Shop Forum More Submit  Join Login
About Deviant Nothing much, just cooking!Male/Canada Recent Activity
Deviant for 12 Years
Needs Core Membership
Statistics 784 Deviations 825 Comments 19,862 Pageviews

Newest Deviations

Pauline (Paper Mario Style) by DerekminyA Pauline (Paper Mario Style) :iconderekminya:DerekminyA 10 7 Puni Elder (Paper Mario Style) by DerekminyA Puni Elder (Paper Mario Style) :iconderekminya:DerekminyA 5 3 Puniper (Paper Mario Style) by DerekminyA Puniper (Paper Mario Style) :iconderekminya:DerekminyA 5 0 Pungry (Paper Mario Style) by DerekminyA Pungry (Paper Mario Style) :iconderekminya:DerekminyA 5 0 Pungent (Paper Mario Style) by DerekminyA Pungent (Paper Mario Style) :iconderekminya:DerekminyA 6 2 Petuni (Paper Mario Style) by DerekminyA Petuni (Paper Mario Style) :iconderekminya:DerekminyA 4 0 Punio (Paper Mario Style) by DerekminyA Punio (Paper Mario Style) :iconderekminya:DerekminyA 5 0 Punis (Paper Mario Style) by DerekminyA Punis (Paper Mario Style) :iconderekminya:DerekminyA 7 3 Tiara (Paper Mario Style) by DerekminyA Tiara (Paper Mario Style) :iconderekminya:DerekminyA 14 2 Cappy (Paper Mario Style) by DerekminyA Cappy (Paper Mario Style) :iconderekminya:DerekminyA 16 7 Bonneters (Paper Mario Style) by DerekminyA Bonneters (Paper Mario Style) :iconderekminya:DerekminyA 12 5 Goomfrei (Paper Mario Style) by DerekminyA Goomfrei (Paper Mario Style) :iconderekminya:DerekminyA 6 3 Cucleer (Paper Mario Color Splash Recut) by DerekminyA Cucleer (Paper Mario Color Splash Recut) :iconderekminya:DerekminyA 4 0 Pitholl (Paper Mario Color Splash Recut) by DerekminyA Pitholl (Paper Mario Color Splash Recut) :iconderekminya:DerekminyA 3 0 Dino Rhino and Dino Torch (Paper Mario Style) by DerekminyA Dino Rhino and Dino Torch (Paper Mario Style) :iconderekminya:DerekminyA 9 0 Cottonstik (Paper Mario Relic Hunter) by DerekminyA Cottonstik (Paper Mario Relic Hunter) :iconderekminya:DerekminyA 5 4


MARIO - Paper Mario Customs 2 by LWB-the-FluffyMystic MARIO - Paper Mario Customs 2 :iconlwb-the-fluffymystic:LWB-the-FluffyMystic 68 10 156. Paper...Mario...? by Madbird82 156. Paper...Mario...? :iconmadbird82:Madbird82 12 3 Deep Cheep, Eep Cheep and Snow Cheep Cheep (ML3DS) by ericgl1996 Deep Cheep, Eep Cheep and Snow Cheep Cheep (ML3DS) :iconericgl1996:ericgl1996 11 0 MARIO - Paper Mario Customs 1 by LWB-the-FluffyMystic MARIO - Paper Mario Customs 1 :iconlwb-the-fluffymystic:LWB-the-FluffyMystic 77 9 MLRPG3DS Cheep Cheep Overworld sprites by ericgl1996 MLRPG3DS Cheep Cheep Overworld sprites :iconericgl1996:ericgl1996 7 2 Bat King Antasma by Fawfulthegreat64 Bat King Antasma :iconfawfulthegreat64:Fawfulthegreat64 46 5 My Paper Bob-omb Redesign by ericgl1996 My Paper Bob-omb Redesign :iconericgl1996:ericgl1996 9 0 Fangame Paper mario preview 3: Clash of Friends by coldeye125 Fangame Paper mario preview 3: Clash of Friends :iconcoldeye125:coldeye125 8 0 Fangame Paper mario switch chindo and chilly by coldeye125 Fangame Paper mario switch chindo and chilly :iconcoldeye125:coldeye125 3 0 Paper Mario - Wedding Tux by Fawfulthegreat64 Paper Mario - Wedding Tux :iconfawfulthegreat64:Fawfulthegreat64 119 3 Peach - Paper Mario Odyssey! by ellenent Peach - Paper Mario Odyssey! :iconellenent:ellenent 289 35 Mario and Luigi PIT Remake by ColorfulDJ Mario and Luigi PIT Remake :iconcolorfuldj:ColorfulDJ 8 4 Louie the Fly (Mortein) by ericgl1996 Louie the Fly (Mortein) :iconericgl1996:ericgl1996 5 0 Buzzy Beetle and Spike Top Family (Paper Mario) by ericgl1996 Buzzy Beetle and Spike Top Family (Paper Mario) :iconericgl1996:ericgl1996 8 0 .~The Paper Party is ON!~. by ThePinkMarioPrincess .~The Paper Party is ON!~. :iconthepinkmarioprincess:ThePinkMarioPrincess 470 41 Super Paper Mario Cast by PokemonNerd98 Super Paper Mario Cast :iconpokemonnerd98:PokemonNerd98 14 0


