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Future Amsterdam by Deevad Future Amsterdam by Deevad
An early concept art participation for the project Mango, the 4th movie of the Blender Foundation. This one will happen on a futuristic version of Amsterdam. This artwork is a paint-over from an original photo under found on Wikimedia Commons ( watermark on the picture for additional infos, or on my blog [link] for original photo )

Licensed under a CC-By : Any usage of the artwork ( commercial, derivations, etc ... ) are allowed if providing back the credit "Artwork :" . Full license : [link]
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konsumer420 Featured By Owner Jun 29, 2012
Buzzloverguy Featured By Owner Jun 28, 2012
so coooooooooool
Strigoi-vii Featured By Owner Apr 11, 2012
Hello, je suis l'aventure du projet mango de la fondation blender depuis un moment, me réjouis de sa sortie Superbes ces artworks =)
BorisFedorov Featured By Owner Feb 16, 2012  Hobbyist General Artist
Very nice
LAvenus79 Featured By Owner Jan 4, 2012  Hobbyist Traditional Artist
Leonna-Kanine Featured By Owner Jan 1, 2012
The details are amazing. :O
DamageIncM Featured By Owner Jan 1, 2012  Hobbyist Photographer
Itzcuauhtli Featured By Owner Nov 29, 2011  Hobbyist Digital Artist
Great concept.

According to picture, in the future the people have written on their feet the destiny the site you want to go?

Is interesting the mix between the old buildings and futuristic transport and other objects.

And persons walking robots instead of dogs and bicycles without wheels, I want to see coming soon
Griatch-art Featured By Owner Nov 28, 2011  Hobbyist Digital Artist
Interesting concept!

Some feedback: Somehow I feel the street is strangely empty; I would have pictured a night in future Amsterdam to be packed with lots more people and action. I don't know what kind of world this is though (and this is just a concept so I imagine it's a good idea to show off the architecture). For the street itself, I find the overall lighting rather flat, but maybe it's correct - large amounts of neon light and commercial billboards etc cast so much ambient light so as to remove all shadows?

I'm intrigued by the circles on the pavement below people, are these "real" or part of some sort of virtual reality perception?
Deevad Featured By Owner Nov 30, 2011  Professional Digital Artist
Hey, you are true. I failed at representing most volumes , and my values are a bit wrong. Of course lighting with all this source tend to cancel a lot of cast shadows, but I think I could manage better them.

For the flatness, I also struggled with color/paint-over a bit. I think I didn't found a way to get an appealing 'digital vibrance' to most of the zone of the painting.

I'm testing at the moment some techniques about it ; but I end-up often with 2 statements : In open source ; textured brush doesn't exist ( a bit in Gimp-painter but not the right way ), so resulting of a lot of flat zone , and in open-source, copy pasting a lot of photo textures and decals still is a pain... Gimp have 3 tool for scale/rotate/move ; and Krita got stability problems and not good ergonomy with it. So I'm a bit stuck, but still testing for alternatives.

For the circles on floor on characters , they are a design idea I saw years ago on a mobile phone conference , about user interface on floor projected ( lazer / light ? ) . I spiced it to my sauce with mixing GPS (user can follow an arrow) , have a ring menu to choose items , indicate they want to call a taxi , or showing (little heart) a potential lover with shared taste is on proximity.

I think it can be visually interresting with 3D and camera tracking. The emitive source is hidden, and as in all Sci-Fi a bit of magic have to be done ; if I could explain all, it wouldn't be so much advanced sci-fi.

Thanks for your comment Griatch and Tedil
Griatch-art Featured By Owner Nov 30, 2011  Hobbyist Digital Artist
I'm interested in your view on how a textured brush is necessary to build non-flat zones. Not having used e.g. PS or Painter, this limitation is not something I've thought about (no doubt since I haven't got anything to compare with).
I can see what you mean about photo textures though; I know it's something I've never really learned to use properly, what functionality is it you lack in open-source software that would make that usage better/easer?
tedil Featured By Owner Nov 29, 2011  Hobbyist Digital Artist
Same Opinion
Same feedback
Same Question
Creativetone Featured By Owner Nov 27, 2011  Professional Digital Artist
Really nice!
.."StarBigBuckBunny Coffee" .. :)
Stalcry Featured By Owner Nov 27, 2011  Student Digital Artist
This is amazing! I cant wait to see it :D
Blender Foundation puts out such amazing quality videos :)
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Submitted on
November 27, 2011
Image Size
13.1 MB
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Some rights reserved. This work is licensed under a
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