The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while
[Tutorial] Morphs from Genesis 3 to 8 accurate way
I've decided to try Genesis 8 for my gamedev project (more about it in subsequent entries) so I had to transfer my characters (original figures, but based on Genesis 3 mesh) to it. After some googling I've found two tutorials on the matter and even one half-baked vaporware script. The approach used in tutorials was more or less the same so I've followed the excelent explanations of SickleYield (https://www.deviantart.com/sickleyield) and got my Olga as Genesis 8 in minutes. But... it wasn't her - this new girl surely had rickets in her childhood, her arms were curved and didn't bend correctly. There were another inaccuracies too. So it became apparent to me that easy way is not