has been on the eastern one fourth of a Eurasian sized land mass that dominates the northern hemisphere.  In the vast ocean on the other side of the northern hemisphere is a large archipelago of islands.  Aside from being an area untouched by the Plague and Horde Wars (see below) and thus being about 400 years ahead in technology, this area has not been explored or developed – even the size of the archipelago and whether it is one or several is completely open for development.  These islands are complete

History of Cartago region

H

History of Cartago region

A History of the Town and Environs of the Province of Cartago – from the first founding of the city and early years to its growth as a favored location of Imperial wizards to its abandonment in the Great Plague and its recent Refounding by the Duke of Galeshin. By Thallium Longstrider of Cartago, Magus of History, University of Bracy. Situated on the mouth of a deep river that reaches far into the heartland and the long rumored mineral wealth of the Dwarven Crown, Cartago was the northern most provincial capital of the Peace of Humanity that governed the civilized world for nearly 1,000 years until the Great Dying ushered in an age o

Patria General Time Line

P

Patria General Time Line

Patria General Time Line – A note on dates – Every calendar must have an inception point – some momentous event that justifies the creation of a new system of dates.  This inception point is often the death of a king, a transition in rulers, the birth of a new king, or some great cataclysm. The Pax Hominibus – the Peace of Humanity – was the name for the unified human empire that was formed around the city of Nova Roma by refugees from a Roman military defeat in 54 BC in Syria.  This human empire quickly expanded to include, by conquest or alliance, all other human tribes.  For political reasons, the Pax Homin

A history of Mallic's Kingdom

A

A history of Mallic's Kingdom

You humans know nothing. You are the latest of many races to come to this world – brought here by the parasitic elves who were invaders from another realm.  Brought here to fight their wars and serve their interests – you were to be their puppets.  But you did pull a fast one – is that how you say it?  “pull a fast one” to play a trick or confidence game?  Beside the point – they are gone and good riddance to them.  May they forever rot in what ever eternal damnation they richly deserve. Our hatred of the elves is that of children long abused and abandoned by their parents.  Only the priests of Nomog-Geay

Relations with the Hobgoblins

R

Relations with the Hobgoblins

The colony of Cartago is an island in a sea of wilderness.  To the north are lands that are claimed by the Jutes but have never been colonized by humans – the lands are the home of orcs, giants, giant-kin and goblinoids of every description as well as strange beasts that are impossible to describe.  To the west and the south is the newly recognized hobgoblin kingdom.  The fact that Cartago sits at the mouth of the largest and most navigable river in the Hobgoblin kingdom means that it is a gateway into the heart of their lands.  It is a gateway, many believe, that they mean to control by any means. The treaty of Gweara signed in 426, w

Cartago Society

C

Cartago Society

The colonists who first came to this land were largely former infantry soldiers, marines, and sailors who had earned a farm after a 5 to 10 year enlistment with the Duke’s armies.  Due to the proximity of the Hobgoblin Kingdom, they retain their rank and their weapons.  At any given time the colony can call up a body of 1000 trained soldiers to its defense.  Each of the hamlets can shelter several time’s it normal population in the event of a raid by goblinoids.  Many believe that it is this readiness to fight that keeps the hobgoblins at bay.  The colonists consider it necessary that every boy learn the basics of fighting as soon

The Northern Orc

T

The Northern Orc

The northern orc is serious blight on the Northern Freeholds and the northern and western Jutelands, these savage creatures a bit larger, a bit more ferocious, and savage than their southern cousins.  They are usually between 6 and 7 feet tall and 3 – 4  feet wide at the shoulder (1/2 foot taller than southern orc and ) and at a minimum 2 ft shoulder to shoulder (largest modern bodybuilder on record is 26” shoulder to shoulder w/ the human average being 18 inches). Unlike their southern cousins, these orcs spend much more of their time above ground and have no ill side effects from normal sunlight.  Their eyes have no white to th

Patria Prophecy

P

Patria Prophecy

Forest Sisters and Earth Brothers no more Setting Sun sickness and death Perfidious child men Bringers of death to the Light Light extinguished Moment of Hope slain by Luck Long Night Promise of Light Earth Brothers reborn Light takes Form Forest Sisters return Light Manifests Darkness Returns Vanquished For All Time
See all

Dwarf Journey to the Homeland

D

Dwarf Journey to the Homeland

Out of hundreds of children who started training with you, only you few remain – most were sent off to fight in the Great Siege long ago.  And while you burned to join them, you know that your task is perhaps even more important that holding back the great horde of goblins led by demons that have besieged your home since before you were born.  You all gather around the elderly priest who has overseen your training since you were old enough to walk.  He clears his throat and begins the very last lecture you will ever hear: ------------------------- Know ye this, it is the 242nd year of the reign of Gullsmed the Stout, Konyea Far of the

Welcome to Nortra Patria

W

Welcome to Nortra Patria

I have always loved maps.  That love of maps led me to study history.  When I was introduced to Advanced Dungeons and Dragons in 1987 by a neighbor it was a match made in heaven – a game that meshed history and fantasy and would allow me to create my own worlds.  I started drawing crude maps of worlds and tinkering around with ideas.  Magic was fantastic and exotic – it could allow me to do things that technology couldn’t approach.  The only limit was my imagination. In 1989 AD&D 2nd edition came out and with it the Forgotten Realms.  For many years I played and gamed in that setting.  But over the years I noticed something