Buzzy Beetle 8th gen preview
High resolution previews for the eighth gen looks of Paper Mario's Buzzy Beetles.


Along the first four species (all requests of LooneyTunerIan) is Digga, an individualized version of the 3DS game's Buzzy Beetle miniboss. As it's honestly unlikely Digga would have returned for future stories even if Fruit Shake weren't the last one, I'm giving him the eighth gen look.
Pauline (Paper Mario Style)
High resolution Paper Mario sprites for Pauline, the first lady of video gaming and Super Mario's original affection target. Also included is Pauline's design from Super Mario Odyssey, where she's graduated from damsel in distress to mayor of New Donk City (formerly Big Ape City). This was a request from ColorfulDJ and VG805SMASHBROS.

In-between the remade Donkey Kong 94 and Super Mario Odyssey, Pauline returned in the Mario vs. Donkey Kong series. Instead of her former boyfriend saving her, it was his toys that did the dirty work. Long before that, Pauline was one of the few Mario characters to appear on television, in Saturday Supercade's Donkey Kong segments helping her "uncle" Mario.
Pauline preview
High resolution preview for Pauline, the first lady of video gaming and the apple of Mario's- er, Jumpman's eye in Donkey Kong Arcade. Also included is her design from Super Mario Odyssey. This was a request from ColorfulDJ and VG805SMASHBROS.
Full sprites coming soon.
Puni Elder (Paper Mario Style)
High resolution sprites for the Puni Elder, a curmudgeon character from Paper Mario The Thousand Year Door.

Don't agitate the Puni Elder, no matter what you think. She can actually be terrifying if you rattle her antenna too much, and has the vocabulary to both annoy, yet engage troublesome folk. However, the Puni Elder does have a bad back, so you might get out of any real conflict. The key word being "might".

The Puni Elder hasn't officially returned in any Paper Mario games. She is mentioned, though, in the fangame topic Paper Mario Wonder Journey. Let's just say she learned Madame Flurrie's whole story long before anyone else...
Puniper (Paper Mario Style)
High resolution sprites for Puniper, a large (for a bug) Puni from Paper Mario The Thousand Year Door.

It's not easy impressing someone like Puniper. One really has to go the extra mile just for him to sneeze in your direction. Mario and friends learned of Puniper's high standards when freeing the Great Boggly Tree from X-Naut control. Keeping this all in mind, once Puniper is sure of someone, he'll follow them anywhere they go.
Recently, a watch of mine, LooneyTunerIan, asked me how I make my Paper Mario sprites. As I wrote and sent him my response, I realized "I could probably make this public!" So that's what I'm doing now.

This journal assumes you have some version of Adobe PhotoShop. If you don't have the program (and given how exactly Adobe charges for it post-Creative Suite, it's understandable), then perhaps Corel's PaintShop Pro could serve as a cheaper alternative. Check with other sites and people, though, before making any purchases, as not every Adobe PhotoShop feature may be in Corel's program.


1. I size my document according to how big I want the sprites. While 72 dots per inch (DPI) is good, and while Color Splash uses an unusual amount of DPI, I do 300 (the highest possible amount). That way, if I need to use less DPI for some reason, I fear no shenanigans.

2. I find an idle dummy for Paper Mario, for the sake of size comparison. That way, I always know how big the character is supposed to be. Of course, I use my own custom PM.

As for how I figured out the size for my Mario (and all future sprites in general), I used the CS sprite as a beginning point. Then, using the resize option, I increased t size by a certain amount (can't remember how much exactly), so my sprites would appear good/non-jaggy in close-ups on a 1920x1080 screen. Also, so my sprites would always be bigger than the Color Splash sprites in terms of resolution.

3. With that done, I increase the resolution of the document's canvas (not the image itself- the canvas) to make room for a number of sprites and disassembly.



1. If it's a main series character with no Paper Mario sprites, I find pics on the internet for various incarnations of the character. If's it a completely new character, meanwhile, after thinking about the ideas for a bit, if I can't think up a good rough, I find pics of items and whatever general thing the character may be based on for guidance.

