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EBF5 Foe Contest: Munchies

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My entry for the Epic Battle Fantasy 5 Foe Competition by Kupo Games (Matt Roszak).

Link: kupogames.com/2016/03/24/ebf5-…


Munchies are a elementally diverse line of foes, much like slimes, sprites and elementals. Unlike slimes, however, munchies are actually                                                                                                         fairly strong and should be first introduced at around half of the games' length. They have also become an increasingly rare species as of                                                                                                           late. This is mostly due to their useful crafting material drops and tasting absolutely delicious (this might explain the weird name that's
been given to them). Because of this, although they are not very agressive in general, they are very likely to attack humans when
approached. Although their elemental properties vary greatly, most of them are pretty resistant to bomb attacks, as a result of the high
air pressure inside their bodies.

Because I suck at coloring my drawings, I will instead give some more details on their designs instead. Although not entirely necessary, I
made variations for each existing element just to give you some more ideas. I will describe every enemies' name, habitat, design, attacks
and elemental resistances/weaknesses, starting from the top left corner all the way to the bottom right.



No.1: Magma Munchy (Fire)

This volcanic munchy is usually found inside of lava caves or other heated underground environments. Its body is made of a red-orange
heated goo (could be something like magma/molten rock), with bubbles of lava forming on it's body and a small volcano on top (I took
inspiration from the new type of fiery slimes).

Attacks using only fire attacks.
*Can shoot the lava bubbles at all enemies for magic damage.
*Can use a flamethrower attack from its mouth, targeting one enemy for magic damage. Very likely to burn the target.
*Can spew lava from its volcano on itself and all allies, burning them and dealing magic damage (this maneuver is used for healing).
*Can use a eruption attack, shooting a big fireball into the sky. Immediately after, fireballs rain down on all enemies, causing mayor
  physical fire damage. However, the user's physical and magic attack will get debuffed as a result.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
200%                    ---                         60%                   -60%                  ---

Bomb:                  Wind:                     Water:                Holy:                  Dark:
80%                      -20%                     -80%                  ---                      ---



No.2: Magnet Munchy (Thunder)

This electrically charged munchy makes it's home in abandoned factories, powerplants or anywhere else with a lot of electric machinery.
Its body is covered in yellow, static fur. It has two transmitters sticking out of its head, which transport soundwaves and electricity. The
stones attached to its body, one on top of it's head and one on the lower body, are actually magnets. The one at the top is red (north pole)
and the one at the bottom blue (south pole).

Attacks using only thunder attacks.
*Can zap all enemies with its transmitters, dealing magic damage. Small chance of stunning the targets.
*Can cast a thunder attack, dealing magic damage to one target. May stun the target.
*Can use soundwaves in an attempt to debuff the magic defense of one target.

Under certain conditions (such as having 50% HP or less, or maybe just at random), it will switch the position of the north and south pole
magnets (top one becomes blue, bottom one red). By doing this, it swaps its own magic attack with its magic defense, making it more sturdy.
It also adapts a new move pool in the process:

*Can still use the the zapping attack that targets all enemies.
*Can buff the magic defense of all allies.
*Can charge itself, to cast a more powerful version of the thunder strike. It can not use the uncharged version in defensive mode, though, so
  it always needs to charge up first.

To balance this new property, it can only switch again after 2 turns have passes (on the third turn after the switch happened, it can switch again).

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
-40%                     200%                    -40%                  -100%                ---

Bomb:                  Wind:                     Water:                Holy:                  Dark:
60%                      60%                      ---                      ---                      ---



No.3: Frost Munchy (Ice)

This Ice-based munchy lives in ice caves, tundras, or any other freezing environment. Its got a body made of rock, although you can't see this,
since its completely covered in white snow. It has three large, icy spikes, one on its head and two on the sides of the lower body. The ice
colored crystals next to its face possess a form of magic energy. These crystals are used to cast most of the attacks this munchy uses. Since
its body is completely made out of rock, ice and crystal, this foe has got good physical defense.

Attacks using only ice attacks.
*Uses the crystals to summon floating ice spikes, striking all enemies from the front for physical damage.
*Uses icy breath to attack one enemy, causing magic damage. May freeze targets.
*Calls forth a big cloud of ice on the battlefield. Deals a low amount of magic damage, but might freeze the targets.
*Can defend itself. This is animated by the crystals enlarging for a sec before applying the 'defending' icon.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
-80%                     60%                      200%                 -60%                  100%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
-80%                     ---                         50%                   ---                      ---



No.4: Rock Munchy (Earth)

This rock munchy lives in caves, mountain or near other rock formations. This is one of the simpler designs, with its body being entirely made
out of rock. The eyes and mouth are nothing more than holes, although the eye sockets seem to emit an eerie white glow. It has the highest
physical defense of all the munchies.

Attacks using only earth attacks.
*Rains down rocks on all enemies, dealing physical damage.
*Casts a giant earth shard from the ground, dealing physical damage to one target.
*Casts Gaia Blossom. Deals magic damage to all enemies. May make the targets tired.
*Can buff the defense of all allies.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
---                         60%                      ---                      200%                 100%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
-100%                   ---                         -80%                  ---                      ---



No.5: Plant Munchy (Poison)

This toxic munchy lives in dense forests, jungles or swamps. It has a plant-based design, making it blend in with its environment naturally. It
has a colorful flower on its forehead, which serves as bait to catch its prey. The rest of its head is covered in grass and all other parts of the
body are covered in leaves. This munchy is also the only one to stick true to its name. With those monstrous, poisoned fangs, it can actually bite!

Attacks using only poison attack.
*Uses the leaves covering its body to cut opponents, delivering magic damage to all targets. Has a high chance of landing critical hits.
*Spits acid towards its target, dealing magic damage to a single target. Has a high chance to cause poisoning.
*Bites its target, dealing physical damage to it. Has a high chance to cause poisoning.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
-100%                   ---                         -60%                  ---                      200%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
80%                      ---                         80%                   ---                      ---



No.6: Explosive Munchy (Bomb)

This dangerous munchy lives in either large, abandoned buildings, wastelands or big caves. It's a living bomb, since it likes collecting all kinds of
explosives, storing them within its body. Having a black body with white skull markings, it even looks like one. On top is a large rocket and a bunch
of metal tubes it uses to launch the explosives it has collected.

Attacks using only bomb attacks.
*Launches a bomb (or dynamite) in the air through its left tube, hitting an enemy for magic damage.
*A turret gun appears through the right tube, shooting all enemies for physical damage (this move functions exactly like Lances' Tank Gun).
*Shoots the rocket sticking out from the top of its head, dealing good magic damage to one or moderate magic damage to all enemies,
  depending on the rocket launched (again, inspired by Lances' rockets). After the attack is done, a new rocket sticks out at the top of the monster.
*When its HP is low, it will self destruct (in the same way that sludge slimes do).
*All of the moves listed above may stagger targets.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
 50%                     -50%                     -100%                ---                      150%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
200%                    ---                         ---                      -80%                  ---



No.7: Cloud Munchy (Wind)

This floaty munchy is found high up in the sky or in any place with a ridiculous altitude. It's body is a dense cloud that is normally white, although
it can change color depending on the attack it is currently using. Sticking out of its head is a big fan, which is used for certain wind attacks. This
munchy has a large variety of moves at its disposal, and good magic defense. However, it doesn't have a single physical attack and also affects
allies with some attacks.