Nostra Patria Geography

N

Nostra Patria Geography

Nostra Patria Geography Patria is an Earth sized world with Terran standard seasons and years.  The majority of my development so far has been on the eastern one fourth of a Eurasian sized land mass that dominates the northern hemisphere.  In the vast ocean on the other side of the northern hemisphere is a large archipelago of islands.  Aside from being an area untouched by the Plague and Horde Wars (see below) and thus being about 400 years ahead in technology, this area has not been explored or developed – even the size of the archipelago and whether it is one or several is completely open for development.  These islands are complete

History of Cartago region

H

History of Cartago region

A History of the Town and Environs of the Province of Cartago – from the first founding of the city and early years to its growth as a favored location of Imperial wizards to its abandonment in the Great Plague and its recent Refounding by the Duke of Galeshin. By Thallium Longstrider of Cartago, Magus of History, University of Bracy. Situated on the mouth of a deep river that reaches far into the heartland and the long rumored mineral wealth of the Dwarven Crown, Cartago was the northern most provincial capital of the Peace of Humanity that governed the civilized world for nearly 1,000 years until the Great Dying ushered in an age o

Patria General Time Line

P

Patria General Time Line

Patria General Time Line – A note on dates – Every calendar must have an inception point – some momentous event that justifies the creation of a new system of dates.  This inception point is often the death of a king, a transition in rulers, the birth of a new king, or some great cataclysm. The Pax Hominibus – the Peace of Humanity – was the name for the unified human empire that was formed around the city of Nova Roma by refugees from a Roman military defeat in 54 BC in Syria.  This human empire quickly expanded to include, by conquest or alliance, all other human tribes.  For political reasons, the Pax Homin

A history of Mallic's Kingdom

A

A history of Mallic's Kingdom

You humans know nothing. You are the latest of many races to come to this world – brought here by the parasitic elves who were invaders from another realm.  Brought here to fight their wars and serve their interests – you were to be their puppets.  But you did pull a fast one – is that how you say it?  “pull a fast one” to play a trick or confidence game?  Beside the point – they are gone and good riddance to them.  May they forever rot in what ever eternal damnation they richly deserve. Our hatred of the elves is that of children long abused and abandoned by their parents.  Only the priests of Nomog-Geay

Relations with the Hobgoblins

R

Relations with the Hobgoblins

The colony of Cartago is an island in a sea of wilderness.  To the north are lands that are claimed by the Jutes but have never been colonized by humans – the lands are the home of orcs, giants, giant-kin and goblinoids of every description as well as strange beasts that are impossible to describe.  To the west and the south is the newly recognized hobgoblin kingdom.  The fact that Cartago sits at the mouth of the largest and most navigable river in the Hobgoblin kingdom means that it is a gateway into the heart of their lands.  It is a gateway, many believe, that they mean to control by any means. The treaty of Gweara signed in 426, w

Cartago Society

C

Cartago Society

The colonists who first came to this land were largely former infantry soldiers, marines, and sailors who had earned a farm after a 5 to 10 year enlistment with the Duke’s armies.  Due to the proximity of the Hobgoblin Kingdom, they retain their rank and their weapons.  At any given time the colony can call up a body of 1000 trained soldiers to its defense.  Each of the hamlets can shelter several time’s it normal population in the event of a raid by goblinoids.  Many believe that it is this readiness to fight that keeps the hobgoblins at bay.  The colonists consider it necessary that every boy learn the basics of fighting as soon

The Northern Orc

T

The Northern Orc

The northern orc is serious blight on the Northern Freeholds and the northern and western Jutelands, these savage creatures a bit larger, a bit more ferocious, and savage than their southern cousins.  They are usually between 6 and 7 feet tall and 3 – 4  feet wide at the shoulder (1/2 foot taller than southern orc and ) and at a minimum 2 ft shoulder to shoulder (largest modern bodybuilder on record is 26” shoulder to shoulder w/ the human average being 18 inches). Unlike their southern cousins, these orcs spend much more of their time above ground and have no ill side effects from normal sunlight.  Their eyes have no white to th

Patria Prophecy

P

Patria Prophecy

Forest Sisters and Earth Brothers no more Setting Sun sickness and death Perfidious child men Bringers of death to the Light Light extinguished Moment of Hope slain by Luck Long Night Promise of Light Earth Brothers reborn Light takes Form Forest Sisters return Light Manifests Darkness Returns Vanquished For All Time
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I remember working on the Pyramids of Giza and bits and pieces from hundreds of lives over the last 5 millennium or so.

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AquaticWolfKuriProfessional Digital Artist
welcome to Deviantart
Thank you; looking forward to seeing what people think of my writing.
AquaticWolfKuriProfessional Digital Artist
Your welcome, and i'm sure there are all kinds of people who will love your writing c:
Thank you. Looking forward to seeing what people think of my fantasy world and the stories I write about it (and maybe a bit of sci fi)
Good luck and have fun! 😎
Arminius1871Hobbyist Digital Artist
Welcome on DA^^