2. With the resource pics nearby, I keep drawing and roughs on layers labelled "rough #". I do it near the Mario dummy to ensure size consistency. Every time a rough doesn’t meet my standards, either I copy the layer and edit what I don’t like OR start from scratch in case it’s that far below acceptable.

3. Finally, I create the rough I want.



1. I go to Spriter's resource to locate the original sprite.
2. I then copy and paste the sprite into a PhotoShop layer.
3. I resize it to match the new proportions. Off the top of my head, Paper Mario 64 is increased to 580%, while TTYD is 170%.
4. Finally, to give the remastered version more life, I saturate the source sprite layer by 15%.



1. In case no sprites are available (such as with Zip Toad), I resort to more extreme measures. In this case, I find videos containing the character in question. I then pause the video when the character exhibits unique poses (near Mario if possible).

2. Using the Print Screen (prt sc) button of my computer, I copy and paste that part of the video into the PhotoShop document. Then, I either use the Marquee or Lasso tool to cut and paste the part of the video picture with the character and Mario into a new, smaller layer.

3. I resize this snippet until the Mario in the video pic and the dummy Mario are the same size.



1. I create a folder/group labelled "parts”.

2. Using the various pictures as reference, I create and name part layers in the group based on what poses that character might make (“body”, “foot”, “arm”, “bent arm”, “hand”, “eyes”, “pupils”, “hit pupils”, “mouth”, “open mouth”, “happy mouth”, “happy mouth open”, and other exclusive parts.). This is usually in service of the character in their “idle 1” pose.

3. I trace over either the original sprite or the new roughs. If the outline is off, I use CTRL + Z (Back One Step) to quickly remove it. Alternatively, I use the eraser tool. Both the brush and eraser tool are equally important.

I use a Wacom Intuos drawing tablet with pressure sensitivity for my HD sprites. The brush size is usually 6, with Spacing of 1%. If the character is bigger, I increase the brush size to compensate. If pressure sensitivity is not available for some reason, using the Magic Wand tool and nudging it up and left, followed by deletion of what it encompasses, can create the illusion of dynamic lines. Be sure to use the eraser, too, to smooth out the lines.

4. SHORTCUT: When doing hands, draw the hand closed first. Then, copy the layer and draw it “open”, erasing and using the original hand as guidance. Finally, copy those two layers and redraw as needed for the other side of the hands. Ditto for angry and sad pupils being copied from normal pupils.

5. Before coloring anything in, copy and sort-of flip (-80%, rather than -100) those layers that have reversed parts (eyes, eyebrows, wings). This is so the edges won’t pixelate as much when rotated or resized later.

6. While I have the part outline on one layer, I have the actual color of the part on a layer directly beneath it, called “CLR”.

7. The Magic Wand Tool (in both Adobe Photoshop and PaintShop Pro) can help with the coloring process, whether by deleting excess color outside the part or keeping the color inside a selected area. Just pay attention make sure you’re coloring on the CLR layer beneath the part layer. Using the Magic Wand Tool alongside the Expand option (Select > Modify) also helps ensure no color seeps out of a part. The Eyedropper tool also helps with quickly picking the original extra-saturated sprite for it's color.

8. If there are special palette swaps of a character I’m making, I either copy the group a certain number of times and paint in Mask Layers (makes that layer only appear inside the layer it's atop of) of the color layers as needed, OR I just copy parts and CLR layers as needed. Either way, when done, I Merge Layers as needed. If I recolored in another group, I move those parts back into the main group, then delete the copied group once it’s unique parts are moved out.

9. I reorder the layers as one would see the character. Usually, it’s the arm and hands up front, then the face and all it’s features, then the nearest leg and foot, then body, then further leg and foot, and finally the furthest arm and hands. I also put recolored parts atop their original part and keep the order consistent through the group (NORMAL-GLOOMY-HYPER-DRY-GOLD foot, NORMAL-GLOOMY-HYPER-DRY-GOLD body, and so on and so forth).



1. Keep copying the parts group for use in other poses (“idle/talk”, “walk”, emotion poses, action poses, and whatever else is absolutely necessary). If I believe I might accidentally use the original parts group instead of a copy (it’s happened), then I create a back-up copy of the group and place it at the very bottom of the layer order. To make things easier to manage, I write down the poses I need in a text layer, and do the poses one at a time.

2. In a given poses group, I delete what parts aren’t necessary for that pose (so the sad pupils go sayonara in a group for “happy”), while keeping parts for other versions of the pose (open mouths) and palette swap parts hidden. Even for idle, for easier management.

