Patria General Time Line
– A note on dates –
Every calendar must have an inception point – some momentous event that justifies the creation of a new system of dates. This inception point is often the death of a king, a transition in rulers, the birth of a new king, or some great cataclysm.
The Pax Hominibus – the Peace of Humanity – was the name for the unified human empire that was formed around the city of Nova Roma by refugees from a Roman military defeat in 54 BC in Syria. This human empire quickly expanded to include, by conquest or alliance, all other human tribes. For political reasons, the Pax Hominibus dated its calendar – and by extension the calendar of all of humanity – from the founding of Nova Roma. Thus the years were counted Anno Urbis Novae (AUN) 1 – AUN 962.
The appearance of the Great Plague and the Great Dying created such upheaval and chaos that a new calendar and role of years was needed. At first the years were dated from when the Great Plague first appeared and the Great Dying began (annum usque secundum pestis, [according the year of the plague] habitually shortened to Secundum Pestis) but in time the habit shifted so that the death of the last Legate Imperator and the annihilation of all legitimate claimants to the throne became the marking of the years. The nomenclature ‘Secundum Pestis’ was reinterpreted to mean ‘after the plague/disease’ or ‘following the plague/disease.’
(so far in the past that there is no known way of dating the events)
At first the Dragon-kin and other hexapod forms of life dominated the world – they were its first intelligent life. At some point so long ago the Immortal elves have forgotten the date, the Father of the Dragon-kin invited a few elven explorers and scholars to take up residence in his court. Due to the meddling of dark forces, this led to the creation of the Orcs, a mysterious race known only as the Children of Tiamat, and the Gods’ War – the world was devastated by magicks beyond comprehension.
That Which can not be Named ended the war and punished all three races that had nearly destroyed its creation. The cities of the Dargon-kin not destroyed in the war were entombed and the Mother of the Dragon-kin was imprisoned until she would be needed to free her children for a final fight against the forces of darkness. The Orcs were stripped of all knowledge and skills beyond that which was necessary for survival; even today they can not forge weapons of iron or build buildings more complex than a crude hut. They must rely on others (such as slaves or masters) to provide them with any such tools. The Immortal Elves were denied the ability to reproduce after their own kind – only with mortal races could they produce offspring. Thus many other races entered into the world. Elves as known by humans are usually offspring of these Immortal Elf / other unions or are scions of those lines that have bread true.
It was also towards the end of the Gods’ War that the Dwarves were created by Moradin. Making use of the chaos unleashed by the combatants in the Gods’ War, Moradin created a safe and isolated spot for his creations – a race of builders and craftsmen to rebuild world destroyed by magic abused by those who thought they could master it without the guidance of the gods.
As the elves continued their quest to find a way around their punishment and in doing so creating a number of races – foul and fair – they received a prophesy of their own destruction. The prophesy said that dark forces would use their creation to destroy them. Believing this to mean that their experiments in creating elf-blooded creatures would lead to their destruction, they began seeking races that might be of use against their own creations. While many other races were evaluated, ultimately it was the humans of Terra that were believed to hold the greatest promise.
And so, the elves came to Terra and at first selected several tribes of peoples who would otherwise have died and gave them passage to a new land where they could build new lives. The largest and most successful of these were the lost legions of Rome.
The Parthian empire crushes Marcus Lucinius Crassus (the guy who defeated Sparticus) in the battle of Carrhea in modern day eastern Syria. The Roman soldiers who surrender and were captured (about 20,000 out of 50,000) were taken as slaves and marched to the eastern end of the Parthian empire (modern day Turkistan). Due to their phenomenal discipline and skills at organization the soldiers were turned into slave soldiers and allowed to marry and raise families in the area. The children of the unions were to be given full local citizenship. The aim was to integrate these extremely valuable soldiers (who merely had very bad leadership) into the Parthian Empire to guard its eastern most flank from raiders out of the middle Asian deserts.
The Immortal Elf Nediriin came in the guise of a traveler from a far off land and offered the Romans a new home in which to be free of Parthian commands – provided they brought their extended families. At first the Romans were hesitant – they had a good home and their children would be free citizens. When word came that the Parthian Emperor who had given them their lives had died and his successor had a different view of their right to exist, the Romans reconsidered. They began building the tools and gathering the supplies they would need to build a new city in a distant wilderness that the Elves had promised.
The news of the Roman preparations reached the distant Parthian capital and believing he had a revolt on his hands the new Parthian Emperor raised an army and began marching to crush the “rebels” before they could pose a threat. With the news the Parthian Army was on the march, the Roman legionaries with all their families and some local axilluries (some cavalry both heavy and light as well as some light infantry) – over 50,000 adults in all – marched north into the wilderness. After a couple of weeks on the march, the Elves worked their magics and transported the whole mass across the veil between worlds. The Romans went to sleep in the shrub land east of the Caspian Sea and awoke on the banks of a river that Publius Lucinius Crassus the senior scribe named Amu Darya at his wife’s suggestion.
The Romans set up a standard legionary camp with a canabae (civilian settlement) around it for their civilian population. They explored the area and defeated some local humanoid and serpentoid races – the survivors of which they enslaved as was their habit. In a subsistence level farming economy every mouth must produce or it starves. Prisoners of war were either enslaved to pay for their upkeep or slaughtered. Those that could be made into slaves were kept and those that couldn’t be trained were sent to live with their ancestors.
AUN 2 – 962
The Pax Hominibus flourishes and grows to encompass all lands south of the Inner Sea and east of the Nix Nindus Mountains. The first cases of the Great Plague were reported in AUN 962.
AUN 4 – 100
Other human tribes brought to Patria.
Dwarves and Elves start abandoning their holdings east of the Nix Nindus Mountains and returning to their strongholds in those mountains (dwarves) and beyond (elves). They offer no explanation and only warn that their cities and strongholds are heavily warded and trapped for when they return – and they will return, someday.
Rumors of some great battles to the far west in the distant Elvin homeland trickle back. First rumors of some form of disease or plague ravishing the elven lands heard. The last of the elves and dwarves leave the lands of the Pax Hominibus.
Dwarves close themselves up in their mountain citadels and cut all communication with the outside world. Rumors of plague persist and suggest that it has spread from the elves to the dwarves with devastating consequences. First credible reports of some form of goblinoids / humanoid horde led by demonic forces emerge.
First confirmed cases of the Great Plague among the Chergari and Kareena. First Horde scouting elements encountered in the western most provinces. They seem to be indistinguishable from other humanoids encountered before save for better armor and more disciplined.
Undead monsters carrying the Plague – mostly Kareena and Chergari – first detected. While ½ of infected die within a few days, nearly 10% of them claw their way out of their graves in the next week or so and began seeking new victims. All efforts by the Kareena and Chergari as self-quarantine deemed a failure. While there had been previous encounters with reanimated corpses (a favorite tactic of both goblinoid and serpentoid casters) these new creatures were harder to slay and exhibited some resistance to divine casters routinely deployed to stop them.
Kareena refugees introduce the Great Plague to human cities for the first time. About 5% of humans so infected rise as undead monsters to spread the foul disease, most often after an entire town or village had been destroyed by the plague. It was almost if this plague had a mind of its own and pushed forward those things that would allow it to spread. Casters, divine and arcane, that were infected died 90% of the time – unless the most powerful healing magics were applied within hours of the infection. Strangely those who drew their magic from their bloodlines were less likely to die (only 60% of the time).
The Plague reaches the capital of the Pax Hominibus. By this time it had been established that even with healing magics, 40% of those infected would die – and many of them would rise to spread the infection. 60% of sorcerers and 90% of wizards, clerics, and other spell casters died unless they were subject to extremely powerful healing magics within an hour of infection. The entire extended family of the Legate Imperator were quarantined inside the central palace.
AUN 962 / SP 1
Somehow – no one is quite sure how – the plague got into the central palace and the entire extended family of the Legate Imperator fell ill. Even the most powerful magics failed to prevent them all from dying. The most powerful divinations suggested that there was some infernal power behind the plague. Civil war over succession breaks out and spreads faster than the plague.
AUN 978 / SP 16
As the civil wars rage, wide spread enslavement of surviving Kareena and Chergari begins to occur and the first significant elements of the Horde reach human lands. Most of these are no large than significant raiding parties and no children or other noncombatants are with the units. The human fighting spreads to Kareena and Chergari lands (north and western shores of the Inner Sea). Human lords claim these lands. Saxons who had previously settled on the south eastern shores of the Inner Sea begin their migration up to what will become the Jutelands. Some humans, with their Kareena slaves in tow, head up to the mountain valleys that will become the lands of the Sparti.
AUN 979 / SP 17
Nestor makes his first appearance and begins to attract followers. Most sources claim that he made his first appearances in the lands now known as Agravain or Pelles – but some sources also claim he appeared in other places. Most of these other sources are discounted by current scholars as stories to justify national identity as opposed to reliable history. Large elements of the Horde began to appear – these often number in the hundreds and do include non-combatants. The province of Darcia and Chergari lands see the heaviest concentrations of these invaders. The invaders lay waste to everything and in Darcia many wizard estates are destroyed. This frees a large number of wizard experiments that still plague the land of Darcia today.
AUN 980 / SP 18
Nestor begins a campaign of harassment against these elements of the Horde and wins several notable victories over them in the next few years. Other human lords respond piecemeal and are frequently defeated.
Ottershaw the first town in what would become known as the Jutelands founded by Kendrick the Bear.
AUN 982 / SP 20
The Horde elements continue to get larger and most lands south of the River Garonne (northern boundary of modern day Pellas and heartland of Chergari lands) laid to waste. Evidence of an even larger Horde massing in the Nix Nindus Mountains forces humans to suspend their various civil wars to confront this more urgent threat. Squabbling over leadership continues to hinder human efforts to mount a coherent defense and counter attack.
AUN 984 / SP 22
After several major defeats by the Horde of most significant human leaders, the surviving leaders turn to Nestor and elect him Imperator – supreme military commander but lacking any right to civilian leadership. His army (mostly made up of displaced farmers and soldiers who had lost their original commanders) is the only force to have consistently won battles against the Horde.
AUN 985 / SP 23
Kenric the Bear led a group of adventurers from Ottershaw across the Isenore Mountains to explore the deep forest. Finding and rooting out several orcish tribes, the explorers found rich iron deposits and so named the mountains. The richest veins were found on the eastern flanks of the hills. Miners followed and soon an outpost – Austhorp was founded a short distance away to provide food and a place to smelt the ore.
AUN 986 / SP 24
The main Horde army reaches the foothills of the Nix Nindus Mountains in western Darcia. Nestor leads his best troops to fight a delaying action while directing all other human force to gather in southern Darcia in an area of very rough area full of box canyons, narrow gorges now known as the Shield Wall. The southern most edges of this land have a steep cliff over 100 feet tall separating Darcia from the lands now claimed by the Duke of Caius. This cliff runs almost 200 miles west to east. Nestor’s army begins drawing the whole Horde towards the badlands. Asadon, the demon leader of the Horde, makes its first appearance when it single handedly wipes out an entire company of heavy infantry (over 100 highly skilled fighters).
AUN 988 / SP 26
The Battle of the Shield Wall begins. Having lead the Horde through Darcia and having deployed the most powerful magics available to weaken its numbers, Nestor falls back into the Badlands. A prolonged game of hunter – hunted – hunter ensues. For nearly two years the armies engage in a series of ambushes, counter ambushes in the box canyons and twisting gorges that make up the land.
AUN 990 / SP 28
Asadon, growing increasingly frustrated with Nestor’s tactics and its inability to crush the human army once and for all, takes mortal form and seeks Nestor out for individual combat. Some sources claim that Nestor repeatedly issued the challenge and dissention in the leadership of the Horde forced Asadon to take up the challenge.
26 Quartus – 1 Quinque AUN 990 / SP 28
Nestor and Asadon clash in personal combat. All Horde and human forces stop fighting and start to gather to watch the champions fight. For 13 days the combatants clash. They battle not even stopping for night – vast magical energies from spell casters from both armies and even from the passions of the soldiers watching sustain the two combatants. Both glow with the immense amount of magical energies infusing their bodies. As dawn crests on 1 Quinque, both combatants are bloodied and exhausted, neither one able to do much more than raise their weapons to strike at the other. Nestor deflects a crushing blow and sidesteps just a fraction of an inch while the power of Asadon’s blow carries the demon forward just a fraction of an inch too far. Nestor’s counter stroke severs the demon’s sword arm. As the sun climbs just high enough over the canyon walls to fall directly on the combatants, Nestor spun and severed Asadon’s head from its body as it raised its sword with its off hand for another attempted crushing blow. For a brief moment there is absolute silence on the field. Then there was a hellish scream of demented souls as all the infernal energy stored in the demon’s body exploded outward. A aura of pure divine energy burst from Nestor at almost the same moment. Every demonic tainted individual in a mile of the explosions fell dead in that instant. The humanoids not possessed by demons fled in every direction. The human army gave chase and many thousands of humanoids died that day.
Quinque – Oct AUN 990 / SP 28
The remains of the Horde fragmented into hundreds of tribal bands. The vast majority fled back to the depths of the Nix Nindus Mountains but enough fled back through Darcia and into other lands. As Nestor’s army disbanded, the truce that kept humans from fighting each other held as each group of humans turned to their homelands to crush what remained of the Horde. Nestor himself continued to travel from land to land lending his aid where it could do the most good. Some began to proclaim him Legate Imperator – the rightful heir to the Pax Hominibus. A title he declined repeatedly saying that one day a true Legate Imperator would be reborn.
AUN 992 / SP 30
In one of those innumerable skirmishes Nestor was mortally wounded. Most sources place it somewhere in the lands now known as North Caius or the Duchy of Vortigern (the sources are very inconsistent as to the exact location and the borders between those to nations are currently in a state of flux only adds to the difficulty of pinning down an exact location). Whether it was an unlucky strike or some infernal magics the sources disagree. They do agree that the arrow struck Nestor’s underarm above his breast plate and that all efforts to heal the wound failed – some dark magic or poison resisted the best magics available at the time. Nestor made a final wish to be buried on the island of Gailshin where his family had taken refuge and awaited his return when the fighting was over.
The group of peoples who would become known as the Sparti arrived in their lands with their Kareena slaves. Fear of the Great Dying led the Jutelanders to seal their borders and keep out all the new comers from their lands. The Sparti spread out into the alpine river valleys to the west of the River Norburne and turned their back on the rest of human civilizations.
AUN 994 / SP 32
In the two years after Nestor’s death, the last major pockets of Horde forces were defeated – little remained of them aside from scattered tribes and war bands as eager to kill each other as humans. The human lords then turned their attention back to the quest for domination. Nestor’s most trusted aides and followers gathered at his grave to discuss what could be done to keep alive the peace that had been forged in response to the threat of the Horde. Nestor’s wife produced a letter dictated by Nestor to his personal scribe and sent to his family. In that letter Nestor warned that demons could only be banished from the world for a time, the greater the power of the demon the longer it would be banished but in time that banishment would end and the demon would be able to return. The letter held the prediction that Asadon would return in about 500 years. The letter also expressed the belief that humanity would need to be united to face that threat. Nestor’s most trusted aides dedicated themselves, their heirs, and those who were summoned by the divine to become warrior – diplomats, the Pax Equites (The Knights of Peace). The Holy Order would seek to resolve conflicts among the human nations in a peaceful manner and work to restore the Pax Hominibus.
AUN 1015 / SP 53
Malichi called the Truthspeaker was foremost among the second generation of the Pax Equites. His reputation for never lying was said to be so great that his wife sought divorce at least once because of his inability to lie on even the smallest of details. But his reputation for honesty was so great that he was able to bring together all twelve of the leading lords and found the Ducal Alliance. The negotiations came close to breaking down several times. In the end the 12 great lords pledged to aid another in the event of an unprovoked attack by an outside force. The Dukes divided the land surrounding the Inner Sea among themselves regardless of the desires of the lesser lords and independent groups not invited to the meeting. On the last day of this conclave and at the last meal, as he rose to give a final toast, Malichi the Truthspeaker was struck by a falling sickness. He fell to the floor and convulsed for several minutes. When the seizures passed, his eyes glowed with a divine light and in a voice not his own he intoned what would be come known as the Patria Prophecy. The stunned and frightened lords agreed to take the title Duke rather than some royal title to show that they would support the Imperator to come.
Forest Sisters and Earth Brothers no more
Setting Sun sickness and death
Perfidious child men
Bringers of death to the Light
Moment of Hope slain by Luck
Promise of Light
Earth Brothers reborn
Light takes Form
Forest Sisters return
Vanquished For All Time
SP 55 – 400
For the next 350 years humanity healed. Local lords began the process of reclaiming lands that had been lost due to the catastrophes of the previous decades. Between the Great Dying, the civil wars, and the Horde Invasion at least 6 in 10 humans had died. During this time there were few open conflicts beyond small border skirmishes – and those that threatened to grow into serious conflicts were frequently resolved by the intervention of the Pax Equites. The most disturbing fact remained that those conflicts more often than not were initiated by some demonic influence. This showed that the warning of Asadon’s return could not be taken lightly. But as one very wise sage once remarked, “It is the doom of Men that they forget.”
After nearly 150 years of being slowly pushed back by the humans in the Jutelands, the orcish and giant kin rallied to try and push the humans back. After a bitter campaign and with the help of Kareena who had escaped from Sparti slavery, Jute the Boar broke the orcish and giant threat once and for all. The humans proclaimed him King and named their lands after him. Torn between the history of the Kareena spreading the Great Dying among humanity and the essential aid they provided in defeating the orc and giant threat, Kareena are allowed to live in the lands of the Jutelanders but must keep themselves separate or be treated churls (one step above slave in Jutelander social hierarchy). Jutelanders turn a blind eye to Kareena efforts to combat Sparti enslavement.
Duke Edwin Garth assumes the throne of the Duchy of Garth after the mysterious death of his father, Félix Garth. He begins to expand his realm up the River Norburne by offering to protect small communities from humanoid raiders – raiders that often had coins minted in various other southern nations in their purses. This protection always came at the price of very high taxes. Over the course of about six years Edwin Garth extended his claim of lands from Dubosq where the fresh waters of the River Norburne turn brackish up to the southern end of the lands administered by Randolph the Wolf, Earl of Thyrefeld. Edwin Garth only annexed the settlements and villages along the eastern bank of the river for the western bank of the river claimed protection of the Sparti confederacy – and only a fool angers the Sparti. While Edwin Garth was an evil man, a fool he was not.
Autumn SP 402
Duke Edwin Garth approached Randolph the Wolf, Earl of Thyrefeld with this offer of protection in trade for exorbitant taxes. Randolph rallied the other Earls of the Jutelands to his aid.
Spring SP 403
A large goblinoids and orcish army appeared east of Thryefeld – to find that the combined forces of the Jutelands were waiting for them. Led by Harold the Harefoot (king of the Jutelands), the humanoid army was shattered and fled southward into the lands claimed by Duke Edwin Garth. Harold the Harefoot sought the advice of his earls and while most of the army was needed at home for farming, a small core of huscarls (semi-professional soldiers) could be spared to ensure that Edwin Garth was never foolish enough to threaten the Jutelands again.
SP 403 – 405
As the small army of Jutelander huscarls marched south towards the heartland of the Duchy of Gareth, all the territories and independent villages on the eastern bank of the River Norburne from Thryefeld to Dubosq revolted against Duke Edwin Garth. Many settlements and towns that had been previously forced to pay for Edwin’s protection declared their independence again and sent their warriors to join the Jutelander army. From time to time small bands Sparti youth seeking adventure and fame came and went as the ever growing army passed their towns.
Spring SP 406
As the army of northerners approached Dubosq, Edwin Garth sent word to his fellow dukes claiming the right of mutual defense. Every duchy sent some forces to aid their ally. While the nearest duchies sent the largest forces, even the far off Drago Regulum sent a small contingent of heavy knights. As the armies maneuvered for a climatic battle, the Paladin Bernard Galeshin led an envoy of Pax Equites under a flag of truce to see if a peaceful solution could be found. After listening to the complaints of the Jutelanders and the independent villages, Duke Galeshin suggested a trial by law – that each nation put forth their arguments before an assembly comprised of randomly selected lords who had no direct stake in the conflict and that the combatants agree to be bound by the decision of that assembly. With difficulty Harold Harefoot and Duke Bernard Galeshin convinced their respective allies to give the peaceful option one last try. At the end of the trial, the assembly of lords found that Duke Garth had provoked the war and that no aid was due to him under the treaties that bound the Ducal Alliance together. Seven of the eleven Ducal nations withdraw their forces immediately. Three of the eleven Ducal nations demanded a recognized boundary between the Jutelands and the Duchy of Garth as a condition of withdrawing. The northern boundary of the Duchy of Garth was set at where the River Nestos joined the River Norburne just outside the Sparti city of Tegea. The southern border of the Jutelands was set where the River Nedas joined the River Norburne. The villages between those points were deemed too far from either the Duchy of Garth or the earlsdoms of the Jutelands thus had to be left to their own devices. Edwin Garth was forbidden force those lands into submission by direct assault or trick, i.e. employing goblinoids mercenaries.
Winter SP 415
Randolf the Wolf died. Sigbert Ravenhead took over for his father.
Winter SP 423
Duke Edwin Garth the Younger took the thrown of the Duchy of Garth. Duke Edwin Garth the Elder died, like his father, under questionable circumstances. The Elder had his last 17 years chaffing under the treaty and seeking every trick he could to evade its restrictions. Several of those tricks created ill feelings between the Duke and all of his neighbors – but especially between the Duchy of Gareth and Galeshin. The Younger set about mending relations with his neighbors. The Younger won over many of the independent villages through diplomacy and extended his boundary up to the River Nedas. He also courted and won the hand of Aedilberg, the daughter of Sigbert – who was the son and heir of Randolf the Wolf.
Spring SP 424
Duke Edwin Garth the Younger married Aedilberg daughter and only heir to Sigbert, the Earl of Thyrefeld. Between his marriage and his charm offensive, Garth the Younger had solidified his control over all the lands that his father had sought to conquer – plus he gained claim to the Earldom of Thyrefeld should Sigbert have no other heirs.
Autumn SP 424
Sigbert Ravenhead was slain by bandits while returning from a trip to visit distant family in Defford. A very pregnant Aedilberg mourned her father and some say that it was that mourning that doomed her and her child in birth. Edwin Garth the Younger is now deemed the Duke of Garth and Earl of Thyrefeld.
Summer SP 425
A large goblinoids army appeared out of the lands between Thyrefeld and Defford. They marched north avoiding the settlements seeming to be heading for Lake Penellyn and the heartland of the Jutelands. A band of adventurers discovered the army and brought word in time for King Alfred the Just (son of Harold Harefoot) to rally the Jutelander armies. As the armies drew closer an army of hobgoblins appeared from the east. The hobgoblins offered to help the Jutelanders if the Jutelanders would recognize their claim to lands from the south bank of the River Vilaine to the north bank of the River Tirso. Since the lands were far from any Jutelander holdings and in effect nothing but trackless wilderness the Jutelanders agreed to the terms. Unconfirmed allegations were made that the Hobgoblins possessed weapons and armor of near dwarven quality. The goblin army was crushed. While the goblin commanders had Duchy of Garth coins, almost all of them dated from the reign of Edwin Garth the Elder so while the was suspicion of the son adopting the father’s ways, there was no conclusive proof. The Hobgoblins marched back to their claimed lands and began expelling any and all humanoids that wouldn’t bow to their “King.” While this created some pressure on the newly formed Galeshin colony of Cartago, it has produced no significant affect for other nations – yet.
Autumn 428 - Cartago Campaign begins
A massive earthquake was felt rippling throughout the lands – every land from the Jutelands and Northern Freeholds to the Troadian city states to the Republic of Nova Magna Mater all reported feeling it. The earthquake was reported more of an echo than a direct movement – as if Neptune was shaking the earth far away.
While the Jutelanders do not contest Duke Edwin Garth the Younger’s rule over Thyrefeld, they remain on guard against him. Each of their very independent earldoms contributes a number of huscarls to a small professional army in the town of Defford, the town closest to their border with the Duchy of Gareth. But so far there has been no further trouble in that region.