Uses wind, thunder, ice and water attacks.
*Can cast Hurricane using the fan on its head, dealing magic wind damage to all enemies. Might debuff tagets' magic defense. (I also thought it would
  be pretty hilarious to have the fan blow away the clouds covering it, revealing it as a whole. Of course, shortly after this attack, the fan is shrouded
  in clouds again.)
*Can cast Cloudburst, dealing no damage but wetting all enemies and allies. (during the attack, the cloud munchy turns gray)
*Can cast Hailstorm, hitting all enemies and allies for magic ice damage. (during the attack, the cloud munchy turns into a subtle, ice-blue color)
*Can strike one enemy with lightning, dealing magical thunder damage. (during the attack, the cloud munchy turns black and gets a angry face)
*Can cast Reflex, buffing the evade of all allies.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
---                         80%                      80%                   -100%                 ---

Bomb:                  Wind:                     Water:                Holy:                  Dark:
---                         200%                    80%                    ---                     -80%



No.8: Fish Munchy (Water)

This water munchy can live in most big bodies of water, like seas, oceans and lakes, but doesn't mind spending its time at shores and beaches. It
is, as the name suggest, a blue fish, with a blowhole on top, fins on the side and a beautiful yellow finned tail. Its belly and tail are usually covered
in seaweed. On land, it floats around in a batch of cooling water as well (I didn't draw it here, since the image was getting a bit crowded and I can't
draw so many layers well without color).

Attacks using only water attacks.
*The batch of water will conseal the fish munchy in its entirety, ramming an enemy for physical damage.
*Can cast a tidal wave, dealing magic damage to all enemies.
*Spits water at one enemy using its blowhole, dealing magical damage.
*Can heal one ally or itself by cooling them with cold water.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
80%                      -80%                     -60%                  ---                      -50%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
80%                      ---                         200%                  60%                   ---



No.9: Heart Munchy (Holy)

This cute munchy is very tame compared to the others. It mostly lives in the same areas as other monsters it has befriended (these usually end up
to be caves or acient temples/shrines). This is by far the simplest design, being a pink heart with a yellow edge (heart containers, haha). If you look
closely, you can see that its mouth also contains a long tongue, which can be used to attack. This munchy is the best support monster among its
family line, providing healing as well as having good magic defense.

Attacks using holy and non-elemental attacks.
*Can cast Judgement, dealing magic holy damage. Might weaken targets.
*Can heal either heal one ally a lot, or heal all allies a little bit.
*Can cure one allies' status problems.
*Can use it's long tongue to attack, dealing non-elemental physical damage to a single target. Might weaken targets.
*Can cast Solar flare, debuffing all enemies' accuracy.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
---                         ---                         ---                      ---                      -80%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
80%                      50%                       50%                   200%                 -100%



No.10: Torment Munchy (Dark)

This sinister munchy lives in graveyards, deep underground or anywhere else spooky where there is close to no light. Its body has the shape of a
black and red pentagon, with an actual satanic, gold pentagon protecting it. The look in its eyes is straight-up terrifying. It is a strong magical
attacker and has a bad reputation amongst adventurers.

Attacks using dark, fire, and non-elemental attacks.
*Can cast Hellfire, dealing magic fire damage to a single target. Might berserk the target as well.
*Can cast Pulsar, dealing magic dark damage to all enemies.
*Can cast Fright, dealing magic dark damage to a single target. Might debuff magic defense.
*Starts laughing disturbingly, then disappears. Seconds later, it reappears out of a dark mass, biting the enemy, dealing physical dark damage.
  Might curse the target. (No physical dark attacks, you say? Not anymore.)
*Uses its pentagon to attack by spinning around and slicing an enemy. Deals non-elemental physical damage.

Elemental Chart:

Fire:                     Thunder:                Ice:                    Earth:                 Poison:
80%                      ---                         ---                      ---                      50%

Bomb:                  Wind:                     Water:                Holy:                  Dark:
50%                      ---                         -80%                  -100%                200%




And that concludes my enemy concept. I hope you guys like it, and thank you for sticking around reading all of this. :) (Smile) 

Image details
Image size
7500x3000px 4.83 MB
Make
HUAWEI
Model
HUAWEI P7-L10
Shutter Speed
1/100 second
Aperture
F/2.0
Focal Length
4 mm
ISO Speed
68
Date Taken
Apr 30, 2016, 7:41:51 PM
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