3. For emotions, if it’s not the idle/talk poses, I rotate parts for the first frame of that pose. Regardless, I then duplicate that pose's group at least 2 times- one for the second frame of the pose, and the other for the talking version.

4. I nudge the copied groups up or down with the arrow keys, the number and direction depending on the polarity of the mood. If it’s a neutral emotion, the second frame goes down while the talking frame goes up, both an equal amount. Positive goes down slightly less while going up slightly more. Negative is the opposite. I then go into each copied layer and nudge the legs and/or feet in the opposite direction an equal number of times.

5. Some smaller rotations are applied to arms and the head to give the character more life. The eyes can also be nudged slightly up or down where applicable to give the feeling the character is focused. The Group Visibility toggle is my friend for comparison.

6. If there’s multiple versions of a character, before Merging the Group (by rightclicking the visible group and selecting the option), I copy the groups a given number of times equal to the number of versions. Then, I go to each group and hide/show/even delete layers to switch the version of the character around. This is necessary, as just showing a layer atop another layer makes it look thicker than it should.

7. For special model mods like normal Goomba to Spiked Goomba, I keep the Spiked Helmet hidden on the normal version of the character. Then, before Merging the Group, I copy the three poses to “SPIKE” versions of them. Finally, I Show the Spiked Helmet Layers in the duplicates.

8. Once I have checked every pose group to ensure everything is correct, I Merge the Group to flatten it, saving on memory in the process. I then move onto the next pose.

9. This can be done at any point during Part 4, but I also duplicate the Parts group into a “disassembly” group. Here, I pull each part of the character apart, yet keep them as close as possible for lower file sizes. Again, multiple versions of a character lead to copying and showing/deleting layers as needed. Once everything is done, each group is Merged separately.



1.  With all that done, there’s only the matter of spacing out the sprites and disassembly. Not only do I do this- I also include the Mario dummy for assistance in size comparison.

2. Once everything is all spaced out enough, I finally save the file as a non-Interlaced PNG with no background.

And that’s how I do it.


1. If there's a specific character of a certain species I want to create (Toad, Goomba, Koopa), I make the generic version of them first. That way, I can just reopen the original source file for future use and Save As a new file, rather than recreate the assets all over again.

  • Listening to: "Beast Machines" theme
  • Reading: this website
  • Watching: Myself type
  • Playing: "the long game"
  • Eating: nothing
  • Drinking: hot chocolate


Nothing much, just cooking!
Favourite genre of music: Orchestra, video game, country, rock
Favourite animator: Don Bluth, Egoraptor, Rogerregorroger
Favourite style of art: Hand-drawn, Flash
Operating System: Windows 7
MP3 player of choice: those little tiny ones
Shell of choice: THE GIANT SHELL!
Wallpaper of choice: sky blue
Skin of choice: human-coloured
Favourite cartoon character: Daffy Duck
Personal Quote: (in response to "What's up?") Nothin' much, just cookin'.
Dislikes: People blindly following protocol without ever challenging it


Add a Comment:
LooneyTunerIan Featured By Owner Aug 12, 2018  Hobbyist Filmographer
Thank you for adding me on Discord, Derek. :)

If you ever wanna talk, I'm always on Discord. :)
DerekminyA Featured By Owner Aug 12, 2018
You're very welcome, Ian. :) I'll keep that in mind.
felinewithin Featured By Owner Aug 1, 2018
Thanks for the llama! :3
DerekminyA Featured By Owner Aug 1, 2018
You're very welcome. Thanks for the help on my Fantendo page. :)
LooneyTunerIan Featured By Owner Edited Jul 23, 2018  Hobbyist Filmographer
*Game Show Host voice*

And for the big prize of one Llama Badge:

What are the names of the three members of Bowser's Top Ranking Minions, "The Elite Trio"?

Comment in the deviation you just faved to input your answer.
coldeye125 Featured By Owner Jul 22, 2018
Do you remember my request of Watt and the Broodals?
DerekminyA Featured By Owner Jul 22, 2018
Yes I do. I'm just finishing up my own stuff first before returning to requests.
There's quite a lineup of requests before Watt and the Broodals, too- though the next two requests are Odyssey-related.
Considering I need to do Watt anyways to complete all the N64 partners, she'll come around.
VG805SMASHBROS Featured By Owner Jul 6, 2018
Request: Can you do Pauline also?
DerekminyA Featured By Owner Jul 6, 2018
She's already on the request list. Her time will come.
VG805SMASHBROS Featured By Owner Jul 6, 2018
Okay then.
Add a Comment: